Posted February 10, 2017
Hey, I've recently finished KotOR 1, and can anybody please enlighten me, how is it that reviews laud its story in such superlatives, whereas in reality it's a whole bunch of Bioware clichés coupled with general gaming clichés... Chosen one, only you can save the world, evil guy for the sake of being evil blah blah and all those NPCs behaving irrationaly "I hate you" -> show him an item -> "now I see the truth I was wrong" lol, wish people got convinced like that in RL (by me, of course). One plot twist in the middle and one interesting character (HK-47) and some interesting pieces of Sith philosophy (that probably came from Star Wars sourcebooks rather than Bioware itself) didn't justify all those 70 hours it took to finish. There are so many examples of more interesting writing even in the gaming world, even by Bioware itself I just can't phathom how such a generic story could be labelled great by anyone (or "greatest ever", as one reviewer exclaims).
Now, since I have KotOR2 I decided to give it a try since it was made by Obsidian for a change... I'm on Telos, and so far it seems like Obsidian managed to turn this whole thing on it's head, the dialogues and characters seem quite interesting, the intrigue less blatantly obvious. My first question: will this trend continue? Or will it devolve again soon into yet another copypaste of generic clichés?
The one problem with Kotor2 though is the whole crafting/upgrades thing. Ugh, such a time consuming mess, with an extremely clunky UI. No way to tell easily what I already have, equipped by whom, who can craft what and why and I expect it's all gonna get compounded when the roster gets bigger.... Tell me please, if I ignore this whole system, will that handicap me too much so that the game becomes too frustrating? (or perhaps I need to go old-school style and make notes on the side to keep track of the thing lol, I did finish the old Might and Magic after all xD)
Now, since I have KotOR2 I decided to give it a try since it was made by Obsidian for a change... I'm on Telos, and so far it seems like Obsidian managed to turn this whole thing on it's head, the dialogues and characters seem quite interesting, the intrigue less blatantly obvious. My first question: will this trend continue? Or will it devolve again soon into yet another copypaste of generic clichés?
The one problem with Kotor2 though is the whole crafting/upgrades thing. Ugh, such a time consuming mess, with an extremely clunky UI. No way to tell easily what I already have, equipped by whom, who can craft what and why and I expect it's all gonna get compounded when the roster gets bigger.... Tell me please, if I ignore this whole system, will that handicap me too much so that the game becomes too frustrating? (or perhaps I need to go old-school style and make notes on the side to keep track of the thing lol, I did finish the old Might and Magic after all xD)