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I've purchased (again) this amazing game from here (GoG).
I found there still are bugs in Nar planet (the Nina "trigger" isn't anywhere, I'm keep walking around with no reason), etc.

I'm just wondering... The official mega-upgrade patch is included in this GoG version?

And is it worth it, to install the unofficial mods/patches? Do they increase the gameplay?
Like I answerd before to you - GOG release should have the latest version of the game avaiable. And mods mentioned higher... I would say yes. They <devs> did cut some things and getting it back, complete, is a nice addition in my opinion. I didn't checked the additional planet thought, so I'll leave that one to others.
Hi, I've found two places that host the mod.

One is deadly stream and the other is ModDB.

But I'm a little troubled.

I've downloaded from both sources and have two files both claiming to be TSLRCM_1.8.4

one file (moddb) is 133.3MB long and has the hash : ba28e787a7101c7d74115489d70a5236
http://www.moddb.com/mods/the-sith-lords-restored-content-mod-tslrcm/downloads/tslrcm-183

other file (deadlystream) is 130.0 MB long and has the hash : c02ecfbec816078733f5c83535c680bf
http://deadlystream.com/forum/files/file/578-tsl-restored-content-mod/

I've thrown (almost) every AV program known to man at them, and they swear they are fine.
So I want to be very clear, I'm not accusing anyone of anything, it's probably me just being uber paranoid.

They probably just packed it with a different installer or compressor or something.

But I was wondering if people who had known good versions of 1.8.4 could post their hashes.

Regards.
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olpb: one file (moddb) is 133.3MB long and has the hash : ba28e787a7101c7d74115489d70a5236

other file (deadlystream) is 130.0 MB long and has the hash : c02ecfbec816078733f5c83535c680bf
They are different installers. The moddb file is 'TSLRCM_1.8.4.5.exe' and contains 1,000 files (Kaspersky). The deadlystream file is 'TSLRCM 1.8.4.exe' and contains 1,006 files. Deadlystream is the home of TSLRCM, so I would go with that one.
Moddb indeed hosts a slightly outdated version at the moment, DS has the most recent.
Awesome. Thanks guys, I'll go with the DS version then.

I'm looking forward to playing KotOR 2, KotOR 1 is one of my favourite games.
And from what I've read about this mod you guys did a great job with it. :)
Apeiron huge fan KotoR mod in development - wanted to make this a new thread, but can't.

Chances are pretty much zero that Disney won't issue a takedown notice eventually, but hey, let's dream for a little while, eh? :|
Yea that remake, mod w/e it is. Disney will likely let them get 99% done then send inthe suits to cease and desist them to death.

Disney love to patent troll.
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Skywolf23: Yea that remake, mod w/e it is. Disney will likely let them get 99% done then send inthe suits to cease and desist them to death.
We were so right about that it's not even funny any more.

https://www.eurogamer.net/articles/2018-10-12-oh-no-lucasfilm-has-shut-the-star-wars-knights-of-the-old-republic-unreal-engine-4-remake-down
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Hassat_Hunter: Moddb indeed hosts a slightly outdated version at the moment, DS has the most recent.
So, I have played the TSL pack a few times (though not to the end) and I encountered a weird bug on this playthrough.
When I reach the pole of Telos, the Handmaiden sisters are absent from the level (after first appearing outside to take Bao-Dur prisoner). The females are nowhere in the level, so I cannot ask them questions (which is a minor irritation), but when I try to leave in the ship — after the FMV cutscene — my character is back at the entrance to the ship.

What is weird about this is that I have already played past this area in previous games! (I can of course load a save past this area, but that means I cannot take a new character into the latter part of the game.)

I just noticed the version is 1.8.3, so was this issue fixed in the later versions? (The question mark is because I am unsure what this phenomenon actually is; I have not updated the game since I installed it, and that includes any drivers etc.— though other games have been installed — on the laptop which is permanently offline.)

Thanks for your efforts in helping to create this mod, and for any suggestions you might have now.

edit: syntax error
Post edited June 04, 2019 by scientiae
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Hassat_Hunter: Moddb indeed hosts a slightly outdated version at the moment, DS has the most recent.
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scientiae: So, I have played the TSL pack a few times (though not to the end) and I encountered a weird bug on this playthrough.
When I reach the pole of Telos, the Handmaiden sisters are absent from the level (after first appearing outside to take Bao-Dur prisoner). The females are nowhere in the level, so I cannot ask them questions (which is a minor irritation), but when I try to leave in the ship — after the FMV cutscene — my character is back at the entrance to the ship.

What is weird about this is that I have already played past this area in previous games! (I can of course load a save past this area, but that means I cannot take a new character into the latter part of the game.)

I just noticed the version is 1.8.3, so was this issue fixed in the later versions? (The question mark is because I am unsure what this phenomenon actually is; I have not updated the game since I installed it, and that includes any drivers etc.— though other games have been installed — on the laptop which is permanently offline.)

Thanks for your efforts in helping to create this mod, and for any suggestions you might have now.

edit: syntax error
Man that's really strange, I have never heard of anyone experiencing this before!

I have version 1.8.5, and I have completed the game multiple times with that TSLRM version (plus many other graphics mods that I've added on top of that to make things look nicer). So I guess it's probably worth installing the latest (which I believe is 1.8.5 still?) and seeing if that works.

There's a thread on reddit which goes into extreme detail on installing a bunch of mods - I personally use a different set of mods, but the stuff on that thread (https://www.reddit.com/r/kotor/comments/8rfm1l/kotor_1_and_2_mod_builds_guaranteed_compatibility/) is a pretty good starting point, and should in theory guarantee a working/stable KOTOR2.
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scientiae: … weird bug on this playthrough.
When I reach the pole of Telos, the Handmaiden sisters are absent from the level (after first appearing outside to take Bao-Dur prisoner). The females are nowhere in the level, so I cannot ask them questions (which is a minor irritation), but when I try to leave in the ship — after the FMV cutscene — my character is back at the entrance to the ship.
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squid830: Man that's really strange, I have never heard of anyone experiencing this before!

I have version 1.8.5, and I have completed the game multiple times with that TSLRM version (plus many other graphics mods that I've added on top of that to make things look nicer). So I guess it's probably worth installing the latest (which I believe is 1.8.5 still?) and seeing if that works.
Thanks for the reply.
I was checking for the latest TSLRM (yes, 1.8.5 is the latest, currently) and came across the cause. Writing over one (or more?) of the female models clobbers some variables the modders added to the base templates, which are used to complete the level, and the game borks and does as explained.

(I don't have a reddit account, and I have no intention of obtaining one, so I didn't check those links. But I'm sure other readers will follow them. :)

Because of this, I am wary of installing any other mods after TSLRM. (I found the droid planet to be incredibly tedious when I played it, admittedly a long time ago. I was super unimpressed when I thought I'd get some extra play out of it and tried to use R2D4 and the entire dialogue tree was beeps and clicks.)




TL;DR Don't add any other mods after the TSLRM.
hey, i dont mean to sound like a butt, but is there a way to activate cheats of kotor2 on the non steam version?, maybe im stupid but i cant figure it out plz help
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squid830: Man that's really strange, I have never heard of anyone experiencing this before!

I have version 1.8.5, and I have completed the game multiple times with that TSLRM version (plus many other graphics mods that I've added on top of that to make things look nicer). So I guess it's probably worth installing the latest (which I believe is 1.8.5 still?) and seeing if that works.
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scientiae: Thanks for the reply.
I was checking for the latest TSLRM (yes, 1.8.5 is the latest, currently) and came across the cause. Writing over one (or more?) of the female models clobbers some variables the modders added to the base templates, which are used to complete the level, and the game borks and does as explained.

(I don't have a reddit account, and I have no intention of obtaining one, so I didn't check those links. But I'm sure other readers will follow them. :)

Because of this, I am wary of installing any other mods after TSLRM. (I found the droid planet to be incredibly tedious when I played it, admittedly a long time ago. I was super unimpressed when I thought I'd get some extra play out of it and tried to use R2D4 and the entire dialogue tree was beeps and clicks.)

TL;DR Don't add any other mods after the TSLRM.
Well... mods that replace graphics (textures only - not models) should be perfectly fine. As are any mods that explicitly state they are compatible with TSLRM (generally minor ones that change minor things, such as removing some of the sillier elements from TSLRM where the creators added fan content, allowing one to choose which NPC to recruit at certain points, fixing some minor stat/skill stuff, that kind of thing).

Apart from the minor stat/skill/plot mods I've added onto TSLRM, the rest are graphics mods for pretty much all textures and sky boxes (all planets, all sky boxes, the Ebon Hawk, most NPCs, then a few minor ones for stuff like signs, weapons, etc.). Makes the game look SO much better, it's definitely worth it.

That said, I did run into some issues with the graphics mods that I installed - it required deleting a few minor files that the mods included (and was a pain to track down - it was notably different to the way the reddit poster suggested, possibly since some of the mods were different). Prior to that, the game would crash hard at certain points (and it was a pain to figure this out too).

I've never bothered with the extra planet add-on to TSLRM though, and from what I've heard I don't think I'll ever try it, as it sounds incredibly dull and just adds pointless padding to the game. IMO KOTOR2 (with TSLRM) is a good length for an RPG, there's no need to extend it, especially if doing so adds tedium.
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alphakennyone69: hey, i dont mean to sound like a butt, but is there a way to activate cheats of kotor2 on the non steam version?, maybe im stupid but i cant figure it out plz help
Yes.
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squid830: Well... mods that replace graphics (textures only - not models) should be perfectly fine. As are any mods that explicitly state they are compatible with TSLRM (generally minor ones that change minor things, such as removing some of the sillier elements from TSLRM where the creators added fan content, allowing one to choose which NPC to recruit at certain points, fixing some minor stat/skill stuff, that kind of thing).

Apart from the minor stat/skill/plot mods I've added onto TSLRM, the rest are graphics mods for pretty much all textures and sky boxes (all planets, all sky boxes, the Ebon Hawk, most NPCs, then a few minor ones for stuff like signs, weapons, etc.). Makes the game look SO much better, it's definitely worth it.

That said, I did run into some issues with the graphics mods that I installed - it required deleting a few minor files that the mods included (and was a pain to track down - it was notably different to the way the reddit poster suggested, possibly since some of the mods were different). Prior to that, the game would crash hard at certain points (and it was a pain to figure this out too).

I've never bothered with the extra planet add-on to TSLRM though, and from what I've heard I don't think I'll ever try it, as it sounds incredibly dull and just adds pointless padding to the game. IMO KOTOR2 (with TSLRM) is a good length for an RPG, there's no need to extend it, especially if doing so adds tedium.
Can't argue with any of that. I've just been adding a lot of high-texture mods to the game. (And I'm considering adding a couple of merchants. :)

I played the Droid planet with HK-47, of course, and the only bright spot was the extra lightsabre duelling power at the end. (But it wasn't worth the hours of terrible gameplay to get it.)

Most of the mods I've investigated have added cheesy powers to everything, which is completely unnecessary, so I have avoided them. (The hardest battles in the game are —— mild spoiler —— the mercenaries outside the crystal cave, but I have found —— another spoiler —— the third level of force push to be cheesetastic enough to solve every battle, and it is conveniently available at just that moment in the game, if you have milked the game of experience and chosen Dantooine as your first planet.)