squid830: Man that's really strange, I have never heard of anyone experiencing this before!
I have version 1.8.5, and I have completed the game multiple times with that TSLRM version (plus many other graphics mods that I've added on top of that to make things look nicer). So I guess it's probably worth installing the latest (which I believe is 1.8.5 still?) and seeing if that works.
…
scientiae: Thanks for the reply.
I was checking for the latest TSLRM (yes,
1.8.5 is the latest, currently) and came across the cause. Writing over one (or more?) of the female models clobbers some variables the modders added to the base templates, which are used to complete the level, and the game borks and does as explained.
(I don't have a reddit account, and I have no intention of obtaining one, so I didn't check those links. But I'm sure other readers will follow them. :)
Because of this, I am wary of installing any other mods after TSLRM. (I found the droid planet to be incredibly tedious when I played it, admittedly a long time ago. I was super unimpressed when I thought I'd get some extra play out of it and tried to use R2D4 and the entire dialogue tree was beeps and clicks.)
TL;DR Don't add any other mods after the TSLRM.
Well... mods that replace graphics (textures only - not models) should be perfectly fine. As are any mods that explicitly state they are compatible with TSLRM (generally minor ones that change minor things, such as removing some of the sillier elements from TSLRM where the creators added fan content, allowing one to choose which NPC to recruit at certain points, fixing some minor stat/skill stuff, that kind of thing).
Apart from the minor stat/skill/plot mods I've added onto TSLRM, the rest are graphics mods for pretty much all textures and sky boxes (all planets, all sky boxes, the Ebon Hawk, most NPCs, then a few minor ones for stuff like signs, weapons, etc.). Makes the game look SO much better, it's definitely worth it.
That said, I did run into some issues with the graphics mods that I installed - it required deleting a few minor files that the mods included (and was a pain to track down - it was notably different to the way the reddit poster suggested, possibly since some of the mods were different). Prior to that, the game would crash hard at certain points (and it was a pain to figure this out too).
I've never bothered with the extra planet add-on to TSLRM though, and from what I've heard I don't think I'll ever try it, as it sounds incredibly dull and just adds pointless padding to the game. IMO KOTOR2 (with TSLRM) is a good length for an RPG, there's no need to extend it, especially if doing so adds tedium.