Posted September 25, 2017
ive been having this problem for awhile in KOTOR2 since the XBOX days that just wasnt there in KOTOR1 which is with the combat. It goes a little something like this
ENEMY SPOTTED: Game Paused -> Switch to each party member and queue up their actions, Unpause -> Party members ignore first set of actions and run off to do something else, usually autoattack an enemy of *their* choosing before executing their queue -> Pause to re-issue commands and queue up actions, while switching I notice some or all of party members now have a blank action queue even though I just issued commands
It's infuriating. The system is not supposed to work this way, and in KOTOR1 when it does sometimes happen i can clear their queue completely including the "invisible" autoattack the AI queued up itself (i know this works when the selected party member "turns" or changes face) but it seems to happen all the damn time in KOTOR2 making the first round of combat an exercise in patience as the party runs off to attack entirely different enemies than what i ordered
I cant be the only one seeing this glitch
ENEMY SPOTTED: Game Paused -> Switch to each party member and queue up their actions, Unpause -> Party members ignore first set of actions and run off to do something else, usually autoattack an enemy of *their* choosing before executing their queue -> Pause to re-issue commands and queue up actions, while switching I notice some or all of party members now have a blank action queue even though I just issued commands
It's infuriating. The system is not supposed to work this way, and in KOTOR1 when it does sometimes happen i can clear their queue completely including the "invisible" autoattack the AI queued up itself (i know this works when the selected party member "turns" or changes face) but it seems to happen all the damn time in KOTOR2 making the first round of combat an exercise in patience as the party runs off to attack entirely different enemies than what i ordered
I cant be the only one seeing this glitch
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