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Hi Everyone,

I've been manipulating the XML files for Forces of Corruption for some time now, and I have never been able to find data for the Underworld Disruptor Mercenaries (sometimes called Mercenary Assault Squad). I've downloaded XML file packages from a number of sources and and never found a specific XML file for the unit. Is this data hidden in some other file, or does anyone have this XML file?

Also, if I could find the answer to this question I feel that the game experience would drastically increase; is there a way to make projectiles fired from a unit occasionally physically miss a target? Space units, such as corvettes and frigates, and various hardpoints, such as Garm's turbolasers, seem to have an error tolerance built in that causes the actual particle to miss the target a certain percentage of time. However, infantry, ground vehicles, and space fighters don't seem to have this error.

Thanks for any help! I have a pretty excellent general mod I've worked on for a while, and I'll email the files to anyone who's interested.
Post edited March 27, 2016 by sullivanstarship
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sullivanstarship: Hi Everyone,

I've been manipulating the XML files for Forces of Corruption for some time now, and I have never been able to find data for the Underworld Disruptor Mercenaries (sometimes called Mercenary Assault Squad). I've downloaded XML file packages from a number of sources and and never found a specific XML file for the unit. Is this data hidden in some other file, or does anyone have this XML file?

Also, if I could find the answer to this question I feel that the game experience would drastically increase; is there a way to make projectiles fired from a unit occasionally physically miss a target? Space units, such as corvettes and frigates, and various hardpoints, such as Garm's turbolasers, seem to have an error tolerance built in that causes the actual particle to miss the target a certain percentage of time. However, infantry, ground vehicles, and space fighters don't seem to have this error.

Thanks for any help! I have a pretty excellent general mod I've worked on for a while, and I'll email the files to anyone who's interested.
It shall be in the file units_expansion_underworld.xml
named
<GroundInfantry Name="Underworld_Merc">

And too adjust accuracy you would need to alter those entries:

<Projectile_Types>Proj_Merc_Concussion_Grenade</Projectile_Types>
<Projectile_Fire_Pulse_Count>1</Projectile_Fire_Pulse_Count>
<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
<Projectile_Fire_Recharge_Seconds>3.5</Projectile_Fire_Recharge_Seconds>
<Targeting_Min_Attack_Distance> 50 </Targeting_Min_Attack_Distance>

<Targeting_Fire_Inaccuracy> Infantry, 5.0 </Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy> Vehicle, 3.0 </Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy> Air, 70.0 </Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy> Structure, 5.0 </Targeting_Fire_Inaccuracy>

The first part is rather obvious, me thinks, and this Fire_Inaccuracy> Air, 70.0 says, 70% of shots will miss.

And I might be interested (just send me a PM to discuss this part further ;) )