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teleguy: No idea what the ultimate patch changes, never used it.

The Dege visits this thread regularly:

http://www.vogons.org/viewtopic.php?f=9&t=34931&start=880
Ok thanks.
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Tycoon123: I tried it out and it seems to work perfectly, you sir have been very helpful, thanks!

BTW I'm just curious what modifications does gog exe. version have? also is there something like this for mots? I didnt see anything on that page.
Perchance I came upon this link while looking for something else.

http://jkdf2.com/files/MotSUnofficialPatch_2008-06-28-PREPATCHED-JKM.zip
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Tycoon123: I tried it out and it seems to work perfectly, you sir have been very helpful, thanks!

BTW I'm just curious what modifications does gog exe. version have? also is there something like this for mots? I didnt see anything on that page.
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teleguy: Perchance I came upon this link while looking for something else.

http://jkdf2.com/files/MotSUnofficialPatch_2008-06-28-PREPATCHED-JKM.zip
I think that's the one I'm using right now, the one that's a part of the ultimate patch :). I looked everywhere trying to find if the unofficial patch enhanced or changed anything from the vanilla game, but from what I read it just changes the engine limits for modders on textures and stuff ( I think).

BTW with both this exe. and the steam fix exe. for jedi knight I use the latest version of dgVooDoo.
Post edited June 30, 2015 by Tycoon123
New beta with fix is available.

http://dege.fw.hu/temp/dgVoodooWIP9.zip
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teleguy: New beta with fix is available.

http://dege.fw.hu/temp/dgVoodooWIP9.zip
This works great, thanks for bringing this to the dev's attention.