Good Morning!
I'm hoping somebody can give me a hand with this. I've browsed through the thread and tried all of the various solutions I've seen offered, but I'm getting nowhere.
In short, I'm having the 3d acceleration issue that everybody deals with.
I'm on a new laptop that I just purchased. Specs follow:
Alienware 15
16 GB RAM
Intel Core i7-6820HK
Nvidia GeForce GTX 980m (8MB) (361.43 Drivers 12/21/15)
Intel HD Graphics 530 (Integrated)
HD Display (3840 x 2160 Native Resolution)
Windows 10 (Home)
I'm set up the Nvidia Control Panel to switch to the NVIDIA card when launching the game, but honestly it doesn't seem to matter if I use the Nvidia Card or the integrated display adapter - the effects are always the same.
[Base Install (No Mods):
3d acceleration enabled - Game launches, cutscene plays, game loads - HUD/Black Screen.
3d acceleration disabled - Game launches, cutscene plays, game loads, HUD and non-accelerated game display properly.
Using Mods from JKDF2.Com:
First Method: DDRAW.DLL JK/MotS 3D Acelleration Fix - ddraw_(hack_viewport3_clear2).zip
I install the ddraw wrapper into the base installation directory for MotS and launch.
3d acceleration enabled - Game launches, cutscene plays, game loads, - HUD/Black Screen. (No change)
3d acceleration disabled - Game launches, cutscene plays, game loads, HUD and non-accelerated game display
properly.
Second Method: DGVoodoo v2.42 D3DIMM.DLL + DDRAW.DLL DirectX/Direct3D Wrapper
I remove the ddraw wrapper from the previous method prior to installing the ddraw wrapper from method 2, and DGVoodoo v.2.42.
3d acceleration enabled: Game launches. Display settings show no resolutions available above 320x240 (ModeX) w/3d acceleration enabled. Cutscene Plays, game attempts to load and either crashes (JKM.exe has stopped working), or displays an in-game error indicating that there isn't enough memory for this display mode. After hitting OK, it gives another message saying that no functional display mode is found, and crashes. I've tried monkeying around a bit with the DGVoodoo Control Panel, but haven't gotten anywhere.
3d acceleration disabled - Game launches, cutscene plays, game loads, HUD and non-accelerated game display
properly.
Third Method: JK Unofficial Patch Version 2010-06-19 (TESTING ONLY RELEASE) "32-bit Display Mode Patch"
(Will this method work in a 64-bit operating system?) I remove the files from the previous installation method prior to testing this one.
I install ONLY the ddraw wrapper (not worried about the crosshairs), and launch.
It crashes immediately, as expected.
So..I'm stumped.
The oddball thing is - I've got the game working in my Steam install. The fix there involved copying over DDraw.dll and D3Dlmm.dll. This worked for steam. Unfortunately, copying over those same files to the GOG version of MoTS just causes the launcher to crash.
I had also read in another thread that renaming or removing the winmm.dll file fixed the issue for some users of WIndows 10, but I found that had no effect for me.
So - any ideas? Is there any other information I can provide that would be useful in troubleshooting? Thanks for any help you can offer.
I know I can technically play the game in Steam, but I'd prefer to get the GOG version working if I can.
Post edited December 27, 2015 by sladerlmc77