IIRC it's 1.3.0.
New versions of WinD3D are problematic for the following reason.
By putting the dll files into the game directory wines ddraw.dll replaces Microsofts. Wine uses OpenGL however Microsoft didn't properly implement certain functions in Opengl32.dll but instead emulates them through ddraw.
So the game calls ddraw.dll (Wine), ddraw.dll (Wine) calls Opengl32.dll, Opengl32.dll calls ddraw.dll (Wine), ddraw.dll (Wine) calls Opengl32.dll and so on resulting in an infinite loop.
Apparently these functions are not used in older versions of Wine. For some reason you can make new versions of WineD3D work by using 256 color compatibility mode however this causes issues with certain games.
That's interesting, didn't know that. Thanks for the info!