Posted January 28, 2015
EDIT: I found a better solution to the stretching problem. Just read posting no 3.
Original posting:
dgvoodoo is a great thing. it pretty much solves the hardware acceleration issue. Sadly it either stretches the image or does not scale it at all. Therefore menus and cutscenes are either stretched or too small.
But, there is a solution. In the dgvoodoo readme there is a passage about this issue:
"Introducing 'unspecified' scaling mode. If you want to apply 'scaling but keeping aspect ratio' then select it on your graphics driver control panel and select 'unspecified' mode in dgVoodoo Setup. If it does not work then your only chance is forcing it through the graphics control panel (it all seems to be a Windows issue)."
Well, forcing aspect ration in the NVIDIA control panel + "unspecific" scaling mode did nothing. The image still got stretched. So I switched scaling in the NVIDIA control panel from GPU to Monitor. That way the monitor handles scaling. Guess what, it worked. I now have menus and cutscenes in 4:3 @ 640 x 480 and my 3D gameplay @ 1440p in 16:9.
There is a limitation though (there always is): Your monitor has to support aspect ratio handling. My Dell U2711 can do it. My LG 30" monitor could not. So it isn't even about the money you have spent on your screen. But if you have this option, it pretty much solves this issue. And maybe dgvoodoo will implement this feature in the future.
Original posting:
dgvoodoo is a great thing. it pretty much solves the hardware acceleration issue. Sadly it either stretches the image or does not scale it at all. Therefore menus and cutscenes are either stretched or too small.
But, there is a solution. In the dgvoodoo readme there is a passage about this issue:
"Introducing 'unspecified' scaling mode. If you want to apply 'scaling but keeping aspect ratio' then select it on your graphics driver control panel and select 'unspecified' mode in dgVoodoo Setup. If it does not work then your only chance is forcing it through the graphics control panel (it all seems to be a Windows issue)."
Well, forcing aspect ration in the NVIDIA control panel + "unspecific" scaling mode did nothing. The image still got stretched. So I switched scaling in the NVIDIA control panel from GPU to Monitor. That way the monitor handles scaling. Guess what, it worked. I now have menus and cutscenes in 4:3 @ 640 x 480 and my 3D gameplay @ 1440p in 16:9.
There is a limitation though (there always is): Your monitor has to support aspect ratio handling. My Dell U2711 can do it. My LG 30" monitor could not. So it isn't even about the money you have spent on your screen. But if you have this option, it pretty much solves this issue. And maybe dgvoodoo will implement this feature in the future.
Post edited January 28, 2015 by Silver83