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Well, I was very happy to get Outlaws working but I have lots of problems with this one. Did a fresh reinstall over GOG Galaxy and I can launch the game just fine.

However when I start the game I get a black screen right after the intro video. I can see my health bar and the ammunition meter on the lower right and left corner of the screen, I can even shoot and hear the sound but the screen stays pitch black.

If I turn 3D Acceleration off however it works just fine.

Any ideas?
Did you try dgVoodoo?

http://dege.freeweb.hu/dgVoodoo2.html
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teleguy: Did you try dgVoodoo?

http://dege.freeweb.hu/dgVoodoo2.html
Hadn't tried it since I had hoped it would kinda run "out of the box" plus I have to admit I never heard of dgVoodoo before - thanks to your help it works quite nicely now. Thank you.
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jettstiles: Well, I was very happy to get Outlaws working but I have lots of problems with this one. Did a fresh reinstall over GOG Galaxy and I can launch the game just fine.

However when I start the game I get a black screen right after the intro video. I can see my health bar and the ammunition meter on the lower right and left corner of the screen, I can even shoot and hear the sound but the screen stays pitch black.

If I turn 3D Acceleration off however it works just fine.

Any ideas?
Having exactly the same problem. Applied the wrapper fix by placing the .dll to the .exe folder. Same black screen. Tried loading the game with screen size to max. No go. Any help would be excellent.

Thanks
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jettstiles: Well, I was very happy to get Outlaws working but I have lots of problems with this one. Did a fresh reinstall over GOG Galaxy and I can launch the game just fine.

However when I start the game I get a black screen right after the intro video. I can see my health bar and the ammunition meter on the lower right and left corner of the screen, I can even shoot and hear the sound but the screen stays pitch black.

If I turn 3D Acceleration off however it works just fine.

Any ideas?
It's the same for me. A black screen after the intro except the HUD. I am running Windows 8.1 and a Nvidia GTX 750 Ti.
Post edited December 14, 2015 by klappis
Same issue here. Did not have this issue a few months ago when I was still on Windows 7.
To use DgVoodoo2, you need to go into the MS folder in the zip download and copy the D3Dlmm.dll and DDraw.dll from there into your game folder.

It should work out of the box after doing that. If not, copy the DgVoodooSetup exe into the folder too and use it to change some settings.

Note that DgVoodoo2 requires a DX11 capable video card.
Post edited December 24, 2015 by Tarvis
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Tarvis: To use DgVoodoo2, you need to go into the MS folder in the zip download and copy the D3Dlmm.dll and DDraw.dll from there into your game folder.

It should work out of the box after doing that. If not, copy the DgVoodooSetup exe into the folder too and use it to change some settings.

Note that DgVoodoo2 requires a DX11 capable video card.
It works but there's no way to force it run 60fps. It seems DgVoodoo2 locks the framerate at 30. Is there any other way? It's the same behavior with HUD visible on a black screen in both Windows 8.1 and 10.
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Tarvis: To use DgVoodoo2, you need to go into the MS folder in the zip download and copy the D3Dlmm.dll and DDraw.dll from there into your game folder.

It should work out of the box after doing that. If not, copy the DgVoodooSetup exe into the folder too and use it to change some settings.

Note that DgVoodoo2 requires a DX11 capable video card.
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klappis: It works but there's no way to force it run 60fps. It seems DgVoodoo2 locks the framerate at 30. Is there any other way? It's the same behavior with HUD visible on a black screen in both Windows 8.1 and 10.
Try to go to DirectX tab in DGVoodoo2 and there you can change the fps.
I set the FPS to 60 and MSI says it is running at 60 but the game is still running at 30. I can get the steam version to run at 60 however, I could never get the music to work.
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Tarvis: To use DgVoodoo2, you need to go into the MS folder in the zip download and copy the D3Dlmm.dll and DDraw.dll from there into your game folder.

It should work out of the box after doing that. If not, copy the DgVoodooSetup exe into the folder too and use it to change some settings.

Note that DgVoodoo2 requires a DX11 capable video card.
Thanks for this! I've got the game working pretty good with this method myself. No black screen with acceleration turned on, yay.

Two questions now:

- Is there a way to turn off that texture filtering that seems to "blur" the pixels? I prefer too see my big ugly 1990s pixels if it can be helped. I lose the blurring if I turn off acceleration entirely, but that leaves me right back at square one.

- I am using the "stretch but keep aspect ratio" option in dgVoodoo, since I'm running the game in 800x600. However the game starts in 16:9 anyway, and I have to change resolutions and then manually go back to 800x600 to get a proper 4:3 stretch. Any setting I'm missing to get 4:3 right from the start?

If I just use the "Centered" setting I get 4:3 from the start, but in a tiny screen since there's no stretching.
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BustaUppa: I am using the "stretch but keep aspect ratio" option in dgVoodoo, since I'm running the game in 800x600. However the game starts in 16:9 anyway, and I have to change resolutions and then manually go back to 800x600 to get a proper 4:3 stretch. Any setting I'm missing to get 4:3 right from the start?

If I just use the "Centered" setting I get 4:3 from the start, but in a tiny screen since there's no stretching.
Well, you need to configure this in you graphics card driver (Nvidia Control Panel, Intel Graphics or AMD Radeon Catalyst/Crimson).

Here is the Radeon driver (look at the image):
Attachments:
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BustaUppa: I am using the "stretch but keep aspect ratio" option in dgVoodoo, since I'm running the game in 800x600. However the game starts in 16:9 anyway, and I have to change resolutions and then manually go back to 800x600 to get a proper 4:3 stretch. Any setting I'm missing to get 4:3 right from the start?

If I just use the "Centered" setting I get 4:3 from the start, but in a tiny screen since there's no stretching.
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radigram: Well, you need to configure this in you graphics card driver (Nvidia Control Panel, Intel Graphics or AMD Radeon Catalyst/Crimson).

Here is the Radeon driver (look at the image):
dgVoodoo uses DirectX 11. Forcing an aspect ratio in the driver controlpanel for DirectX 11 only works on Nvidia. That's the reason why the "stretch but keep aspect ratio" option was added to dgVoodoo.
Hmm, can't see anything about aspect ratio in my Nvidia Control Panel. I've attached an image of the options available (and the remaining options after scrolling down are: Texture filtering - Negative LOD bias; Texture filtering - Quality; Texture filtering - Trilinear optimization; Threaded optimization; Triple buffering; Vertical sync; Virtual Reality pre-rendered frames).
Attachments:
nvcp.jpg (102 Kb)
Post edited May 06, 2016 by BustaUppa
http://i.stack.imgur.com/A5PWQ.png