Sachys: Is your fsgame.itx file setup for mod use properly? - ive also seen this crash when people have the file set for mods, but dont have any installed, so theres maybe something not right in there?
- and did the bugtrap generate a report? - last three or four lines should tell you the problem if so.
Edit: if you can find said report, feel free to share as it may help sort your issue. :)
Yes I have changed both variable to true in fsgame.ltx in this line:
$game_data$ = true | true | $fs_root$ | gamedata\
Here is the report:
Initializing Engine...
Executing config-script "user.ltx"...
[c:\users\rodolphe\docume~1\stalke~1\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[4080240 K], reserved[32944 K], committed[81056 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[7661 K], process heap[700 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[1353 K], smem[0 K]
Executing config-script "c:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\default_controls.ltx"...
[c:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\rspec_extreme.ltx"...
! Unknown command: r__dtex_range
! Unknown command: r__ssa_glod_end
! Unknown command: r__ssa_glod_start
! Unknown command: r__wallmark_ttl
! Unknown command: rs_detail
! Unknown command: rs_skeleton_update
! Unknown command: vid_bpp
[c:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "c:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\default_controls.ltx"...
[c:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
[c:\users\rodolphe\docume~1\stalke~1\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1391]: NVIDIA GeForce GTX 850M
* GPU driver: 10.18.13.5582
* CREATE: DeviceREF: 18
* Vertex Processor: PURE HARDWARE
* Texture memory: 4013 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 1536K
* DIB created: 512K
count of .thm files=130
load time=90 ms
* distortion: used, dev(30),need(14)
* SSample: 1448x1086
* SSample: enabled
- r__tf_aniso 16
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
stack trace: