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high rated
Changelog for Hotfix 1.0.2 (added 03 June 2019):

Bugfixes
- Fixed an issue that could allow players to infinitely respawn titans for free after only paying for them once
- Orc Titan is now summoned correctly
- "Rupturing Axe" exploit has been fixed
- Fixed occupation display on Dwarven Dropship using incorrect icons
- Fixed defeat state not being triggered in some RTS missions after losing your capitol sector
- Fixed a possible crash when opening the Versus menu after prevously performing certain actions while in-game

Campaign
- Difficulty of RTS Battles on Normal difficulty has been slightly reduced
- Increased Focus Regeneration for hereos when out of combat

Multiplayer
- Increased Focus Regeneration for hereos when out of combat
- Wolf Guard Commander's Hymn of Retaliation now does Damage based on the max health of the target
- Added visual Effects to Wolf Guard Commander's Beacon of Immortality
- Brute Force and Arcane Force Perks have been reduced to +30% Spellpower and attackpower per level
- Druid Rot Stone Ability Damage has been reduced from 100 to 75 per tick
- Fixed Goblin Shaman's Healing Totem (II) to now correctly heal your units
- Occultist's Blood Confluence Leech has been increased to a base value of 100
- Occultist's Blood Confuence got an addition heal with the base value of 300 added
high rated
Changelog for Patch 1.02.71554 (added 20 June 2019):

Bugfixes
- Fixed loading screen narrations sometimes not being played correctly in coop sessions
- Fixed player being able to interact multiple times with some objects which should only be interacted with once
- Several Tooltip fixes
- Auras are now properly deactivated when caster cannot afford them anymore
- Immobilized creatures do now use auto attacks correctly
- Disabled untransform spell effects
- When a building is upgraded, its health will no longer be restored to 100% but only by the difference between the old and new maximum health

Features
- Added option to disable narration voice overs on skirmish maps entirely (can be found under Options -> Sound)
- Added “Keep it down!” configurable hotkey to temporarily lower speech volume
- When a building is upgraded, its health will no longer be restored to 100% but only by the difference between the old and new maximum health

Campaign
- Each loading screen narration voice over will now only be played once per playthrough (except when loading a savegame)
- Enemy RTS Hero Respawn Times increased
- Buffed Weak Points to 8/18/30%
- Reduced Tribe Eater attributes
- A few bugs with Channeler’s Blessed Helmet have been fixed and it no longer spreads invulnerability

Skirmish
- Ranger Special Shot visual effects adjusted


Standalone installer updated: 21 June 2019.
high rated
Changelog for Patch 1.02.71614a/1.02.71650b (Standalone installers updated 25 June 2019):
In-game changelog v1.02.1


BUGFIXES
- Fixed a bug that could cause damage (and other values) to underflow if debuffed too much
Post edited July 30, 2019 by JackknifeJohnson
high rated
Changelog for Patch 1.02.72028 (Standalone installer updated 22 July 2019):
In-game changelog v1.03


Thank you all for your thorough feedback posted on forums, our Discord Server and redmine. We’re working hard on improving the game even more in every aspect and listen closely to what you have to say about it!
While we are still evaluating everything, you can expect a lot more from us in the coming future, including but not limited to:

- Multiplayer: Hero balance and skill changes
- Multiplayer: Outpost / building harassment potential
- Multiplayer: Balance of flying units and adjustment of their roles in armies
- Multiplayer: Bigger topics in RTS gameplay such as elven economy, orc units or upgrades
- General improvements, bug fixes and changes

So stay tuned!

BUGIFXES
- Fixed a bug where costs of auras were not handled correctly if the aura was an upgrade of a previously non-aura ability
- Fixed a possible plotstopper during a bossfight near the end of the game
- Multiplayer: fixed player names being displayed incorrectly after skirmish host migration
- Multiplayer: fixed loading bars of remaining players after host migration
- Multiplayer: fixed dropping out of coop campaign games
- Multiplayer: fixed team-assignments in skirmish games
- Multiplayer: fixed loading game difficulty from campaign savegames in coop campaign
- Multiplayer: fixed wrong/multiple ‘xyz left the game’ chat messages on player exit
- Multiplayer: fixed ingame sessions occasionally hanging indefinitely and ‘waiting’ for one of the players
- Miscellaneous tooltip fixes

GENERAL
- Added password change (via player profile screen) and password recovery (via login screen)
- Added Steam Rich Presence support
- Dead worker bodies will now be disposed of more discreetly after sector center is destroyed
- Improved AI tactics & economy, improved AI balance in campaign maps
- Health points of all buildings except sector centers have been adjusted to allow for more diverse tactics that don't focus on capital/sector destruction

SKIRMISH
- Dark Elf Reaper Ability Hoard Souls can now properly be upgraded
- When losing a sector, any Godstones within it will now turn neutral
- Skirmish Health Potions now heal a certain amount of health instantaneously in addition to the heal over time

ELVES
- Now have the ability to upgrade maximum workers in their capital sector
- Wintermage now has an Area Of Effect Impair on each attack
- The Protector’s Phalanx Synergy now affects all allied units
- Ice Phoenix’s attack range is increased from 100 to 150
- Ice Phoenix channeled ability now disables and damages buildings
- Defensive Outposts now additionally slow units in sector and drain resources depending on upgrade level
- Pathfinder upgrade now adds both additional health and damage

ORCS
- Wargrider upgrade now increases health points by 200, increases damage by 60
- Wargriders now have a higher base range (was 60, now 80)
- Orc Scoundrels now cost 8 Food and 2 Wood, spawn in packs of 2 (3 with upgrade) again and have 450 health, -25 Magical Resistance and deal 25 damage each
- Wyverns now properly deal area of effect damage again

DWARVES
- Fire Golem’s standard attack is now a melee siege attack, upgraded ability is not affected
- Mole Rider upgrade now also grants additional health points and attack damage

DARK ELVES
- Plague Beetle now costs 12 food and have 400 health points
Post edited July 30, 2019 by JackknifeJohnson
high rated
Changelog for Patch 1.02.72354 (Standalone installer updated 23 July 2019):
In-game changelog v1.03.01 - Hotfix


BUGFIXES
- Fixed an issue that prevented players from creating a co-op lobby without loading a savegame first
Changelog for Oktoberfest update (added 26 September 2019):

- A new skirmish map, “Battle for the Theresa’s Meadow,” set in the fabled land of Bavaria, known for its lush meadows, cantankerous peasants, and luscious liquors: stand your ground against a friend and battle for dominion over the legendary Oktoberfest grounds
- New Human multiplayer-hero Alois Bierdimpl for the Oktoberfest map, a Bavarian brew master with two new skill trees guaranteed to raise your spirits
- New Bavarian outpost commander voice-over, which can also be used in regular skirmish matches (German voices only)
- New Oktoberfest-themed music


Standalone installer updated: 1.02.72354 ⇒ 1.04.73619.