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So, how does the experience system work? Does my avatar have to be in direct combat with an enemy unit to gain experience when it dies? Or does he have to be in the vicinity? Or is experience assigned to him regardless of who or what kills it where? Or is my best bet for leveling up to just complete as many quests as possible? I ask, because my first avatar (a fire elemental mage) starts out very weak, and is absolutely incapable of providing any real fire support when my troops are in battle on the first map.
Thanks in advance!
This question / problem has been solved by Namurimage
I think you have to be the one defeating the ennemies to get XP from combat.
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Namur: I think you have to be the one defeating the ennemies to get XP from combat.

By which you mean...?
My avatar has to personally defeat the enemy without aid?
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Runehamster: By which you mean...?
My avatar has to personally defeat the enemy without aid?

Yes, although the only confirmation i can find right now is in this review @ GameBoomers
Here's the relevant bit:
"The way you gain level is as usual, through experience. This is not done with experience points however, but with a small “bar” indicating how far you have progressed. It takes time to gain a new level in this game...the bar moves very slowly, and it really makes you strive to gain a new level, and makes the wait all the more worthwhile.
To gain experience by defeating foes, you have to be the one defeating them. I do not see the point in having an army at your back, but not letting you gain experience for the enemies your army kills. After all, they are bound to you, and therefore should not their experiences connect to you in some way? The current game structure means you have to be at the front of your army most of the time to gain as much experience and power as possible, and not in the back, where it is relatively safe – an important factor if you are a mage. In Spellforce you do not actually have to be as powerful as you possibly can, since much of the time you can have an army do your work for you. But it is very helpful to be somewhat powerful on the maps where you are only accompanied by your Heroes."
I don't know about the 'without aid'. I'm thinking its more your Avatar had to deal the finishing blow maybe...
Post edited April 18, 2010 by Namur
Superb, perfect, and exactly what I wanted. Thank you so much!
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Runehamster: Superb, perfect, and exactly what I wanted. Thank you so much!

No problem ;)
I went through the game a while back with a pure spellcaster, and while early on it's indeed a bit thouhg for them, later on spellcasters do very well.
I was just browsing other posts on this forum, and saw that. That's good, I bought it 'cause I had visions of rerolling my Sorceror from NWN and striding across the land with an army of dwarves at my beck and call, sending raging fireballs forth to decimate my foes. Instead I found myself getting swatted down by goblins.
>.>
Heh.
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Runehamster: Instead I found myself getting swatted down by goblins.

Well, that will soon change, don't worry ;)
There are some decent general tips on thread here. A couple more on [url=http://www.gog.com/en/forum/spellforce_platinum/so_i_amp_039_ve_been_seduced_by_sideboob]this one, mainly regarding your Avatar and claiming monuments.
Post edited April 18, 2010 by Namur
Wow, those general tips really help a lot. I found the camera unlock option, but didn't consider whether it'd be useful or not.
Playing with the fixed camera facing north becomes very annoying and a bit disorienting, so yeah, that's a useful one ;)
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Namur: Playing with the fixed camera facing north becomes very annoying and a bit disorienting, so yeah, that's a useful one ;)

Yeah...I haven't played enough RTS's for a fixed camera to have stopped being a relief yet ;)
Seriously, I lose track pretty quickly if the camera's movable. That actually kept me from buying Ground Control when it was on sale here.
It boils down to personnal preference i guess, and that's why it's great when games allow you to choose.
I prefer free camera, if the position i'm facing is properly shown on the minimap. I think it was Silverfall that had a terrible minimap in that regard, really put me off at the begining, but eventually i got used to it. It the end is just a matter of getting used to the way things work i guess.
Post edited April 18, 2010 by Namur
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Namur: I think you have to be the one defeating the ennemies to get XP from combat.

I've tested this: you still get XP for things killed by your troops. The review you have read is mistaken. However, allies that you do not control don't award you anything for their kills.
Post edited April 18, 2010 by Prator
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Prator: I've tested this: you still get XP for things killed by your troops. The review you have read is mistaken. However, allies that you do not control don't award you anything for their kills.

Well, in that case i was equally mistaken, cause i was also under the impression it worked that way, but naturally there's no arguing with proper testing. Thanks for pointing this out.
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Runehamster: ...

Apparently i was wrong, read Prator's post above. You probably want to adjust your tactics accordingly depending if you're leading just troops you control or if there are allied troops which you don't control in the equation.
I'm really sorry for the bad info, i was wrong and that review ended up reinforcing just that.
Post edited April 19, 2010 by Namur