SilentBleppassin: It seems you do not understand the market or the store's stats nor the optics of how... disappointing your approach is.
What approach? Not supporting 14-year-old operating systems that are only compatible with obsolete video drivers? I'm not sure what you mean about the market, unless you're talking about the user share of Windows 7? If so, the number of Mac users is larger than the number of Windows 7 users by a significant margin, so if you're concerned about market representation it would make sense to advocate for a Mac version (which we plan to make) before talking about support for Linux (which we also plan to do) or support for obsolete operating systems.
SilentBleppassin: I have the misfortune to read what you typically write on Steam, towards users of Intel GPUs or some entrerprise-grade GPUs, that did leave a bad taste in my mouth as well.
My interactions with users of integrated graphics consists of me telling them that their hardware does not meet the requirements for our software, followed by me offering suggestions for mitigating the issues they're having if I can think of any. I'm not sure what more you want me to do. Regarding enterprise GPU users, all I have said is that historically the drivers for those GPUs have not worked well with SpaceEngine. Again, I don't know what more you want me to do.
SilentBleppassin: I therefore have no choice but to say the game should be avoided because the developer is dismissive and ignorant of customers not on Windows 10, including Linux users (no Linux build).
How are we "ignorant" of customers not using Windows 10? Regarding Linux, you make it sound like making a Linux build is as easy as pressing a button – if it were, we would have released a Linux version 10 years ago. We simply have not had the development resources necessary to port the software to Mac or Linux, nor the customer support resources necessary to support multiple OS families. We are not a big team, and we do not have the backing and resources of a publisher.
You also don't seem to understand SpaceEngine's current state of development – the engine is far from finished, and in fact needs a near-total rebuild from the ground up (currently in progress) before we can do everything we need to do to call it "finished". That rebuild is a prerequisite for porting the program to other OS families, and in fact is being written with cross-platform support in mind.
anitmetee: Does the developer use AMD in the 1st place, what testing is done if any? It appears the most so-call "testing" was done is on Nvidia with a singular Windows 10 PC, considering how absurdly long it took to notice problems
Of course we use AMD machines for testing, we have multiple systems with AMD GPUs, notably 500 and 6000 series cards. One of our newly-hired programmers also uses an AMD GPU for all daily work. Testing was certainly not done on a single PC, that would be impossible as we have both closed and open beta test phases for each major update.
I don't know what you mean about "how absurdly long it took to notice problems"; problems with AMD's newest driver family have been known since shortly after 22.7.1 entered public beta testing back in late July. Our first news post to our Steam customers on the subject was published less than 2 weeks after the driver released, so we obviously knew about the issue and had done testing and evaluation of it before then. We likewise knew about and had publicly mentioned being aware of various specific issues with Polaris and RDNA-family GPUs long before that, and we have been discovering and dealing with AMD-specific issues for over 12 years at this point.
anitmetee: For RX580 specifically, is 21.2.3, the next versions can and do have problems here and there, the only provided from 2022 (22.6.1) is unstable, 21.5.2 and 21.5.1 are no good too. Trying the 21.2.3 version hopefully would resolve most issues with driver instability. It remains to be seen if AMD will start to do proper quality control in putting stability 1st.
We recommended 22.5.1 because it was the final non-beta driver released by AMD prior to the issues caused by their OGL support rewrite in the 22.7.1 family, which officially released as 22.11.2. We cannot recommend older drivers as you suggest since they are no longer listed for download on AMD's website for Windows 10 users.
I must also ask whether these assessments of driver quality are based on testing in a collection of various software, or testing with SpaceEngine in particular, as only the latter is relevant when evaluating which drivers we recommend using with our software.
anitmetee: Of course if someone doesn't want to buy this game from Russia, don't. Having a better driver is no excuse for what happen.
What do you mean "this game from Russia"? How is the nationality of the program's author relevant? Unless you are suggesting that no one use software made by Russian programmers? If so, you should also advocate boycotts of Tetris, MSI Afterburner, RTSS, ENBSeries, DCS, War Thunder, and Escape from Tarkov, just to name a well-known few. Or are you saying that people should not buy products whose revenue goes to Russia? If so, then there's no reason to object to SpaceEngine as none of our revenue has gone to Russia, directly or indirectly, since 2021. We are an American company, our revenue is received at an American bank, and SpaceEngine team members are paid ONLY if their place of permanent residence is not within any sanctioned country.
"Having a better driver is no excuse for what happen" doesn't make linguistic sense, can you elaborate please? You can reply in your native language if it would make things easier.