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Using the mono binary included by the game won't work, and using a different mono version won't work either.
Game doesn't start.
Anyone knows a fix?

I'm using Mono JIT compiler version 6.4.0.198

Here is the crash log:

Exception:
System.DllNotFoundException: libSDL_mixer-1.2.so.0
at (wrapper managed-to-native) Tao.Sdl.SdlMixer:Mix_CloseAudio ()
at #=qCEVmbqxlisYjT9VvcjIf2A==.Dispose () [0x00000] in <filename unknown>:0
at #=qfxVFOv8y83QVZWP$dPciyCYDhQ1534TA7alr25UUZoQ=.#=qwa9JlsZ8xPa9lEP0HTXGCw== (.#=qCEVmbqxlisYjT9VvcjIf2A== #=qAOJtYvjoqLXWLVO3TgABoA==) [0x00000] in <filename unknown>:0

Thread: , State: Running, Alive: True, Background: False
at #=qk260yZ9qtbtM_sHe2Y2nPg==+#=qan6md0ydQt2Am4nUr00mEJdJ5ZdJ8wRa9w6zYxs23V8=.#=qOLfYuc9js6OKvZamt_x_w1LF3Sb0enX DpVYrK3MUbJ8=(System.Threading.Thread #=qYdYBMCCk1BDzxhhXpJLlTQ==)
at #=qk260yZ9qtbtM_sHe2Y2nPg==.#=q1pvpxmfPMvSIMc5Sn_1Thw==(System.Exception #=qCEAOnQgDZcsckyvFbZvwow==, System.String #=qcFR1cf_HRSx_9BJiclZbDw==, System.Object[] #=qX3solRu0ewxwSv6KGkWCjg==)
at #=qk260yZ9qtbtM_sHe2Y2nPg==.#=qcSdUU_Fxc7MTM47nDuAhYg==(System.Exception #=qKTAUG3xhg7sgwSmMt_WM1g==)
at #=qfxVFOv8y83QVZWP$dPciyCYDhQ1534TA7alr25UUZoQ=.#=qgOLH7zAScm16SGTI6FYdCQ==(System.Exception #=qXUHk_eVoo4uzJkMD3Pdn9A==)
at #=qfxVFOv8y83QVZWP$dPciyCYDhQ1534TA7alr25UUZoQ=.#=qwa9JlsZ8xPa9lEP0HTXGCw==(.#=qCEVmbqxlisYjT9VvcjIf2A== #=qAOJtYvjoqLXWLVO3TgABoA==)
at #=q9RvpkXA50$jg9YekHgA0N4noz_omAqQUJLXN3JuW6cg=.#=q_Zs2thSz3i1I2X$SiRjfRg==(System.String[] #=qUy6XDEjx8tsUIjd0njaI8g==)
at System.AppDomain.ExecuteAssembly(System.AppDomain , System.Reflection.Assembly , System.String[] )
at System.AppDomain.ExecuteAssemblyInternal(System.Reflection.Assembly a, System.String[] args)
at System.AppDomain.ExecuteAssembly(System.String assemblyFile, System.Security.Policy.Evidence assemblySecurity, System.String[] args)
at #=q9RvpkXA50$jg9YekHgA0N4noz_omAqQUJLXN3JuW6cg=.#=q_Zs2thSz3i1I2X$SiRjfRg==(System.String[] #=qUy6XDEjx8tsUIjd0njaI8g==)

Hash log:

System.DllNotFoundException: libSDL_mixer-1.2.so.0
at (wrapper managed-to-native) Tao.Sdl.SdlMixer:Mix_CloseAudio ()
at #=qCEVmbqxlisYjT9VvcjIf2A==.Dispose () [0x00000] in <filename unknown>:0
at #=qfxVFOv8y83QVZWP$dPciyCYDhQ1534TA7alr25UUZoQ=.#=qwa9JlsZ8xPa9lEP0HTXGCw== (.#=qCEVmbqxlisYjT9VvcjIf2A== #=qAOJtYvjoqLXWLVO3TgABoA==) [0x00000] in <filename unknown>:0
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