Posted August 19, 2016
Nice standalone expansion on it way!
"New stand-alone expansion from Stardock provides a twist on the classic genre
Plymouth, Michigan - August 17, 2016 - Stardock Entertainment revealed their stand-alone fantasy 4X expansion today. Sorcerer King: Rivals gives the player a new path to victory: godhood.
Designed to attract new players to the series, the stand-alone game expands on the elements that were most praised in the original game. Sorcerer King: Rivals also adds a host of new features, including:
- Two new civilizations to play as, including the Dwarves of the Frozen Realm
- Nearly a dozen hand-crafted maps to go along with the procedurally generated maps the game is well known for
- New, well-integrated quests that are one of the most unique features of Stardock's Elemental-world games
- Three new boss monsters (the base game included two) who roam the world and will punish those who cross their paths
- A user-friendly quest editor where game developers and/or writers can come up with their own quests that automatically become part of the game when saved
- Tightly integrated Steam Workshop support that lets players quickly share their creations as well as download worlds and quests created by others
Most importantly, the expandalone flips the original's premise on its head:
"In the original Sorcerer King, the player's mission was to round up allies to defeat the malevolent Sorcerer King before he can collect enough Doom Essence to cast the spell of Ascension," said Brad Wardell, CEO of Stardock. "This time around, you, the player are able to collect your own Ascension magic in an attempt to reach godhood with everyone else having to try to stop you from doing so. You and the Sorcerer King are now rivals."
Stardock, well known for their award-winning strategy games including Galactic Civilizations, Sins of a Solar Empire, Fallen Enchantress, Offworld Trading Company and Ashes of the Singularity, is hoping that Sorcerer King: Rivals will attract 4X strategy gamers looking for a fantasy civilization building game that is designed to be expanded on and replayed for years to come.
The release date for Sorcerer King: Rivals is set for late Summer 2016 and will list for $29.99. Players who have the original Sorcerer King can upgrade to it for $9.99.
For more information, visit www.sorcererking.com/rivals, like it on Facebook or follow it on Twitter."
Announcement on the official forums: http://forums.sorcererking.com/479094
Hopefully we'll also see this on GOG at the same time as or close to everywhere else.
"New stand-alone expansion from Stardock provides a twist on the classic genre
Plymouth, Michigan - August 17, 2016 - Stardock Entertainment revealed their stand-alone fantasy 4X expansion today. Sorcerer King: Rivals gives the player a new path to victory: godhood.
Designed to attract new players to the series, the stand-alone game expands on the elements that were most praised in the original game. Sorcerer King: Rivals also adds a host of new features, including:
- Two new civilizations to play as, including the Dwarves of the Frozen Realm
- Nearly a dozen hand-crafted maps to go along with the procedurally generated maps the game is well known for
- New, well-integrated quests that are one of the most unique features of Stardock's Elemental-world games
- Three new boss monsters (the base game included two) who roam the world and will punish those who cross their paths
- A user-friendly quest editor where game developers and/or writers can come up with their own quests that automatically become part of the game when saved
- Tightly integrated Steam Workshop support that lets players quickly share their creations as well as download worlds and quests created by others
Most importantly, the expandalone flips the original's premise on its head:
"In the original Sorcerer King, the player's mission was to round up allies to defeat the malevolent Sorcerer King before he can collect enough Doom Essence to cast the spell of Ascension," said Brad Wardell, CEO of Stardock. "This time around, you, the player are able to collect your own Ascension magic in an attempt to reach godhood with everyone else having to try to stop you from doing so. You and the Sorcerer King are now rivals."
Stardock, well known for their award-winning strategy games including Galactic Civilizations, Sins of a Solar Empire, Fallen Enchantress, Offworld Trading Company and Ashes of the Singularity, is hoping that Sorcerer King: Rivals will attract 4X strategy gamers looking for a fantasy civilization building game that is designed to be expanded on and replayed for years to come.
The release date for Sorcerer King: Rivals is set for late Summer 2016 and will list for $29.99. Players who have the original Sorcerer King can upgrade to it for $9.99.
For more information, visit www.sorcererking.com/rivals, like it on Facebook or follow it on Twitter."
Announcement on the official forums: http://forums.sorcererking.com/479094
Hopefully we'll also see this on GOG at the same time as or close to everywhere else.
Post edited August 19, 2016 by CustodianV131