fmzoot: It's
way different.
So in Company of Heroes, as you might already know, there's base buliding, tech research, resource capturing, and unit production.
In SHWWII there's none of that. It's more unit management. You control individual solders to secure a vehicle, or man a fixed gun emplacement. Solders have a small inventory where they hold all their weapons & ammo, medical packs, and grenades. No infinite ammo here. Vehicles themselves can also hold items for storage, but don't take 'em out for joy rides, 'cuz they need to be refueled when the gas runs out. I haven't gotten too far yet, but I'm quite impressed.
While there are some bugs here and there, a clunky interface with a number of "hotkeys," annoying character voices, and pretty drab vehicle textures .... the game is pretty fun. It is harder, since your solders can die a lot easier in this game.
Okay, I was a little skeptical, but am now interested. I thought the inclusion of the all the RTS-cliche basebuilding crap in Company of Heroes was just stupid and incredibly out of place. If you wanna have a reinforcement system, fine, just use something like what World in Conflict had and have troops come in from off screen!