It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
I love SOF, but one thing that really annoys me is how Mullins automatically changes his gun stance. For example, going from holding the pistol with two hands, to holding it with one hand. Or turning the rifle at an angle.

I like holding the pistol with two hands, and know that I can press a key to do that, but then randomly Mullins will automatically decide to hold with one. I guess this was done for some weird attempt at immersion, but I just want to hold the pistol with two hands like a professional. So annoying to have to keep pressing the special weapon key mid-fight because Mullins decides to go gangsta randomly.
Hello,

its the weapon special 1 of the 9mm to hold with 2 hands. check the keyboard menu for me its bound to "#" key.

theres also a 2nd one. you use these to do weapon animations e.g. Spin the shotgun! great party trick!

Go ahead and test all the weapons! you might be shocked and or Amazed by their 2 special functions! HINT - the .44 pistol might hurt your right hand! maybe you can press one of those special buttons and ... give it a rest!

*Edit* Sorry Dugular, you already know about the special buttons! what you need is a little script.

Try this in console: (or save it / add it to an 'autoexec.cfg' inside your base folder)

alias +aim "+weaponextra1;wait;wait;+attack"
alias -aim "-weaponextra1;wait;wait;-attack"
bind mouse1 +aim


This is _exactly_ what you wanted
Post edited February 20, 2021 by gTh1mfdvlA
avatar
gTh1mfdvlA: Hello,

its the weapon special 1 of the 9mm to hold with 2 hands. check the keyboard menu for me its bound to "#" key.

theres also a 2nd one. you use these to do weapon animations e.g. Spin the shotgun! great party trick!

Go ahead and test all the weapons! you might be shocked and or Amazed by their 2 special functions! HINT - the .44 pistol might hurt your right hand! maybe you can press one of those special buttons and ... give it a rest!

*Edit* Sorry Dugular, you already know about the special buttons! what you need is a little script.

Try this in console: (or save it / add it to an 'autoexec.cfg' inside your base folder)

alias +aim "+weaponextra1;wait;wait;+attack"
alias -aim "-weaponextra1;wait;wait;-attack"
bind mouse1 +aim


This is _exactly_ what you wanted
I completely missed your reply! I'm excited to try it when I get home tonight! If I'm assuming correctly, what this script is doing will make sure that Mullins swaps to two-hands before firing, even if he's currently holding it with one hand? Which makes sense.

I wonder how that will work with other weapons that do flips rather than stance changes. For example, if I'm using shotgun, will he flip before firing?

Either way, I appreciate you understanding my issue and giving something to try. Will give it a shot when I get home and will report back. Thanks!