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I decided to take a crack at the dungeon maker module, which is currently in beta. It seemed limited at first, but as I dove in, it became quite fun to create. You can get it here:


https://www.nexusmods.com/solastacrownofthemagister/mods/51?tab=description


Instructions are listed on that page, and are easy to follow. Until Solasta makes some sort of hub for the modules, this is the easiest way for now. Dive in with your favorite 1st level characters, or make all new ones.
The title is: The Ballad of Red Kent.
Having cleared the currently available campaign twice, I reinstalled solasta in order to try this.
Very glad I did! I'm only a bit past the statues, but really enjoying it. If this is what community content is going to be like, I'm really happy I bought the game.
Thanks, shortfuse41!
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rewbis: Having cleared the currently available campaign twice, I reinstalled solasta in order to try this.
Very glad I did! I'm only a bit past the statues, but really enjoying it. If this is what community content is going to be like, I'm really happy I bought the game.
Thanks, shortfuse41!
Hey thanks rewbis glad you're enjoying it. When you complete, if you dont mind, let me know about the difficulty. Too easy, too hard, just right? It's the hardest thing to get right, because I cant account for player experience, party make-up, tactics etc.. The feedback will help me when I make the next module, thanks.
Just finished. Took me 2-3 hours and I think I got everything?! Was professionally done. Good work!
Had some slightly tricky fights, where I initially thought it was unfair (the first gobbo/bandit group, the cultists and undead) but then I re-thought strategy and it went much better.
Nice writing, too, the pop up messages were thematically spot on. Lovely flavour!

Maybe there were some unfinished bits? The spiders didn't have reinforcements, I didn't figure out how to add a imssing statue, the reinforced room to hold lots of weight (was there going to be an upper level?).
I'd say it was exactly the type of thing I like, but I'd also add that I'm maybe not the most amazing player - I just love turn based games, especially dnd style.
10/10 would kill Red Kent again. But maybe he should have some bodyguards? The final fight went pretty quick.
Post edited April 17, 2021 by rewbis
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rewbis: Just finished. Took me 2-3 hours and I think I got everything?! Was professionally done. Good work!
Had some slightly tricky fights, where I initially thought it was unfair (the first gobbo/bandit group, the cultists and undead) but then I re-thought strategy and it went much better.
Nice writing, too, the pop up messages were thematically spot on. Lovely flavour!

Maybe there were some unfinished bits? The spiders didn't have reinforcements, I didn't figure out how to add a imssing statue, the reinforced room to hold lots of weight (was there going to be an upper level?).
I'd say it was exactly the type of thing I like, but I'd also add that I'm maybe not the most amazing player - I just love turn based games, especially dnd style.
10/10 would kill Red Kent again. But maybe he should have some bodyguards? The final fight went pretty quick.
Thanks again. I am admittedly a better writer than designer, due to the fact I've been doing the former much longer.
As for some of your points: I have had a few say the cultist fight was a tad difficult ( I died on my first try as well). If you sneak from the western wall, you can get some good surprised range and spell attacks off. Also, taking down the Evil Priest is paramount. I was going to have two floors, but that feature is bugged as of now. I left that structural room untouched instead of deleting it. It also adds to the story that Kent was trying to fix the place up a bit for his paramour, but that didnt work out too well did it?
Lastly, I wanted to show that Red Kent is ultimately a bit cowardly, despite his big mouth and ability with words. He ran to his room, believing his men would take you down. He wasn't meant to be the hardest boss ever. Until we can modify actual cut-scenes, it is hard to do this sort of thing. I tend to put story/scenario ahead of making something the hardest encounter possible.
Post edited April 28, 2021 by shortfuse14
Thanks to anyone who may have downloaded my dungeon module on nexus mods. At the time of my writing this, it is the top trending mod on the Solasta page. This is despite other mod makers continuously and endlessly self-promoting their mods on the Steam message board (which admittedly has thousands of more users on their board).
And you know what? I'm not going to do that. I purchased the game on GoG, and this is where I am going to post. I'm also rather sure that I am the ONLY dungeon maker mod to NOT post on Steam, yet mine is number one anyway. How's that for some sweet irony? I'm an irony fan, what can I say..
Post edited May 03, 2021 by shortfuse14
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shortfuse14: my dungeon module on nexus mods. , it is the top trending mod on the Solasta page. This is despite other mod makers continuously and endlessly self-promoting their mods on the Stm message board.
I purchased the game on GoG, and this is where I am going to post. mod mine is number one.
I'm an irony fan
I like your spirit!
Post edited May 14, 2021 by ERISS