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I really like the game and have managed to progress to the third level ships through attacking and out on patrol. I have been able to capture a few ships as well.


bug report
1. In combat, right clicking on the enemy ship doesn't bring up the ship status screen, where right clicking your ship does bring up the ship status screen. The ship status screen does show up with left clicks on both ships.
2. In combat, if you are killed by an enemy attack the explosion doesn't take place until your reinforcements take their turn.
3. The Ghost ship doesn't appear to ever cause damage like the text states. Would be cool if it was more of a dangerous event. Maybe have it explode and deal half damage to the player ship.
4. In combat, the syndicate Starwolf has a seam (grey line) on the left side and the top and bottom around the picture's clickable area.

feature requests
1. Please remove the popup stating that you don't have enough AP points for an action. Grey out the button (signifying that the button can't be pressed due to AP cost) instead if the available AP are too much for the cost of the action.
2. Show the reloading/unavailability of a icon differently. Maybe a grey icon with a lock overlay and a number representing the turns left before it is available again.
3. When stunned with EMP please just end the turn automatically instead of greying out all the icons and forcing the player to click "end this turn"
4. Please allow an option to automatically end the turn if there are not any available icons that can be used/pressed with the amount of AP left or active skills.
5. Please remove the popup stating that a skill/ability has already been used. Prevent pressing the button by greying out the icon with an overlay showing how long until the icon is available again and not allowing a button press. If the button is right clicked then give a detailed reason, the same as the help mechanic of the game.
6. Please grey out a skill that doesn't have the prerequisites met to be able to use. Anything that requires a certain number of skills to be activated, only show as available when the conditions are met.
7. Please grant the ability to pull up the game settings menu in combat. Game saving and loading can be disabled, but it would be nice to be able to quit or change audio or game settings.
8. Please allow some lifepods to have crew that are still alive that you can either rescue or recruit.
9. Please display a time period on a lifepod that if you beat it allows the crew to survive.
10. Please give values to the choices for an artifact. Sell($xxxx) or Give(xxx Exp).
11. Please add a do nothing choice to the artifact event.
12. Please combine the Experience box and the Reward pop up text boxes.
13. Please open the settings box with the ESC key.
14. Please add experience and credit changes to the ship's log. Or just put a mission completed log item. That can be clicked on to see the money and experienced gained.
15. Please allow an option to disable the experience pop up and the credits recieved pop up. Or put this information on the mission complete screen.
16. Please list how much experience is gained and how much is left to go before the next promotion
17. Please make ribbons ticks on the experience bar and not 100% full. For example, if there are two ribbons before level 2, place tick marks at 33% and 66% and leave 100% full as a promotion.
18. When accepting a mission, please close the mission selection window and pop up the Mission status screen. Instead of stating that a mission has been selected

edited to make it more readable.
Post edited April 04, 2014 by mitchellsingle
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