It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Hi guys,

We have uploaded the latest version of Smugglers V on the server. This is version 1.1. Please check your game shelves for the new installer :)

Changelog:

Smugglers 5 V. 1.1.:

- New feature: For missions involving a fleet command, the player and
enemy fleet stength depends on the current war situation between both
opposing factions or the current battle situation, in case there is a
battle in the system the combat takes place. Please note that due to the
feature of the missions you only encounter a freighter fleet in the
"raiding" and "flanking" missions and in the "siege", "battle" and
"raiding" missions the enemy fleet is stronger than usually.
- New feature: When winning a fleet confrontation (mission or otherwise)
the game calculates and compares the losses. A decisive victory will
positively influence a battle occuring in the same system. It has the
same effect like an asteroid base. Effect is stronger when the enemy
fleet is winning the battle (to make it possible to tip the balance over).

- Game change: Winning tendency on the battle screen now shows earlier
in the battle

- Balance change: Pirates will now effectively use their cloaking skill
to escape combat. This makes the player´s "mark" skill now important.
- Balance change: When the special combat event "EMP storm" is happening
you and the enemy cannot use the ability EMP strike.
- Balance change: When attacking an enemy star base directly the
attacking and defending fleets are calculated depending on the current
battle situation. With this update the random factor has been slightly
reduced. You should notice the difference.
- Balance change: Amount of secret data obtained by espionage (skill
"spy" plus spy sensors) has been increased and now depends on ship size.
- Balance change: Ship hospitals now heal 50% of all casualties (men and
droids) after a ship boarding. Remember: You do not need boarding
shuttles for boarding as long as you have pirates in your crew.
- Balance change: Up to now invaders won over a system when they just
had at least 1 point more victory points than the defender. This
resulted in invaders winning although the campaign screen showed similar
opposing forces. Now invaders need to have at least 25% more victory
points than the defenders, which always shows on the campaign map.

- Bug fixed: Turning on/off music sometimes did not work.
- Bug fixed: When being criminal flagged, you could try to land on
asteroids (which you should never be able to, because they are just
rocks really).
- Bug fixed: In the Land´s End system one of the exploration stories on
Howlings Wind had no "continue" button
- Bug fixed: Blind-compatibility mode - The sun of a space system could
not be selected as travel destination
- Bug fixed: In systems with 10 or more planets / travel locations there
was no sound effect when the 10th> planet is selected.
- Bug fixed: There was a problem with selecting the 12th travel location
in systems with 12 or more planets / travel locations.
- Bug fixed: A bug in crew combat has been fixed where you encountered
more enemy crewmen during crew combat than allowed on the ship.
- Bug fixed: Description text for spy sensors has been corrected
- Bug fixed: Description for "recharge" skill corrected.
- Bug fixed: Asteroid bases tried to "flee" from combat.
- Bug fixed: Asteroid bases were described as "ships" on the radar screen.
- Bug fixed: Star date differed on travel map and events by 3 years.
- Bug fixed: During a fleet battle corvettes were wrongly described as
"destroyers". Destroyers and corvettes are not described "escorts" on
this screen.
- Bug fixed: On the campaign screen there was an empty space in the text
describing your war efforts where it did not belong.
- Bug fixed: On the campaign screen there was an empty space in the text
describing the battle status where it did not belong.
- Bug fixed: Description for "mark" skill corrected.
- Bug fixed: There was a bug where the game crashed on some rare
occasions, when the enemy escaped from combat.
- Bug fixed: On some occasions there was a problem with combat
continuing for one turn after the enemy escaped.
- Bug fixed: The game AI will no longer try to use gun-specific skills
when handling non-gun ships like the Orca.
- Bug fixed: When doing an abduction mission and you blow up the ship,
the mission was successful (and you got a failed message afterwards, but
still the reward).
- Interface change: Font size for high score / buy full version button
reduced.

Smugglers 5 V. 1.0.9:
- Included in V.1.1.

Thank you and have a nice day:)
avatar
aramazon: Is it possible to just update and continue from old save games?
You can back up your saves found in My Documents\Smugglers5 and run the installer and load a save. Let me know if that helps :)
avatar
tbrad1984: i have the installer and cant seem to get the 1.1 update, any ideas? thanks
What version of the installer do you have?
avatar
JudasIscariot: What version of the installer do you have?
avatar
tbrad1984: http://www.gog.com/downloader the one from this link..for Mac..hope that helps
Have you checked on your game shelf whether you have the downloader mode turned on? :)

If all that checks out I can recommend downloading directly via the browser :)
avatar
tbrad1984: yes i have switched on..and nothing is showing up to down load, is there a link directly to the update i can dl? again thanks for the help
Yes, there is a link, turn off the Downloader mode on your game shelf and you'll see a clickable link from where you can download the installer for the game.