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Patch 1.86 (18th November 2016

Advent Reanimation and any other form of cloning will no longer clone Militia units.
Truce Amongst Rogues is now with just the pirates - not rebels, neutrals or militia.
Modders can now make use of the new ResearchModifierTypes "FriendlyWithPirates" and "FriendlyWithRebelNeutrals" in addition to the original "FriendlyWithPiratesRebelNeutrals".
Fixed smuggling data showing up when looking at crystal or metal tooltips. Smuggling only affects credits.
NPC and Militia carriers now build their strikecraft squadrons.
Militia will now spawn carriers.
Militia no longer receive research benefits that are tied to weaponclass. This solves the problem of races who don't use the militia ship classes being at a research disadvantage.
Mod users no longer need to move their mods to a new mod folder if the executable version changed unless the new game version breaks the previous version's mods. (e.g. 1.85 mods can stay in the Mods-Rebellion v1.85 folder even though this is game version 1.86).
CPU optimizations in large battle situations, late game situations and mass militia situations.
Reduced memory usage (particularly during large battles).
Reduced memory fragmentation (particularly during large battles).
AI CPU and memory optimizations.
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viperfdl: Patch 1.86 (18th November 2016

Advent Reanimation and any other form of cloning will no longer clone Militia units.
Truce Amongst Rogues is now with just the pirates - not rebels, neutrals or militia.
Modders can now make use of the new ResearchModifierTypes "FriendlyWithPirates" and "FriendlyWithRebelNeutrals" in addition to the original "FriendlyWithPiratesRebelNeutrals".
Fixed smuggling data showing up when looking at crystal or metal tooltips. Smuggling only affects credits.
NPC and Militia carriers now build their strikecraft squadrons.
Militia will now spawn carriers.
Militia no longer receive research benefits that are tied to weaponclass. This solves the problem of races who don't use the militia ship classes being at a research disadvantage.
Mod users no longer need to move their mods to a new mod folder if the executable version changed unless the new game version breaks the previous version's mods. (e.g. 1.85 mods can stay in the Mods-Rebellion v1.85 folder even though this is game version 1.86).
CPU optimizations in large battle situations, late game situations and mass militia situations.
Reduced memory usage (particularly during large battles).
Reduced memory fragmentation (particularly during large battles).
AI CPU and memory optimizations.
After installing the 1.86 patch (which shows 2.4.0.8), I have found out the in-game version is still displayed as 1.85.
Please fix this issue.