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I know there are Certian things that Raise The Total Score of a Given Game, Such as, Setting Dificulty Level Higher, Researching More Things on the Tech Tree, and little things like that.

However, I was wondering if there are other Specific Things that can be done, In Game, that will make a specific Game Score Higher than if those things are not doen??

I have Tried to play with Certain Ideals in mind just for Focal Point, (once I played Trying not to engage in any Combat), that was hard, as enemies get touchy at a drop of a hat, Could Beating a game without Combat Raise a Score?

Any Other Specific Things others may know of??

Thanks.
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RDouglass1: I know there are Certian things that Raise The Total Score of a Given Game, Such as, Setting Dificulty Level Higher, Researching More Things on the Tech Tree, and little things like that.

However, I was wondering if there are other Specific Things that can be done, In Game, that will make a specific Game Score Higher than if those things are not doen??

I have Tried to play with Certain Ideals in mind just for Focal Point, (once I played Trying not to engage in any Combat), that was hard, as enemies get touchy at a drop of a hat, Could Beating a game without Combat Raise a Score?

Any Other Specific Things others may know of??

Thanks.
The manual says:

- 1 for each citizen at each base
- 1 for each citizen at allied bases (If you win diplomatic or economic)
- .5 for each citizen at other factions bases
- .5 for each citizen of a surrendered base
- 1 for each unit of commerce
- 1 for each tech
- 10 for each transcendent thought
- 25 for each secret project
+Victory bonus (Split between pact members if co-op victory enabled):
conquest: 1000-2 for each turn
diplomatic: 1200-2 for each turn
economic: 1200-2 for each turn
transcendence 1600-2 for each turn
avatar
RDouglass1: I know there are Certian things that Raise The Total Score of a Given Game, Such as, Setting Dificulty Level Higher, Researching More Things on the Tech Tree, and little things like that.

However, I was wondering if there are other Specific Things that can be done, In Game, that will make a specific Game Score Higher than if those things are not doen??

I have Tried to play with Certain Ideals in mind just for Focal Point, (once I played Trying not to engage in any Combat), that was hard, as enemies get touchy at a drop of a hat, Could Beating a game without Combat Raise a Score?

Any Other Specific Things others may know of??

Thanks.
avatar
DOWL: The manual says:

- 1 for each citizen at each base
- 1 for each citizen at allied bases (If you win diplomatic or economic)
- .5 for each citizen at other factions bases
- .5 for each citizen of a surrendered base
- 1 for each unit of commerce
- 1 for each tech
- 10 for each transcendent thought
- 25 for each secret project
+Victory bonus (Split between pact members if co-op victory enabled):
conquest: 1000-2 for each turn
diplomatic: 1200-2 for each turn
economic: 1200-2 for each turn
transcendence 1600-2 for each turn
Thanks DOWL.