Posted September 02, 2016
wdean: Some great comments, ideas and suggestions there guys - thank you all very much! It's marvelous to see so much passion and thought about the games after all this time - nearly 17 years now!
From the sound of it I shall be sticking with SMAC for a while. I did pick up a copy of Civ IV a few years ago in a bargin bin - and have never found the time to install and play it, so that's something to look forward to.
I've heard a lot about the Total War games, but have never actually played any of them. I was under the impression that they were predominantly historical warfare simulators. Am I right in saying that they are games of tactics? Or does a more strategic element come into them at all too? And is there a social (i.e. society/world-building) aspect to them at all?
Civ4 is a very good game.... it has a very interesting unit promotion system and hero/general units. From the sound of it I shall be sticking with SMAC for a while. I did pick up a copy of Civ IV a few years ago in a bargin bin - and have never found the time to install and play it, so that's something to look forward to.
I've heard a lot about the Total War games, but have never actually played any of them. I was under the impression that they were predominantly historical warfare simulators. Am I right in saying that they are games of tactics? Or does a more strategic element come into them at all too? And is there a social (i.e. society/world-building) aspect to them at all?
The problem with the unit promotion system i found is that it is kind of 'moot' unless you are willing to do quite a bit of reloading. Because when i left it just to chance, i could never get any units past the halfway mark up the experience ladder (unless i used wonders and buildings that boost experience for green units). but you know, reloading is easy in civ4, not a problem.
I love total war 2.... way more than civ4 or civ anything, its brilliant!
Total war 2 plus galactic civilizations 3 are the two main games i am playing this year