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eiii: Is the engine freely redistributable or is this some kind of "gray zone"?
Let’s be honest, it’s clearly on the grey side. I wouldn’t have put it on my website if it was still sold somewhere, or if it was usable without the game data (that you still need to buy).

I promise I will stop distributing it if I get a message from Loki asking me to do so ;P
Actually if someone know of a way to contact some people form the ex-Loki team, I would very much appreciate to talk with them about it.
That’s what I did for my translation archive for this game, and the only translator I managed to get in touch with was happy to see that I was distributing it, seeing that it is now very hard to find in more conventional ways.
Post edited May 12, 2016 by vv221
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vv221: I wouldn’t have put it on my website if it was still sold somewhere, or if it was usable without the game data (that you still need to buy).
Actually I had hoped that more of the Loki engines were available again. I have checked the Loki home page, which still exists, and did not find anything. It's sad to see all the efforts to port the games to Linux being wasted and probably lost.

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vv221: Actually if someone know of a way to contact some people form the ex-Loki team, I would very much appreciate to talk with them about it.
Loki as a company does not exist anymore, right? And there's no new right owner now?
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eiii: Actually I had hoped that more of the Loki engines were available again. I have checked the Loki home page, which still exists, and did not find anything. It's sad to see all the efforts to port the games to Linux being wasted and probably lost.
I’m actually planning to write more scripts like this one, implying that more engines will be downloadable from my website at some not-yet-fixed future date ;)

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eiii: Loki as a company does not exist anymore, right? And there's no new right owner now?
That’s how I understand it too. My wish to contact the ex-owners is not really for legal reasons but mostly for ethical ones.
First, thank you very much for the scripts!

Second, unfortunately I'm having some problems. I cannot download the movies package, only a seemingly unseeded torrent. But the .deb file builds (I'm not sure why it says 'i386' at the end even though I'm on 64 bit).

But then dpkg -i (...) gives the following:

dpkg: dependency problems prevent configuration of alpha-centauri:i386:
alpha-centauri:i386 depends on loki-compat-libs (>= 1.5).

and trying to install loki-compat-libs gives me

Package loki-compat-libs:i386 is not available, but is referred to by another package.
This may mean that the package is missing, has been obsoleted, or
is only available from another source

E: Package 'loki-compat-libs:i386' has no installation candidate

What should I do?
EDIT:I'm and IDIOT, please disregard the above
Post edited September 30, 2016 by Elwro_RPGCODEX
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Elwro_RPGCODEX: dpkg -i (...) gives the following:

dpkg: dependency problems prevent configuration of alpha-centauri:i386:
alpha-centauri:i386 depends on loki-compat-libs (>= 1.5).

and trying to install loki-compat-libs gives me

Package loki-compat-libs:i386 is not available, but is referred to by another package.
This may mean that the package is missing, has been obsoleted, or
is only available from another source

E: Package 'loki-compat-libs:i386' has no installation candidate
Just in case someone else get the same issue, here is the place to download this package from:
http://www.dotslashplay.it/ressources/alpha-centauri/
I'm sorry about that, it was clearly written at your website, I just missed it.

Anyway: what about the movies? I opened a torrent but nobody is seeding. I have access to a Windows machine. Do you think I could install the GoG version there and somehow transfer the movies to my Linux install?

edit: someone did seed ;) Thanks very much,
Post edited October 01, 2016 by Elwro_RPGCODEX
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Elwro_RPGCODEX: I have access to a Windows machine. Do you think I could install the GoG version there and somehow transfer the movies to my Linux install?
I’m still working out a way to convert the movies in the format expected by the Linux client. If I manage to find a reliable method I’ll include it in the script.
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vv221: Try loading the 'snd_pcm_oss' kernel module before running the game:
sudo modprobe snd_pcm_oss

Does it fix your problem of missing sound?
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neskromanser: That fixed it, thanks so much!
This module was already loaded on my system.
I found another process also trying to use the oss audio interface. After quitting that, alpha-centauri had sound.

To find conflicting processes, this command seemed to help:
fuser -v /dev/snd/pcmC0D0p
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hnj: (…)
Thanks for sharing this, and for the detailed feedback you sent me by e-mail ;)
I’m going to improve both the script and the instructions on the website to take all this into account.
Thank you for all your work on this. It's been some time since the original Linux version of Alpha Centauri has worked, so it's great to see it running natively again!

A question for you: Is there a way for this to work on 64-bit versions of Linux? It looks like loki-compat-libs is only compiled for i386, as is the .deb archive produced by your script. Additionally, it looks like Ubuntu is phasing out 32-bit support, so it may not be possible for people to simply use a 32-bit OS going forward.
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pancakemixinator: A question for you: Is there a way for this to work on 64-bit versions of Linux? It looks like loki-compat-libs is only compiled for i386, as is the .deb archive produced by your script.
Sure, you just need to run the following command to enable 32-bit support before installing the packages:
sudo dpkg --add-architecture i386
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pancakemixinator: Additionally, it looks like Ubuntu is phasing out 32-bit support, so it may not be possible for people to simply use a 32-bit OS going forward.
Unless I missed something, Ubuntu is just dropping 32-bit installers. You will still be able to install 32-bit packages on 64-bit Ubuntu for a long time.
Had a problem with no sound in this game solved it by running this command:

apt-get install osspd
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maximzxc: (…)
Thanks for the tip!
I’ll keep that in mind for the next script update, one of its objectives being out of the box sound playback.
Thanks for all your help guys, SMAC works just fine on my Debian machine (even better than on my son's Mac OS, I would say:))
Long live SMAC!
Since the play.it website only provides a .deb archive for the loki libraries, I was able to find the required file loki_compat_libs-1.5.tar.bz2 at the following URL:
www.improbability.net/loki/

And at the end, when I run /usr/local/share/games/alpha-centauri/smac I get a segmentation fault error. :-(

Am I doing something wrong?