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Howdy, folks! My latest campaign is now available on Nexus Mods for DRM-free chummers. You'll need Shadowrun: Hong Kong version 3.0.8 or higher in order to play. Enjoy!
Post edited February 11, 2016 by seberin
Thanks for the invite! I will give it a try.

Oh, has anyone tried it with the patch 3.0.8 that just came out?
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seberin: Howdy, folks! My latest campaign is now available on Nexus Mods for DRM-free chummers. You'll need Shadowrun: Hong Kong version 3.0.8 in order to play.

Uhh... it looks like I can't post links in this forum, but you can find it by going to the Shadowrun Hong Kong Nexus. Enjoy!
Sweet, was wondering if anyone was ever going to write any UGC for HK. And it looks like a complete campaign too, as opposed to one of those "part 1" deals where the other parts are never finished.

Will definitely check this out - might be a while before I get back into HK though since other things are taking up my time, but when I do will definitely provide feedback.

I loved the Antumbra saga BTW (which you're the author of, unless you've stolen their user id!) - which I rate as one of the top UGCs for SRR and SRR:DF. So am looking forward to trying this out.

Since you can't post links yet, here you go:

http://www.nexusmods.com/shadowrunhongkong/mods/13/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fshadowrunhongkong%2Fajax%2Fmoddescription%2F%3Fid%3D13%26preview%3D&pUp=1
Post edited December 14, 2015 by squid830
I installed the UGC today and tried it out (I didn't get far yet, just started the first recruit mission) - so far the combat encounters seem enjoyable, the writing is solid and I also found the area design good, I am sure that I am going to continue playing it.
I'm sorry that I cannot provide a more detailed review, as I have said, I didn't get far into the story yet, but I wanted to give positive feedback nonetheless, because the content really seems promising.
Post edited December 14, 2015 by szablev
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squid830: Sweet, was wondering if anyone was ever going to write any UGC for HK. And it looks like a complete campaign too, as opposed to one of those "part 1" deals where the other parts are never finished.

Will definitely check this out - might be a while before I get back into HK though since other things are taking up my time, but when I do will definitely provide feedback.

I loved the Antumbra saga BTW (which you're the author of, unless you've stolen their user id!) - which I rate as one of the top UGCs for SRR and SRR:DF. So am looking forward to trying this out.

Since you can't post links yet, here you go:

http://www.nexusmods.com/shadowrunhongkong/mods/13/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fshadowrunhongkong%2Fajax%2Fmoddescription%2F%3Fid%3D13%26preview%3D&pUp=1
Thanks! I'm glad that you enjoyed Antumbra Saga - it was a lot of fun to make, and I've appreciated all the feedback I've gotten from Nexus Mods users. (Oh, and thanks for posting the link!)
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szablev: I installed the UGC today and tried it out (I didn't get far yet, just started the first recruit mission) - so far the combat encounters seem enjoyable, the writing is solid and I also found the area design good, I am sure that I am going to continue playing it.
I'm sorry that I cannot provide a more detailed review, as I have said, I didn't get far into the story yet, but I wanted to give positive feedback nonetheless, because the content really seems promising.
Glad to hear it's working for you so far! Heh, no need to apologize for not getting far into it. I have plenty to keep me busy in the meantime. Thanks for checking in!
Post edited December 16, 2015 by seberin
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squid830: I loved the Antumbra saga BTW (which you're the author of, unless you've stolen their user id!) - which I rate as one of the top UGCs for SRR and SRR:DF. So am looking forward to trying this out.
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seberin: Thanks! I'm glad that you enjoyed Antumbra Saga - it was a lot of fun to make, and I've appreciated all the feedback I've gotten from Nexus Mods users. (Oh, and thanks for posting the link!)
Oh, you made Atumbra! That was my favorite UGC.
I'll definitely make sure to try this one out!
Post edited December 22, 2015 by Jarmo
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seberin: Howdy, folks! My latest campaign is now available on Nexus Mods for DRM-free chummers. You'll need Shadowrun: Hong Kong version 3.0.8 in order to play.

Uhh... it looks like I can't post links in this forum, but you can find it by going to the Shadowrun Hong Kong Nexus. Enjoy!
Downloaded. After playing Antumbra (particularly the latter half), anything by you I am going to try right away.
Looks like I've run into a bug. I'm trying to meet a rigger, but the game locked up after I cleared out a security team; I'm guessing this is the result of a conversation with the random runners who showed up partway through that didn't trigger.
Post edited December 23, 2015 by Jonesy89
I also encountered a bug while playing - not game breaking, but it made the completion of that one particular mission somewhat tedious.

It occurred during one of the preparation missions, when the team had to get some information with regards to the train. After I extracted said information and jacked out of the matrix the game switched to combat mode automatically, however, the only portrait that showed up was the portrait of my own character, and I was unable to give commands to the other members of the team. Upon using up all of the AP my character had for that turn, the game jumped to the next character, but he was in a weird semi-combat mode; he essentially had infinite AP, as long as he didn't perform any action other than moving around. This was not an issue until I encountered hostiles in an area - near the exit - where I could no longer walk past them, and in order to be able to fight them, I always had to use up all of the AP of a given character, so that the game would switch to the next one. This was made more difficult by the fact that every time I moved my character the others would simply leave their posts and gather around her, as if they were still in "adventuring" mode.

Sorry if this was a bit too long-winded - just wanted to explain the problem in detail, in case you were interested in fixing it. Otherwise I had a blast with this UGC and I have to admit that I actually enjoyed it more than the original campaign! Taking out the annoying Matrix stealth was definitely a good idea, and the combat situations were also a lot better than what the original HK campaign had to offer - I found them to be equally good as the ones in Dragonfall. I also found the characters to be more likeable than most of the ones HBS have written for their Shadowrun games.
All in all it was a very pleasant experience, thank you for taking the time and effort for creating and sharing it.
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Jonesy89: Looks like I've run into a bug. I'm trying to meet a rigger, but the game locked up after I cleared out a security team; I'm guessing this is the result of a conversation with the random runners who showed up partway through that didn't trigger.
Thanks for the report! Is this during the segment on the dock or on board the ship? And when you say it "locked up", do you mean that you couldn't move your character? I've run through both scenes a couple of times without seeing a freeze, so any other details you can provide would be appreciated!
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szablev: I also encountered a bug while playing - not game breaking, but it made the completion of that one particular mission somewhat tedious.
...
Just to check - were you using the 0.4.11 or the 0.5.0 version? I THINK this bug should be fixed in 0.5.0. It was a weird one - it only occurs if you load a saved game while inside the Matrix. I added a work-around that should prevent it from occurring, but let me know if it still happens on 0.5.0.

Thanks for the kind words about the campaign! Yeah, the stealth portion of the Matrix annoyed me in Hong Kong so I nixed it for my UGC. I love the new Matrix art, though, and really enjoyed putting those maps together. I'm happy to hear that you enjoyed the combat and characters - they were a lot of fun to write. Thanks for playing!
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seberin: Just to check - were you using the 0.4.11 or the 0.5.0 version? I THINK this bug should be fixed in 0.5.0. It was a weird one - it only occurs if you load a saved game while inside the Matrix. I added a work-around that should prevent it from occurring, but let me know if it still happens on 0.5.0.
I no longer have the installer on my laptop, but I can see that you updated the file on the 17th - that means that the one I downloaded (on the 14th, judging from my first post) was still the 0.4.11 version, so probably that was why I encountered this bug.
Post edited December 24, 2015 by szablev
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Jonesy89: Looks like I've run into a bug. I'm trying to meet a rigger, but the game locked up after I cleared out a security team; I'm guessing this is the result of a conversation with the random runners who showed up partway through that didn't trigger.
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seberin: Thanks for the report! Is this during the segment on the dock or on board the ship? And when you say it "locked up", do you mean that you couldn't move your character? I've run through both scenes a couple of times without seeing a freeze, so any other details you can provide would be appreciated!
We were on the docks. I was able click around for a bit, but my character kind of... hovered without animating toward the last place I clicked. After they stopped, I couldn't direct them to go anywhere else or get to the menu with my mouse, so I had to F4 out.
Just finished it, was great :) I wasn't expecting a full blown campaign like that, but more something shorter, good surprise.

There were a few glitches (like in some maps, it stays in combat mode because there were hostiles somewhere, but out of view, and it was a bit cumbersome to search for them in combat mode), but overall it worked well.

The fights were also a bit too easy, especially near the end (and I played in "hard" mode). Except the one was with the fire shaman alone creating an earthquake, that one was pretty hard.
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seberin:
Got something in the decker mission after assembling the crew. Not sure if it's a bug or design, but it bears mentioning, I think. I cleared out the top floor, then went downstairs. The security on that floor was registering as hostile, but I decided to try to avoid unnecessary conflict and took the elevator down to the ground level. After my turn was over, the guards on the ground floor took theirs as expected, but the game kept cutting back to the guards upstairs just kind of running around aimlessly. It's not as if they were making way toward the elevator as far as I could tell; given that this looked like it would add considerable time to the run, I restarted and made sure to clear all floors. When I went to start a melee attack with my razorgirl, I triggered the 'show id' conversation and was able to somehow still bluff my way out of getting 'caught' again; this happened again when I tried attacking the guard to the south, which ended with the guard calling for an alarm... despite an alarm being in effect.

Also on the design front, the side missions back the base have problems with signalling to the player whether they are still in effect. When I got back, designing a game and arranging a concert were no longer listed as side objectives. From what I can gather, these are things that will have to be done in between missions over time; removing those markers makes things confusing, potentially signalling to the player that those quest lines are now cut off.
Post edited January 02, 2016 by Jonesy89
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seberin:
I hate to keep harping on about the design, but the climax is bringing back some of the worst parts of the first few chapters of Antumbra. Firstly, splitting the party is, from a gameplay perspective, suicidal. A successful shadowrun requires everyone to contribute to the group in a way that mitigates the shortcomings of each individual member; the shaman buffs and heals the fighters, the fighters try to incapacitate opposition, etc. Restricting a team to two runners was awful for that reason in Antumbra Chapter 1, but this is even worse. Dorbi was on her own with no support; in short, she was expected to do the work of an entire team, including damage, healing, and accomplishing the main objective. I used up her one medkit fairly early on, and went through the revive kit soon after.

Or at least, I would have done, if the game didn't end before she had a chance to use it. Again, that was obnoxious in the first chapter of Antumbra, but it's even worse here. In Antumbra, there was at least someone else to help out to keep things from getting out of hand; here, it's just me and a neverending onslaught of everything from scorpions to firebreathing lizards.

This kind of thing might work great in a novel, where the author can wave the plot fairy wand to make seemingly impossible things achievable. Hell, it might even work in a P&P session run by a GM who is adjusting difficulty; doubtful, but possible. But it sure as hell isn't good game design.