It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Hi everyone,

Version v1.2.0a is ready for download.

Change-log:

Rogue Legacy v1.2.0a

——————————–

Major Changes:
- Fixed longstanding bug where, in rare occasions, the data for treasure
chest placements would desync, resulting in regular chests looking like
fairy chests, and some chests randomly closing and opening.
This fix will only work with new castles. Players with already corrupted
maps will need to generate a new one.

General Fixes:
- Disabled map in challenge rooms.
- Fixed bug where you could get dementia in challenge rooms.
- Fixed bug where compass room entrances could appear in challenge rooms.
- Fixed bug where pausing/resuming the game with Time Stop active would
reactivate projectile logic.
- Fixed bug where the first phase of the last boss could get stuck on
platforms.
- Fixed bug where entering the Alexander challenge room while a dwarf or
giant would result in keeping those sizes after translocating.
- Fixed bug where Herodotus battle would sometimes fail to end after
defeating him.
- Fixed bug where challenge rooms would appear on the game map.
- Fixed graphic bug in one of the new rooms.


Patch 1.2.0 Bug/Balance Fixes

———————————————&mdas h;–

The following patch includes a content update along with the bug fixes
and balance changes that usually accompany it.

Major Changes:
- Added 5 boss remixes to the game.
- Added 1 new class.
- Added 4 new traits.
- Added 28 new rooms.
- Added ability to reduce shader effect quality for people playing on
slower machines.
- Added 6 new Steam achievements (Steam only).

General Fixes:
- Added a small winter effect.
- Fixed a few spelling mistakes.
- Fixed bug where you could cast spells in carnival rooms and destroy
targets before the game starts.
- Fixed bug where talking to Pooyan with a spell/ability that drains
mana active would result in constant mana loss.
- Fixed bug where completed chests would sometimes show incorrect
objectives.
- Enemy names in the enemy HUD now have a character cap.
- Fixed bug where open chests would not be properly reflected on the
minimap.
- Fixed bug where diary rooms would show an exclamation mark even if no
diary entry was available.
- Fixed longstanding bug where some enemies would spawn well above or
inside terrain.
- Fixed bug where the introduction cutscene would crash in very rare cases.
- Fixed bug where casting certain abilities (translocation, assassin
ability, etc.) right before entering the castle would result in
undesired effects.
- Fixed bug where version 1 of the last boss could not be hit when
casting a certain spell.
- Mana cost for spells with no mana cost is no longer displayed.
- Fixed bug where the lineage screen was giving the wrong helmet to
ancestors.
- Fixed bug where different sized characters (gigantism, dwarfism, etc.)
were not being displayed properly in the credits or profile card.
- Fixed bug where player could move while the last boss door was opening.
- Fixed bug where you could crash the game if you pressed two directions
at the same time in the diary entry room (only possible with keyboard).
- Diary entry rooms are now removed from the castle’s generation if you
have obtained all possible diary entries.

Balance Changes:
- Vampire and siphon runes now scale with NG+ level.
- Chance of gold chests to drop random stats instead of gold has been
significantly increased.
- Increased visibility in dungeons to make navigation a little easier.
- Ponce De Leon logic tweaked.
- Expert Eyeball fire spread reduced from 6 to 4.
- Adv.Eyeballs fire spread reduced from 5 to 4.
- Haggle buffed. Costs less, scales slower, and max price reduction
increased from 30% to 50%
- Map tweak to Barrel platform room.
- Typo fixes.
- Fixed plant miniboss sometimes spawning on ground.
- Odds of farting when having IBS lowered.
- Herodotus HP reduced slightly.
- Spelunkers Light no longer costs mana.
- Bouncy Spike auto kill logic bug fix to reduce false positives.

Following enemies have had their HP decreased slightly to make later
zones slightly easier:
– Skel Exp.
– Knight Exp.
– Blob Exp.
– B&C Exp.
– Wizards Exp (all 3)
– Fairy Basic, Adv. and Exp.
– Shield Knight Exp.
– Sword Knight Exp.
– Wolf Exp.
– Zombie Exp.
– Energon Exp.
– Plant Adv. and Exp.
– Fireball Adv. and Exp.
– Skel ARcher Exp.
– Portrait Adv and Exp.
– Starburst Exp.
– Turret Exp.
– Horses Adv. and Exp.
– Mimic Exp.

Have a nice day,
Paczyk
avatar
Paczyk: Hi everyone,

Version v1.2.0a is ready for download.

Change-log:

Rogue Legacy v1.2.0a

——————————–

Major Changes:
- Fixed longstanding bug where, in rare occasions, the data for treasure
chest placements would desync, resulting in regular chests looking like
fairy chests, and some chests randomly closing and opening.
This fix will only work with new castles. Players with already corrupted
maps will need to generate a new one.

General Fixes:
- Disabled map in challenge rooms.
- Fixed bug where you could get dementia in challenge rooms.
- Fixed bug where compass room entrances could appear in challenge rooms.
- Fixed bug where pausing/resuming the game with Time Stop active would
reactivate projectile logic.
- Fixed bug where the first phase of the last boss could get stuck on
platforms.
- Fixed bug where entering the Alexander challenge room while a dwarf or
giant would result in keeping those sizes after translocating.
- Fixed bug where Herodotus battle would sometimes fail to end after
defeating him.
- Fixed bug where challenge rooms would appear on the game map.
- Fixed graphic bug in one of the new rooms.

Patch 1.2.0 Bug/Balance Fixes

———————————————&mdas h;–

The following patch includes a content update along with the bug fixes
and balance changes that usually accompany it.

Major Changes:
- Added 5 boss remixes to the game.
- Added 1 new class.
- Added 4 new traits.
- Added 28 new rooms.
- Added ability to reduce shader effect quality for people playing on
slower machines.
- Added 6 new Steam achievements (Steam only).

General Fixes:
- Added a small winter effect.
- Fixed a few spelling mistakes.
- Fixed bug where you could cast spells in carnival rooms and destroy
targets before the game starts.
- Fixed bug where talking to Pooyan with a spell/ability that drains
mana active would result in constant mana loss.
- Fixed bug where completed chests would sometimes show incorrect
objectives.
- Enemy names in the enemy HUD now have a character cap.
- Fixed bug where open chests would not be properly reflected on the
minimap.
- Fixed bug where diary rooms would show an exclamation mark even if no
diary entry was available.
- Fixed longstanding bug where some enemies would spawn well above or
inside terrain.
- Fixed bug where the introduction cutscene would crash in very rare cases.
- Fixed bug where casting certain abilities (translocation, assassin
ability, etc.) right before entering the castle would result in
undesired effects.
- Fixed bug where version 1 of the last boss could not be hit when
casting a certain spell.
- Mana cost for spells with no mana cost is no longer displayed.
- Fixed bug where the lineage screen was giving the wrong helmet to
ancestors.
- Fixed bug where different sized characters (gigantism, dwarfism, etc.)
were not being displayed properly in the credits or profile card.
- Fixed bug where player could move while the last boss door was opening.
- Fixed bug where you could crash the game if you pressed two directions
at the same time in the diary entry room (only possible with keyboard).
- Diary entry rooms are now removed from the castle’s generation if you
have obtained all possible diary entries.

Balance Changes:
- Vampire and siphon runes now scale with NG+ level.
- Chance of gold chests to drop random stats instead of gold has been
significantly increased.
- Increased visibility in dungeons to make navigation a little easier.
- Ponce De Leon logic tweaked.
- Expert Eyeball fire spread reduced from 6 to 4.
- Adv.Eyeballs fire spread reduced from 5 to 4.
- Haggle buffed. Costs less, scales slower, and max price reduction
increased from 30% to 50%
- Map tweak to Barrel platform room.
- Typo fixes.
- Fixed plant miniboss sometimes spawning on ground.
- Odds of farting when having IBS lowered.
- Herodotus HP reduced slightly.
- Spelunkers Light no longer costs mana.
- Bouncy Spike auto kill logic bug fix to reduce false positives.

Following enemies have had their HP decreased slightly to make later
zones slightly easier:
– Skel Exp.
– Knight Exp.
– Blob Exp.
– B&C Exp.
– Wizards Exp (all 3)
– Fairy Basic, Adv. and Exp.
– Shield Knight Exp.
– Sword Knight Exp.
– Wolf Exp.
– Zombie Exp.
– Energon Exp.
– Plant Adv. and Exp.
– Fireball Adv. and Exp.
– Skel ARcher Exp.
– Portrait Adv and Exp.
– Starburst Exp.
– Turret Exp.
– Horses Adv. and Exp.
– Mimic Exp.

Have a nice day,
Paczyk
i m new and idk how to patch manually the game
avatar
Cursedragon: i m new and idk how to patch manually the game
When update is small, there is usually something like "Universal update" in your game shelf, but this time it looks like it was bigger, so they decided to make whole installer from scratch...
So you have to download this installer again, and then just to reinstall the game...
avatar
Paczyk: i m new and idk how to patch manually the game
You just need to download and install the game again.
YES! great news!
Great update :)
Yeah, vampire runes finally make some sense in plus games. I've just checked it (NG7+) and wearing 5 vampire runes restore 45 hp after each kill. Now, that's something! Donning the complete dark equipment set increases it to 90 hp. Now we are talking!
Does this update include both 1.2.0 AND 1.2.0a; or was 1.2.0 the build yesterday and this just contain the maintenance bug fixes?

I only really care about an additional class and extra rooms, do I need the present update?

Thanks in advance for any response.
avatar
undeadcow: Does this update include both 1.2.0 AND 1.2.0a; or was 1.2.0 the build yesterday and this just contain the maintenance bug fixes?

I only really care about an additional class and extra rooms, do I need the present update?

Thanks in advance for any response.
It includes both :)
Interesting. I'm curious about the new class, mini-bosses(?), and rooms... thanks.
Post edited December 20, 2013 by undeadcow
Woohoo! Graci!
avatar
Ghorpm: Yeah, vampire runes finally make some sense in plus games. I've just checked it (NG7+) and wearing 5 vampire runes restore 45 hp after each kill. Now, that's something! Donning the complete dark equipment set increases it to 90 hp. Now we are talking!
It would be nice if Miner scaled into NG+ as well. (Unless that was added a while ago and I didn't notice. I lost my old saves a long time ago and haven't played on NG+ since then.)
avatar
Ghorpm: Yeah, vampire runes finally make some sense in plus games. I've just checked it (NG7+) and wearing 5 vampire runes restore 45 hp after each kill. Now, that's something! Donning the complete dark equipment set increases it to 90 hp. Now we are talking!
avatar
mothwentbad: It would be nice if Miner scaled into NG+ as well. (Unless that was added a while ago and I didn't notice. I lost my old saves a long time ago and haven't played on NG+ since then.)
I've just checked - nothing changed. Still a lame +30% bonus...
"Rogue Legacy has been updated to version 1.2.0a "

"Windows installer, English 2.1.0"
avatar
ahab: "Rogue Legacy has been updated to version 1.2.0a "

"Windows installer, English 2.1.0"
GOG's way to keep things simple :P