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Hi guys,

We have uploaded the latest patch for Rogue Legacy that will bring your game up to version 1.0.10a. No, the patch will not eat your saves, but if you want to be doubly safe you can make a back up of your save folder: Documents\SavedGames\RogueLegacy.

Here's nice change log for everyone:

Patch 1.0.10a Bug/Balance Fixes:


Major Changes:
- Fix to backup saves to resolve issue with people crashing at start.

General fixes:
- Fixed game crashing sometimes on level load.

Patch 1.0.10 Bug/Balance Fixes:


Major Changes:
- Back up saving Re-enabled. If your data gets corrupted (from power
outtage or something), the game will load up a back-up save.
- Game will announce an error if it cannot save a file 3 times.
- People from Turkey can now play the game.

General fixes:
- Numpad now configurable in key bindings list.
- Trait Tourettes changed to Coprolalia
- Typo fix for Alektorophobia.
- Fixed exploit with invulnerable assassin.
- Fixed bug where saves no longer worked if you ran game with an
argument passed in the command line.
- Fixed bug where Special class could lose their special spell.
- Fixed Boss sfx not being adjusted by SFX volume settings.
- Fixed carnival exploit with special class.
- Fixed Final boss fight making player clip through wall during cutscene
in special places.
- Fixed special class having no spell delay.
- Fixed exploit with Barbarian special destroying all targets in
carnival room.
- Fixed bug where game would sometimes crash when exiting outside entrance.
- Dragon armor bug fix. Armor raised from 68 to 78.
- Last boss drops 1 less mana pot.
- NG+ Difficulty raised slightly.
- NG++ Difficulty raised significantly.
- Down Strike Up text updated.
- Mage INT bonus reduced from 1.35x to 1.3x
- Fix 1×2 map with barrels letting player jump out of the world.
- Fix 2×3 map block spawn bug.
- Typo fixes in skill tree (assassin, miner, etc)
- Time stop mana drain tic rate raised from 7 to 8.
- Red teleporter random crash bug fixed.
- Fixed bug where Ice and Fire wizarsd projectiles would die in their
hands if you ran into them.
- Dying death crash bug fixed.
- Fixed bug where game wouldn’t load properly if Game Config was empty.
- Security check to make sure game doesn’t run on RunGameOver
- Fixed bug where potion up and downstrike up descriptions were not
updating properly.
- Min mana and health capped at 1. You can no longer go into the negatives.
- Fixed bug where hazards could deal 0 in special circumstances.
- Fixed bug with projectiles sometimes being fired backwards.
- Fixed bug where equipping blood equipment would screw up HUD in
blacksmoith screen.
- Fixed bug with last boss where you could take damage if you were in a
bad position when you beat him.
- Fixed bug with Last boss and time stop.
- Disabled all Class Skills in carnival room.
- Fixed bug with mana loss appearing if crowstorm was cast in an empty room.
- Dwarf holes removed in 2×2 room.

If you have any questions, comments, or the patch set your house on fire (read: you are having problems :D), please don't hesitate to holler, y'all!

Enjoy!:D
Post edited July 01, 2013 by JudasIscariot
avatar
mothwentbad: Patch 1.0.11 is now out, and the developer has done us the favor of hosting the patch as well this time, if you're impatient.

You might want to wait, though, since they just patched out the method I used to get the final boss to half health. X-D

Link: http://cellardoorgames.com/blog/

EDIT: For me, the 1.0.11 patch is stopping the game from launching. That's no good.

EDIT 2: I just needed to manually get the right directory. For me, it's the folder containing the "Rogue Legacy" folder that is needed by the installer. I'm sure the GOG version will be smarter about auto-detecting this, though! :)
Thanks for the heads up :D I'll pass this info on to our tech ninjas :D.