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duels:
http://i.imgur.com/3jzJpoT.jpg
http://i.imgur.com/Iief4j2.jpg
http://i.imgur.com/Bsbrxmg.jpg
http://i.imgur.com/nWMjaug.jpg
http://i.imgur.com/szD9mjo.jpg
http://i.imgur.com/eeUgVHc.jpg

pirate nest:
http://i.imgur.com/LmGnEQ4.jpg

sunrise or sundown:
http://i.imgur.com/anBd5zN.jpg
You seem rather fond of bringing a gun to a sword fight.
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DarrkPhoenix: You seem rather fond of bringing a gun to a sword fight.
I also bring sand, salt and coconuts :)

What is really annoying is the amount of monsters in the game, you cannot walk ten meters without a fight of life or death. Once the island is finally cleared, you can start questing. Soon after you go to the next place and start all over again -.-

p.s. IMHO, they could have left out all those 'trash' mobs and pay more attention on important story related fights. Compared to Risen 1, you had paths you could follow to avoid many encounters and not miss out until you are strong enough to one or two-hit the monsters.
There is also not enough background information about the Mulukken and the Inquisition, to make a decision this early on. Will I be able to change sides later on? You were already supposed to kill natives on both islands, which I refused and now feel like I missed out. You leave the Inquisition to become a pirate, now I am supposed to collaborate with them? If I don't help the natives, will my Voodoo tree useless?

pps. Will I be able to go back to the first island? There were skill 90 chests, which I felt impossible to unlock and I have already level 5 Thievery which is ~40 in unlocking chests and probably the maximum of XP and gold I could get there.
Every chest I unlocked so far had junk in it, nothing special except for some gold (I need to unlock about 50 chests and pickpocket 50 NPC to make up for the money I spent on the skills at this rate). Thievery offers more dialogue options, but it appears this has no influence on quests or the story. You have to fight most of the time anyway (silver tongue is useful) and are probably better of, if you go straight into fighting skills.
I probably go Thievery and Voodoo as a lover, not a fighter :P
Post edited April 18, 2014 by disi
Regarding voodoo, if you don't side with the natives you won't be able to develop it at all. That said, voodoo is absolutely useless in combat. It's used for quest purposes (the inquisition path has alternative routes), but for combat going the inquisition path and maxing out guns is by far superior.

As for returning to islands, once you get to a certain point in the game you'll be able to travel to islands freely, including all the ones you've previously visited. There's almost nowhere in the game that you can't return to at a later point. As for thievery, I think pickpocket can be used in one or two quests as an alternative to "beat them up and take their stuff", but it's mostly just for getting some extra gold. The rewards for pickpocketing and lockpicking do improve (reward is generally proportional to the skill level required), so it is worth developing these skills (lockpicking more than pickpocketing).
Guns may be superior but, oh boy, Voodoo is fun.

Voodoo gave me the best belly laugh I've ever had from a video game :)
Wow, the story becomes epic very soon. And sad...

Thanks for the tips!
It is good to know I can come back, because again I cannot pick every lock. Even with home-brewed potions, which give +17, I can only open a few more. This is on purpose I think, because the locks increase in 5 steps.

I am with my two girls now and we need a ship, Voodoo and Chani turn out to be useful again. There is a funny dialogue between Patty and Chani :)
Post edited April 18, 2014 by disi
I went into this Maracai Bay quest bug with Garcia and Angus :(
It looks I have to use a save game and do most of the village quests again...

hint: Concentrate on the main story and don't touch or talk to Angus before you can go to the temple.

//edit: You can all stop playing :)
http://i.imgur.com/vqepiPe.jpg
like a good old western:
http://i.imgur.com/7qxK2tt.jpg
Post edited April 20, 2014 by disi
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disi: Thanks for the tips!
It is good to know I can come back, because again I cannot pick every lock. Even with home-brewed potions, which give +17, I can only open a few more. This is on purpose I think, because the locks increase in 5 steps.
Think I'm halfway through the game, Cunning at 8 with a legendary item boosting it by 1. My thievery skill when I wear the Thievery Ring and Amulet with another Snuffbox legendary I bought for 2000 gold is at 105. Seems almost impossible to get to that level at that start but it's pretty do-able. Now I'm able to pick any lock and pickpocket everyone. The last pickpocket haul I got was 500gold.
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disi: Thanks for the tips!
It is good to know I can come back, because again I cannot pick every lock. Even with home-brewed potions, which give +17, I can only open a few more. This is on purpose I think, because the locks increase in 5 steps.
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cw8: Think I'm halfway through the game, Cunning at 8 with a legendary item boosting it by 1. My thievery skill when I wear the Thievery Ring and Amulet with another Snuffbox legendary I bought for 2000 gold is at 105. Seems almost impossible to get to that level at that start but it's pretty do-able. Now I'm able to pick any lock and pickpocket everyone. The last pickpocket haul I got was 500gold.
Yeah, I brought it up to 97 with potions, 95 is the highest chest I encountered IIRC. If you put some points into alchemy, you can boost any skill by up to ~37 in the end, the limit is the money really.
So ~60 in pickpocket and lockpicking should open every chest for you.

The 'enough talking' dialogue options with a pistol is great, but I could use it only twice I think. It goes like this:
"Hey you ugly blabla..."
"Enough talking!" and you kill him with a single shot to the head. I used this on one of my crew! :)