It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

Hi all,

Sorry about the delay with this latest patch but we finally managed to get this bad boy ready for everyone. The delay was totally on us and we apologize about that. Anyways, it's a pretty huge patch (1.2 GB to be exact) for a pretty huge update. Please visit your game shelves to download the Universal update (patch 1.4) at your earliest convenience :)

The changelog includes:

* DOOMSTICK shotgun added to single player campaign and multiplayer maps
-Pickup VOs added for all HUNT team members

* 6 new community maps added to base game
- Danger Canyon (DM)
- Spry (DM)
- Tepidus (DM/TDM)
- Templus (DM/TDM/CTF)
- Virgus (DM/TDM)
- The RoTTest Yard (DM)

* New and optimized particle effects added for all weapons and explosions
- Pistols
- MP40
- Bazooka
- D.R.U.N.K Missile
- Firebomb
- Flamewall
- Heatseeker
- Splitmissile
- Dark Staff
- Excalibat
- DOOMStick

* New and optimized blood effects added (Ludicrous gibs unchanged)

* Removed 17 achievements (they weren't good ones)
-Yolo Swag JK LOL
-You're Amason
-The Feiner Things
-Got Head?
-Fast Food
-Bullet Time I-IV
-No Payne I-IV

* Added 3 new achievements
- Knife Party
- This is My Doomstick!
- Shop Smart, Shop S Mart
- The game now has 95 working achievements!

*Added 2 new cheats
-BOOMSHAKALAKA (Spawns the doomstick)
-ImGangsta (Toggles gangsta mode)

* Online single player campaign saves will now be cached for use in
offline mode
* PhysX now OFF by default
* “Enable PhysX” setting in launcher now stays activated when you select
“accept settings”. (derp)
* Clicking “Restart Checkpoint” before the first checkpoint of the level
no longer respawns the player with only a pistol.
* Pressing your quickload button while in a loading screen will no
longer yield a constant loop of loading .
* Pressing quicksave after pressing resume game, in the main menu, then
loading said save while in game, no longer causes the map name to be
replaced with garbage.
* Quicksaving on any of the secret levels no longer breaks the level.
Quicksaving is disabled on all secret levels.
* (Lo Wang’s) multiplayer one-liners on health and weapon pickups no
longer overlap
* The god mode pickup no longer plays the entire singleplayer pickup
sound in multiplayer.
* The new Community Maps from 1.3 and 1.4 are now supported by the LDK
Dedicated Server tool.
* Big John now has multiplayer VOs (You’re welcome)
* Lo Wang’s mercury mode duration has been fixed.
* Trying to log in with a non-existing account no longer gives the wrong
error message
* Error message upon version mistmatch has now been corrected.
* No longer possible to break the kill statistics.
* Armor is no longer disappearing (visually) from HUD when reloading a
* Entering a secret exit will now unlock 100% completion achievement.
* Coin counter added to ESC menu in SP
* Steppin' Razer Achievement kill count increased to 50
* Fixed posthumous firebomb kills now register properly
* Fixed achievements
* Numerous numerous Quick save fixes
* Added 'Ding' + 1995 VO sound when player gets 100% on a level (Best
* All community maps now have the [CM] tag
* Muzzleflash work for the second (left) pistol when dual wielding.
* Fixed El Oscuro phase 2 ragdoll in rare occasions
* E2L5: Quickloading- and Saving no longer breaks Sebastian Krist Boss
* Balistikraft no longer becomes invulnerable to traps after quickload
* Armor/ health % / weapons and level stats are now saved at 3rd
checkpoint after starting to play through a map from 2nd checkpoint from
*Various other things we changed, fixed or tweaked that I'm sure you
won't notice ^__^

Thanks and have a nice day :)
Magmarock: Any chance this game will ever get bots?
You'll have to ask the devs :)
JudasIscariot: Please visit your game shelves to download the Universal update (patch 1.4) at your earliest convenience :)
SpellSword: Thank you for providing it as a patch instead of a full re-download of the game.

I normally don't mind re-downloading but with a game this size having the comparably small patch (1.2 GB) vs the size of the game (5.6 GB) itself is most welcome. ^_^
We do try to keep everything as patch, if possible, as we all know it's not fun re-downloading the ENTIRE game all over again :)
Post edited April 14, 2014 by JudasIscariot