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I don't know when he'll finish it, though:

Hopefully, it will remove the need to have to use WinROTTGL.
Looking forward to Night Dive charging for it, I guess (I know he says he's just doing it as a non-paid side project but that's very similar to what BloodEX was as well and look at how that turned out). At least it won't be a repeat of "it's mostly bug-free... kinda... maybe... tell Atari about it" that we got with Blood.

That said, I'll expect it about the same time Voidpoint gets VoidSW into a usable reality.
Post edited October 08, 2019 by TheMonkofDestiny