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high rated
Changelog for Patch 0.5.0.1002 (added 12 February 2018):

** Windows only **

Some of you had issues with the tutorial, so we rewrote most points. Of course, included some bugfixes, but this update is mostly about the tutorial.
high rated
Changelog for Patch A6RC2 (added 20 April 2018):

* Cosmetic Updates: Brand new UI with coloured icons and modern panels
* Terraforming: shape the world to suit your industrial needs
* New Tutorial: Now split into 3 parts to be relevant whatever your experience level is
* Performance upgrades and bug fixes
* Tech-tree: Complete revamp to be the tech-tree that you want to see (coming soon)
high rated
Changelog for A6RC2:0405 (added 10 May 2018):

* Bigger regions
* More towns, less empty spaces
* Towns don't stupidly build houses on top of coal
* Changed AI behaviour: less aggressive, more buildings, but placed slower
* More copper for heavy industry
* New panels and popups in the main menu
* Speed controls for the freecam
* New configurator loader when the game starts, in case you mess up the config


Changelog for A6RC2:0505 hotfix (added 10 May 2018):

Sigh, there was an extra zero in the population growth controller, making them too slow to grow. Fixed and shouldn't break anything :)
high rated
Changelog for Patch A6RC3:2105 (added 21 May 2018):

* Tech Tree: Complete overhaul following your feedback
* Loans: Need financial help? Get a loan. Just make sure you can keep up the repayments!
* HQ: Cosmetic Headquarters for your business empire. Control loans and research from here
* New Houses: Brand new houses with new look
* New Distribution Method: Changed the way that trucks are dispatched
* New Economy Changes: New recipes, timings and ingredients
* Coming Soon: What you can expect in the near future!
high rated
Changelog for Patch A6:1906a (added 20 June 2018):

Improvements and Changes
* Adjusted Production Buildings to dump unused Products when shifting Recipes.
* Increased the number of Settlements placed on large maps.
* Updated the Help Panel with current information.

Bugfixes
* Fixed a bug that disallowed Trade Routes from working with multiple stops.
* Optimized Gatherers so they do not allocate extra memory.
* Fixed the Budget Widget to display Deconstruction Income.
high rated
Changelog for patch A6:2406a / (Windows only) (added 25 June 2018):

- hotfix patch that breaks most saves but solves a gamebreaking issue.
Is there a changelog for the latest version of the demo (6.1:0507c Demo) ?
high rated
Changelog for Patch A6.2:1707a (added 18 July 2018):

Improvements and Changes
* A lot of changes to the economy, favouring Early Game
* Increase a lot the price for Farm Fields and Harvesters
* Rephrased some slides in the Tutorials.
* Adjusted Town Overview Planned Production to Planned Town Production.
* Adjusted the Discord button on the Main Menu.
* Added new Contract Sounds.
* Adjusted the Budget Panel to show Terraforming costs.
* Adjusted the Budget Panel text to correctly display negative cash values.
* Adjusted Production Panel to include the State as a buyer.
* Adjusted Tech Tree Locked Text for better clarification.
* Updated the Construction Goods and Hardware store Icons for better visibility.
* Adjusted Default Autosave interval to 30 Mins.
* Renamed the Toggle Building button to Toggle Building Activity.
* Added a new icon to vehicles for when they are empty.
* Removed the Freecam “Scroll” adjust lens hotkey image.
* Adjusted building animation speed to be random amongst all buildings.
* Adjusted the Building Sale:-- New Title: Building Discounted!-- New Description: Placing more of this Building type just got a lot cheaper!
* Removed Wiki mentions on the Main Menu, the Help Panel, and the Tutorial.
* Adjusted the text color in the Production Panel for better visibility.
* Adjusted storage for buildings.-- Non-Logistics Buildings: 40 (+10 w/ Unlock).-- Logistics Buildings: 74 (+25 w/ Unlock).
* Removed Trucks per Day selector. Now always 3 per day.
* Renamed Experienced difficulty to Normal.
* Moved UI Scaling to Graphics Settings and changed the Description:-- New Description: Adjusts the size of the User Interface. Adjust gradually and don't go too high too fast!
* Added new UI sounds for various Contracts and Tech Tree actions.
* Adjusted Building build mode animation to LERP instead of being instant.
* Adjusted the sound for building mode rotation.
* Added new gameplay setting:-- Title: Minimal Money-- Settings: On/Off (default ON)-- Description: Applies a minimal value to the money indicators (for example: 2M instead of 2,000,000)
* Adjusted Demo to prevent players from Researching Tier 2 Unlocks and Auxiliary Tech Trees.-- Adjusted Warehouse AoE:-- 25 Tiles (+5 with Unlock).
* Added Fullscreen Settings to Graphics Settings-- Name: Fullscreen-- Settings: Windowed / Borderless / Fullscreen-- Description: Choose the type of windowed or fullscreen exclusivity
* Adjusted Product Icon to display more progress information:
* Grey Bubble - nothing being produced or building disabled by the user
* Red Bubble - problem with production line or building
* Grey Bubble filling with green - Producing product
* Adjusted Research Popup to display the amount of money and time to complete the research when research is disabled.
* Added new Tech Tree Icons.
* Adjusted Eyedropper to copy:-- Number of Trucks.-- Auto-target status of the copied building.-- Target Warehouse if in Manual mode.
* Added Slider to Warehouses to indicate the amount of product it supplies Production buildings in cycles.-- Settings: 0, 1, 2, 3, Infinite
* Adjusted how Logistical Permits are calculated:-- Logistical Permit = 25% Full Build Permit-- Full Build Permit cost after purchasing a Logistical Permit = 75% Full Build Permit-- Logistical Permit own count does not count towards Full Permit Price.
* Adjusted borderless fullscreen to not mute or pause when not in focus.
* Added a Hotkey to force the tutorial to move to the next panel.-- Next: Shift + N
* Adjusted Production Icon to open its building panel when clicked.
* Adjusted Fields and Harvesters Upkeep to be the same percentage as buildings.
* Adjusted Production Icon Mode to not show AI owned building.
* Updated Building Prices and their modules.
* Adjusted Warehouse to allow the Cycle Slider to be used in Manual Mode.
* Added a Hotkey to undo building placement when the game is paused:-- Undo: Ctrl + Z
* Added command to Road Mode:-- When placing an L shape road, a player can hold Shift to alter the direction of the curve.
* Removed Cycles function from Logistic Buildings.

Bugfixes
* Fixed Error with Warehouses in Auto Mode when they loaded into the game.
* Fixed Trade Route text to reflect the correct vehicle used.
* Fixed bug where placing buildings within range of Warehouse acted as if Player was holding Shift.
* Fixed building suffix to not be “0” when placed within range of a Warehouse.
* Fixed bug where buildings and Warehouses would not recognize each other.
* Fixed 0 buildings to be able to be demolished after demolishing the Warehouse in range.
* Fixed bug where buildings placed within the range of a Warehouse would show Wood as their default product.
* Fixed Trade Routes interface to properly bring up the Product selection interface.
* Fixed Freecam Mode to use the same settings as the gameplay camera.
* Fixed Trucks transporting Grape Juice to display product model correctly.
* Fixed bug where a building in the range of two Warehouses to correctly display the product's destination.
* Fixed bug where Warehouses would create a fake number of goods.
* Fixed Production Buildings to dispatch the correct amount of trucks for a task.
* Fixed bug where demolishing a Warehouse prevented buildings in range from recognizing other Warehouses.
* Fixed the Save Game Cancel button, so it does not save the game when clicked.
* Fixed Eyedropper to create a new building correctly, so it doesn’t break Trade Routes.
* Fixed several bugs in the tutorial.
* Fixed Warehouses so that when the Automated Warehouse setting is off the Warehouses in-game settings is OFF/Manual.
* Fixed bug where Production Buildings recognized all warehouses on the map.
* Fixed bug where the game could be paused and unpaused from the Esc menu.
* Fixed bug that increased game loading time.
high rated
Changelog for Patch A7.0:3108d (added 31 August 2018):

* Important additions for Alpha 7:
* Localisation (EIGHT languages!!)
* Vehicle Path Visualiser (new button at the top of building panels, the one with two arrows)
* New megabudget panel (access at the top right of the interface)
* QoL improvements like extreme performance upgrades, storage reservation and better truck pathfinding
* Preparation of mods (ETA 1-2 weeks)
high rated
Changelog for Patch A7.0:1009a (added 10 September 2018):

Improvements and Changes
* Lowered Events spawn frequency by half.

Bugfixes
* Fixed bug where mod buildings could not be demolished.
* Fixed bug where map names would revert to the default name.
* Fixed various localizations issues.
* Fixed Tunnel Achievement.
* Fixed bug where the Budget Overview Panel was not being saved.
high rated
Changelog for Patch A7.1:1809a (added 19 September 2018):

Improvements and Changes
* Can now buy raw resources from the State! Check the icon in the top right of the UI.
* Shift+Hover a building to easily see the destination routes.
* Logistic Permits now do not count towards regional Full Build Permits.
* Added better Efficiency Tech Tree icons to the game.
* Added an Efficiency Status indicator to overview panels.
* Adjusted various buttons on the main menu for better clarity.
* Adjusted Planned Production to show what a Town is actually making versus planning to make.

Bugfixes
* Fixed a bug where Building AOE would turn red when players attempted to Demolish them.
* Fixed Terraforming hotkeys so that they do not work when Terraforming is on.
* Fixed the Terraforming Icons in the ConBar to appear correctly after loading a game.
high rated
Changelog for Patch A7.1:2409a (added 26 September 2018):

Improvements and Changes
* Added a Tooltip to locked R&D Button to direct players to the Efficiency Tree to unlock them.
* Added Tooltips to the button in the upper right portion of building panels.
* Adjusting the Efficiency Slider now adjusts the Production Time in the Building Panel
* Using the Copy Tool now duplicates Efficiency settings as well.
* Added the Polish special characters to the language atlas.
* Reduced the size of large maps by 25%, to reduce system resources abuse.
* Leather can now be sold to Hardware Stores instead of the Construction Store.
* Adjusted Heavy Fabric in the Tech Tree to require Dye to unlock.

Bugfixes
* Fixed a Tutorial bug where players could not advance because of new Efficiency Slider unlocks.
* Fixed a Tutorial bug dealing with the State now selling Products instead of buying them.
* Fixed bug where loading an older save would reset the Tech Tree.
* Fixed the log to not spam in non-English languages.
* Fixed a Trade Route bug dealing with pausing and deleting old routes.
* Fixed a bug where the State distance wasn’t calculated correctly.
* Fixed a bug that spawned a Path Alert when buildings were switched from Manual to Auto Mode.
* Fixed a bug where Trains would continue to deliver Products, even if one of them could not be stored.
high rated
Changelog for Patch A7.2:0910b (added 09 October 2018):

Couple of important things:

* This build breaks saves! Do NOT load a save from 7.1.

* We changed the way maps are generated. Large maps use less resources but take longer to load. If the game freezes when it's generating or loading a map, it's perfectly normal (we're working on this). Just hang in there, and wait. Still don't recommend doing large maps...
high rated
Changelog for Patch A7.2:1510c (added 16 October 2018):

Improvements and Changes
* Added the ability to sell Prototypes to the State.
* Added a scrollbar to all options menus in-case of the UI scaling was too high.
* Added an Infinite Resources Setting to the World Generation Screen.
* Options: On/Off (On by default on Freeplay, off by default on Career)
* Description: Natural resources (all, including trees) are never depleted, independently - of the quantity available.
* Difficulty: +50% Difficulty if disabled
* Adjusted the Outdating Save warnings to allow players to force a save into the current build or play on a previous version.
* Lowered spawn chance of Resources
* Made economy a bit better for T1 and T3

Bugfixes
* Fixed a bug where a Settlement would not build a third shop at the beginning of the game.
* Fixed a bug that spammed the error log with invalid GameDate.
* Fixed a bug that would break the Tutorial when playing offline.
high rated
Changelog for Patch A7.3:2410a (added 26 October 2018):

Improvements and Changes
* Due to popular demand, Mineral Gatherers placement mechanics changed again:-- They no longer spawn upon world creation.-- The Player can build them within one tile of a corresponding Raw Resource.-- The Player can demolish them, which removes the Harvesters and then rebuild them.-- AI can also build Mineral Gatherers, but the Player cannot demolish them.-- The depletion of a Raw Resource is based on the Node and not the tile.
* Updated In-game Economy (harder start, easier mid-game).
* Adjusted the Difficulty Percentage so it cannot produce a negative value.
* Adjusted the Warning Notification for loading Outdated Save Files.
* Adjusted Efficiency Values for better balance.

Bugfixes
* Fixed a bug that would cause the Warehouse’s Incoming and Outgoing tabs to occasionally appear blank.
* Fixed a typo on the Save Warning from public build to the previous build.
* Fixed a bug that would cause Trucks to go off-road.
* Fixed a bug where the Area of Effect of buildings will spawn a tooltip.
* Fixed a bug where the Building Tab option displayed Fields and Harvesters as well.
* Fixed a bug where Settlements could build multiple Hardware Stores.
* Fixed a bug where Mineral Gatherers could not be demolished or copied by the player.
* Fixed a bug where Loading and Saving the game would break Raw Resource tile amounts.
* Fixed a bug where the R Hotkey would open the Network Tab instead of selecting the last Road used.
* Fixed a bug where going to a Warehouse’s Storage Tab would create error spam in the log.
* Fixed a bug that would break Boat Trade Routes when you loaded a saved game.