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This will not be resolved only two options exist for gog

1) remove revolt permanently
2) obtain the master of the game from we go aka last original patched version apply no cd check , soundtracks apply fixes to make it run on modern os and systems

2 seems impossible , i still have my revolt cd with me and its a pain to run the original game even on windows 98 properly , that community has worked over years to fix the game
Hmm... I wonder if it would be possible for GOG to get the game master from We Go, negotiate rights to the patch separately from the patch devs, then have the installer install the game then automatically proceed to patch it.

In other words, get rights to the files from the two parties separately, and have GOG itself apply the patch through the installer. This is of course assuming money is not an object for the patch devs.
Post edited February 23, 2014 by Dragnerok_X
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Dragnerok_X: Well, it has been over a month since GOG looked into resolving this. Any updates from the legal team?
Nothing new to report just yet. Sorry :(
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JudasIscariot: Nothing new to report just yet. Sorry :(
Thanks for the update, regardless.
So nothing new yet I suppose?

I don't get this whole thing. Yeah ok so great 2 modders made it so the game could be played on modern computers. They are for sure awesome (no, really) and all that, but it's not like they own any rights to the game, is it? Modders claiming rights to the license rights because they've made a community patch. That's pretty much unheard of, and frankly mindblowing. I don't care how old the game is, or how stupid the license holders are, the modders don't have any claim to the license, do they? If they don't, and it's just about respect, then as someone else said, they've been so bold as to mod in their names in the credit, so that should be MORE than enough, I should think.

I think it's great they have a community and all, but let's be real here. They should not be allowed to dictate what happens to a game unless they have the license to it.

Sorry if this pisses off anyone in the modding community, but as a consumer I really don't get why people are bending over backwards to accommodate them. Not because I don't think modders are amazing and often enhance the game, or in this case make it so we can replay it in modern times, but because legally they don't have a claim to it, and now it looks like they're just throwing a hissy fit and don't want anyone to get the game, and for some reason gog is going along with it.

I bought this game before the product was taken down again. I want the store page to the available again, so my friends can get it, so that we may play together. And please don't feed me something about if it wasn't for the modders that wouldn't be possible anyway. See my entire post before you just skip to the end here and reply to that.

*edit*
Proof that We Go own the license: http://throwbackentertainment.com/?p=327
So what's the problem

I don't get why the modders are putting a hold on this. It seems very petty on their behalf.
Post edited March 01, 2014 by Jinxtah
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Jinxtah: So nothing new yet I suppose?

I don't get this whole thing. Yeah ok so great 2 modders made it so the game could be played on modern computers. They are for sure awesome (no, really) and all that, but it's not like they own any rights to the game, is it? Modders claiming rights to the license rights because they've made a community patch. That's pretty much unheard of, and frankly mindblowing. I don't care how old the game is, or how stupid the license holders are, the modders don't have any claim to the license, do they? If they don't, and it's just about respect, then as someone else said, they've been so bold as to mod in their names in the credit, so that should be MORE than enough, I should think.

I think it's great they have a community and all, but let's be real here. They should not be allowed to dictate what happens to a game unless they have the license to it.

Sorry if this pisses off anyone in the modding community, but as a consumer I really don't get why people are bending over backwards to accommodate them. Not because I don't think modders are amazing and often enhance the game, or in this case make it so we can replay it in modern times, but because legally they don't have a claim to it, and now it looks like they're just throwing a hissy fit and don't want anyone to get the game, and for some reason gog is going along with it.

I bought this game before the product was taken down again. I want the store page to the available again, so my friends can get it, so that we may play together. And please don't feed me something about if it wasn't for the modders that wouldn't be possible anyway. See my entire post before you just skip to the end here and reply to that.

*edit*
Proof that We Go own the license: http://throwbackentertainment.com/?p=327
So what's the problem

I don't get why the modders are putting a hold on this. It seems very petty on their behalf.
Because WeGo is profiting off of work that they DO NOT OWN. This has been a lesson in DON'T SELL CODE THAT YOU DO NOT HAVE THE RIGHTS TO!
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Valerie: Because WeGo is profiting off of work that they DO NOT OWN. This has been a lesson in DON'T SELL CODE THAT YOU DO NOT HAVE THE RIGHTS TO!
See that's where it gets confusing to me. I'm no lawyer like you obviously are (or you couldn't possibly make such outlandish claims), but if I recall correctly, modders don't own any content they make for a game. The license holders can pretty much do what they want with it since it's their product (see minecraft for example). You can't profit from modded content if you're not the license holder (or if you can, please point me to ANY example where a mod has sold for money without the consent of the license holder) so writing a few lines of code or whatever and then holding the world hostage is silly in its own right, but WeGo and gog allowing it to happen is even more dumb.
It appears to me that gog.com is just bending over backwards to accommodate some noxious and vindictive elitist modding team that altered a few things and now their "community" won't let anyone else play with them.
That's disgusting if you ask me.
Except, that's not how copyright works.

And before you bag on the modding community, just remember that they are only reason that Re-Volt on modern systems is even possible. You knew this, and yet you decided to go on. Where I come from, this is called "being dishonest." Thanks for playing, have a nice day. :)
Post edited March 07, 2014 by Valerie
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Jinxtah: See that's where it gets confusing to me. I'm no lawyer like you obviously are (or you couldn't possibly make such outlandish claims), but if I recall correctly, modders don't own any content they make for a game. The license holders can pretty much do what they want with it since it's their product (see minecraft for example). You can't profit from modded content if you're not the license holder (or if you can, please point me to ANY example where a mod has sold for money without the consent of the license holder) so writing a few lines of code or whatever and then holding the world hostage is silly in its own right, but WeGo and gog allowing it to happen is even more dumb.
This has moreless been discussed here already (in the latter half of this thread -> http://www.gog.com/forum/general/release_revolt/page1 ) but as long as the modders don't give a definite statement about it and as long as WeGo doesn't care to answer (or just do something about it) this whole situation will remain unresolved.

I'm no lawyer myself but just as a sidenote, the article you mentioned doesn't give any detailed info about what exactly WeGo aquired about the game, specifically regarding the Xbox version which was developed some time after all the other versions were released but was itself never officially released and is the base of the modders patch.

Also in this case the modders never made profit from their work and as far as I know it was never their request to get any money from WeGo, just that they stop using their patch on GOG.

And as it has already been mentioned a couple of times, WeGo could just simply use the version they aquired from Throwback Entertainment and everything would work out fine, yet they haven't given a single official statement about this situation anywhere.
Post edited March 13, 2014 by Zapeth
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Valerie: Except, that's not how copyright works.

And before you bag on the modding community, just remember that they are only reason that Re-Volt on modern systems is even possible. You knew this, and yet you decided to go on. Where I come from, this is called "being dishonest." Thanks for playing, have a nice day. :)
You know exactly nothing about copyright and modding rights, do you.
The modders have no rights to anything, really. And how am I dishonest? I feel like you generally have no clue what you're saying.
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Zapeth: This has moreless been discussed here already (in the latter half of this thread -> http://www.gog.com/forum/general/release_revolt/page1 ) but as long as the modders don't give a definite statement about it and as long as WeGo doesn't care to answer (or just do something about it) this whole situation will remain unresolved.

I'm no lawyer myself but just as a side note, the article you mentioned doesn't give any detailed info about what exactly WeGo acquired about the game, specifically regarding the Xbox version which was developed some time after all the other versions were released but was itself never officially released and is the base of the modders patch.

Also in this case the modders never made profit from their work and as far as I know it was never their request to get any money from WeGo, just that they stop using their patch on GOG.

And as it has already been mentioned a couple of times, WeGo could just simply use the version they acquired from Throwback Entertainment and everything would work out fine, yet they haven't given a single official statement about this situation anywhere.
I'm not sure I get what you mean regarding you not being sure exactly what they acquired about the game. If a publisher buys an IP, they own the rights to it through and through.
As for the modders not making a profit, well of course they didn't, because if they did, the license holder would have a legal claim to their earnings.
Lastly, I don't pretend to know what WeGo thinks or does, so I don't know why whatever version was used over another, but I simply think it stinks to have some elitist modders holding up a game so that nobody can actually purchase it. It's god knows how old, and they have absolutely zero rights to it, yet everyone is bending over backwards to accommodate them. Like I said, I get they would like credit, and that's all well and good, but they've already edited themselves into the credits in the game, so there. Credit given...
Let's not go overboard now. I just don't understand what the big problem is.

*edit*
Thanks for the link though, I'll go read it. Perhaps it'll give me a slightly better understanding.

*edit2*
Spelling
Post edited March 14, 2014 by Jinxtah
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Jinxtah: [...]

Thanks for the link though, I'll go read it. Perhaps it'll give me a slightly better understanding.
I don't think the linked thread will shed any light on the subject, it's basically the same thing as this one, but with one member of the Re-Volt community being a butthurt douche and a modder trying to save face with no success whatsoever, and never even posting more than that one post.

For what it's worth, I absolutely agree with everything you said (I said those things before), but I decided to just let this go, enjoy the game alone (no multiplayer for me, thank you, I don't want to run into the Re-Volt community by accident) and feeling extremely sorry for this absurdly protective attitude that's preventing new players from discovering the game.
Post edited March 13, 2014 by groze
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groze: I don't think the linked thread will shed any light on the subject, it's basically the same thing as this one, but with one member of the Re-Volt community being a butthurt douche and a modder trying to save face with no success whatsoever, and never even posting more than that one post.

For what it's worth, I absolutely agree with everything you said (I said those things before), but I decided to just let this go, enjoy the game alone (no multiplayer for me, thank you, I don't want to run into the Re-Volt community by accident) and feeling extremely sorry for this absurdly protective attitude that's preventing new players from discovering the game.
Yeah the link didn't end up shredding any light on it, other than what you wrote there. One giant douche canoe posting and a modder trying to save face with 1 post.
I couldn't care less about their community. Hell they seem like something you'd actively want to avoid becoming a part of, but none of it makes sense to me. A gog employee said they weren't holding back due to technical aspects. So that must mean either legal or out of "respect" to modders. The legal thing makes no sense, and the "respect" thing is absurd in its own right.
Either way, it's a real shame gog doesn't show some balls here and disregard that toxic little community and their 2 modders who wrote a few lines of code. I've honestly never seen such epic levels of douchebaggery from modders and their community. It boggles the mind.
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Jinxtah: I'm not sure I get what you mean regarding you not being sure exactly what they acquired about the game. If a publisher guys an IP, they own the rights to it through and through.
To be honest, I don't know how exactly the whole legality thing works regarding games but the article only states that "The acqusition covers Throwback’s interest in Re-Volt" which at least for me doesn't really specify whether Throwback owned (and sold) the entire IP and everything related to the Trademark or just the parts that were available when they purchased it from Acclaim.
But I guess I'm being too picky here, either way its up to the respective parties to resolve this, namely the modders and WeGo. And if WeGo really has every right to do this then they just need to act accordingly.

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Jinxtah: Yeah the link didn't end up shredding any light on it, other than what you wrote there. One giant douche canoe posting and a modder trying to save face with 1 post.
Well as I said, this won't be resolved as long as neither WeGo nor the modders shed some light on this discussion, until then this is as thorough as its going to get.

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Jinxtah: Either way, it's a real shame gog doesn't show some balls here and disregard that toxic little community and their 2 modders who wrote a few lines of code.
1) Surely gog has its reasons to act like this, even if it just means for them to stay on the safe side.

2) To be fair they didn't just write "a few lines of code", not only did they have to port a basically unfinished Xbox port back to work on the PC which involes a lot of changes in the Video, Audio, Network and Input code but also fixed and added a lot of things in the game, just take a look at the changelog (note that I'm not trying to defend anyone, just trying to state the facts here).
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Zapeth: stuff
In regards to your second point, yeah I'm not sure how much code they wrote. It might be an ok amount, but that doesn't change much, if anything since they don't own the rights to the IP regardless (which is what my whole point was to begin with). Anyway, I suppose we just have to accept that it'll never be on sale again since gog for some reason don't want to elaborate on this thing.
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Zapeth: stuff
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Jinxtah: In regards to your second point, yeah I'm not sure how much code they wrote. It might be an ok amount, but that doesn't change much, if anything since they don't own the rights to the IP regardless (which is what my whole point was to begin with). Anyway, I suppose we just have to accept that it'll never be on sale again since gog for some reason don't want to elaborate on this thing.
My understanding is that GOG was actually selling a game they couldn't sell because part of the content they were selling was not owned by the party they made agreement with (WeGo). WeGo owns the game rights and presumibly the original source code. What they provided to GOG was a version they couldn't have compiled from their own souce code but instead grabbed from a website. Such content was instead developed by coder of a community to further develop a then no more supported game. Nor these coders or the community owns or claims rights on the original games, but they still rightly claim paternity on the works they had done on the patch tha allow the game to live until today. This code they produced was not something anyone could use a his own for commercial purpose. Otherwise modding community shouldn't exist as their works could be stolen or official developer could cease support for games or relese incomplete ones (this is already happening) because they know someone will fix it and then they could claim property of the fix without developing it.

Now, I understand you are frustrated that the game was pulled from the GOG store, but unfortunately the game shouldn't have been put there in the first place. GOG sold a product that they didn't agree with all the people involved in it, failing in checking what the actual product was made of. Not their fault because they were deceived by WeGo in thinking that the provided software was entirely their doing, so now GOG is making things right pulling the game from the store. However, the already sold copy should be considered illegal because sold without the proper rights, it's different from when a game is pulled because the rights expire. GOG should probably seek compensation from WeGo for lying to them, but instead they are trying to fix things in a better way. I don't know how are they going to do that. Best choice would be to acquire the original source code from WeGo, do the basic fix to run the game on modern system themself or maybe asking the community if they are willing to help. However this way WeGo would still benefit from others work to sell something that otherwise wouldn't have worked on new systems.