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https://zdoom.org/wiki/Raze#Supported_games

https://github.com/coelckers/Raze/releases

Raze is a source port of EDuke32 implementing several systems as found in the GZDoom source port. It combines EDuke32, PCExhumed, NBlood, and RedNukem in a single package, amongst various stability and renderer improvements. It is primarily developed by Christoph Oelckers and Rachael Alexanderson with inclusion of several other codebases, primarily those from Build and EDuke32.

The first private release was 0.3.0, released January 23, 2020, consisting of only source code. Following the public announcement of Raze, Oelckers released the first public pre-alpha, version 0.4.0, on February 4, 2020.

While Raze primary goal is on enhancing stability and unifying several Build titles into one package, several new features have been incorporated. Currently Raze includes the following features:

Polymost is used as the primary renderer, significantly rewritten and seperated from OpenGL, utilizing a new texture manager. Polymost is used in this capacity to generate polygons and sending them off to the backend, which is OpenGL 3.3 with the option to use OpenGL 4.5 features. This ensures that new renderer features can be added to the same backend, but where a different renderer other than Polymost can be used
GZDoom's post-processing effects framework is incorporated, allowing effects such as bloom and faking increased color ranges with dithering to be possible
A replaced and revamped file system, based on the WAD manager used in GZDoom
ZMusic from GZDoom is used as music system
The menu code from GZDoom is used as a generic system across all supported games
Games are in in their own modules and do not interact with eachother. Renderer, sound system and input are used universally across the titles
Controller support is included, using the existing ZDoom controller code
Multiplayer and networking however have a different implementation per game, and thus this was left as-is
OSD and configuration maintenance replaced with ZDoom's console and config code
Note: Raze is currently in Alpha, so there are aspects that are still in development, so just take that into account if you decide to use this port. If you see anything that needs fixing, report it accordingly.
Post edited February 09, 2020 by TheBigCore
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TheBigCore: https://zdoom.org/wiki/Raze#Supported_games

https://github.com/coelckers/Raze/releases

Raze is a source port of EDuke32 implementing several systems as found in the GZDoom source port. It combines EDuke32, PCExhumed, NBlood, and RedNukem in a single package, amongst various stability and renderer improvements. It is primarily developed by Christoph Oelckers and Rachael Alexanderson with inclusion of several other codebases, primarily those from Build and EDuke32.

The first private release was 0.3.0, released January 23, 2020, consisting of only source code. Following the public announcement of Raze, Oelckers released the first public pre-alpha, version 0.4.0, on February 4, 2020.
avatar
TheBigCore:

While Raze primary goal is on enhancing stability and unifying several Build titles into one package, several new features have been incorporated. Currently Raze includes the following features:

Polymost is used as the primary renderer, significantly rewritten and seperated from OpenGL, utilizing a new texture manager. Polymost is used in this capacity to generate polygons and sending them off to the backend, which is OpenGL 3.3 with the option to use OpenGL 4.5 features. This ensures that new renderer features can be added to the same backend, but where a different renderer other than Polymost can be used
GZDoom's post-processing effects framework is incorporated, allowing effects such as bloom and faking increased color ranges with dithering to be possible
A replaced and revamped file system, based on the WAD manager used in GZDoom
ZMusic from GZDoom is used as music system
The menu code from GZDoom is used as a generic system across all supported games
Games are in in their own modules and do not interact with eachother. Renderer, sound system and input are used universally across the titles
Controller support is included, using the existing ZDoom controller code
Multiplayer and networking however have a different implementation per game, and thus this was left as-is
OSD and configuration maintenance replaced with ZDoom's console and config code
avatar
TheBigCore: Note: Raze is currently in Alpha, so there are aspects that are still in development, so just take that into account if you decide to use this port. If you see anything that needs fixing, report it accordingly.
Thanks for the info, I just tested it and it's great, it makes Duke Nukem 3d super fluid and makes it even more beautiful in the sense that I have the impression that the game is less pixelated especially in the weapons (after all maybe on this point I can be wrong).

I've seen that also in the future the games Shadow Warrior and Powerslave/Exhumed will be supported, good news.

Good luck for the further development and thanks again for this great source port.
avatar
TheBigCore: https://zdoom.org/wiki/Raze#Supported_games

https://github.com/coelckers/Raze/releases

Note: Raze is currently in Alpha, so there are aspects that are still in development, so just take that into account if you decide to use this port. If you see anything that needs fixing, report it accordingly.
avatar
thedkm: Thanks for the info, I just tested it and it's great, it makes Duke Nukem 3d super fluid and makes it even more beautiful in the sense that I have the impression that the game is less pixelated especially in the weapons (after all maybe on this point I can be wrong).

I've seen that also in the future the games Shadow Warrior and Powerslave/Exhumed will be supported, good news.

Good luck for the further development and thanks again for this great source port.
All thanks should go to Graf Zahl of Eduke32, as well as the entire Eduke32 team, instead.
One question: is Raze compatible with Duke it out in D.C. and Duke Caribbean: Life's a Beach ?
Post edited March 02, 2020 by thedkm
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thedkm: One question: is Raze compatible with Duke it out in D.C. and Duke Caribbean: Life's a Beach ?
If you have Duke 3d: Megaton Edition, which is sold on Steam, then the answer is yes.

However:

https://forum.zdoom.org/viewtopic.php?f=342&t=67495

If you own the original CD Versions of DC and Caribbean, they are not yet supported. That is in the works regardless.
Post edited March 02, 2020 by TheBigCore
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thedkm: One question: is Raze compatible with Duke it out in D.C. and Duke Caribbean: Life's a Beach ?
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TheBigCore: If you have Duke 3d: Megaton Edition, which is sold on Steam, then the answer is yes.

However:

https://forum.zdoom.org/viewtopic.php?f=342&t=67495

If you own the original CD Versions of DC and Caribbean, they are not yet supported. That is in the works regardless.
Thank you for your answer.
[You can deleted it]
Post edited November 20, 2020 by thedkm
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TheBigCore: If you have Duke 3d: Megaton Edition, which is sold on Steam, then the answer is yes.

However:

https://forum.zdoom.org/viewtopic.php?f=342&t=67495

If you own the original CD Versions of DC and Caribbean, they are not yet supported. That is in the works regardless.
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thedkm: Thank you for your answer.
Also, the original CD Versions of DC and Caribbean are now supported by Raze after I raised the issue with Graf Zahl, the maintainer of Raze.
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thedkm: Thank you for your answer.
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TheBigCore: Also, the original CD Versions of DC and Caribbean are now supported by Raze after I raised the issue with Graf Zahl, the maintainer of Raze.
Great, thanks for your answer.