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lordhoff: Could you explain these psychedelic colors? It hasn't been much of a problem but on occasion, the instruments are covered in a rough reddish whatever. Is that what people are referring to? I'm using a mod (HASP, SP3) so I never asked about this. The title page for the mod is also splotchy green but that has been happening since I tried an add on mod to HASP (RNAS6) and didn't go away after I deleted it (doesn't matter anyway - don't need a title page once one knows a mod was successfully loaded).
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Wailwulf: Mainly we are talking about the menus. The first menu page is unreadable, but going to a different menu page and back fixes that. But upon finishing the campaign and getting the debrief, the entire debrief is garbled up with the psychedelic colors and therefore completely unreadable.

The problem has to do with what color palette is used, or how it is read, and there is something how newer computers have trouble with the older games in that respect. I know Diablo 1 and Starcraft 1 have that problem with the Win7 64bit systems, though in those cases, it is for the entire game.

The other nice thing is it removes another program from using resources, and when I get into a combat with 20 AI planes involved, I do notice the FPS hit at times. So anything to keep it moving is preferred. I have used this batch file to play IL2, which does seriously tax my system.
Well, since I use XP, I haven't seen that. Makes more sense to me now - been guessing all along at what you folks were talking about :)
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Wulfc: Well, that shows only 10 fps as well. But it looks & feels smooth! It might well explain the control problems in a dogfight, especially in padlock view when I'm disoriented anyway...


EDIT: This forum is weird - it won't let me follow my own post with another, I have to edit this one!

Well, I give up. I tried reinstalling the basic GOG download, I tried DDraw & Glide (using dgVoodoo), I tried all the different screen resolutions, all the graphic options.

Every single one gave me 10-12 fps, on both FRAPS and the built-in fps reader.

On the other hand, I've now played so many 'Fly Now' games, I've shot down a Salmson, a Fokker E.III, and a Caudron bomber... so maybe it was just me after all!
This is interesting - I too am getting 13-16 FPS according to Red Baron (regardless of Glide wrapper) and only 16-17 FPS if I turn all the graphics way down to the minimum levels. However, I likewise can't say the game feels jerky or stochastic, quite the opposite, it seems smooth. I have Set speed set to 100% and even if I remove Set Speed entirely, it doesn't seem to change. Again, the game seems fine and I wouldn't have really bothered except for reading this thread.

How many reported FPS should I be aiming for? Although, again I'm not sure if I believe the FPS count, since it seems fine.
Post edited December 13, 2010 by crazy_dave
For me, when FPS is 100 to 120+ the planes become to hard to handle and that is when they seem to start moving to fast.

When I started RB3D, I was lucky to get 25 FPS and it seemed fairly slow, though at times it would drop to 10-12 FPS and I did notice stutter then.

With my current machine I anywhere from 50 to 80 with the average being 60 FPS, and it is very smooth, no stutters nor any twitchy/overly-responsive controls.

I use FRAPs for my FPS, the reason being for my, using RB3D's FPS counter gives me a 10 FPS hit. For example, if I am flying, RB3D FPS counter says I am doing 50 FPS, but if I use FRAPs instead, it says I am getting 60 FPS in the same situation. Well, ne of them must be off, you say, but which one? Well niether are off, both are telling the truth. How is that?

Well, if I am using FRAPS and it is telling me 60 FPS, I then turn on RB3D's FPS counter (alt+f) and RB3D's and FRAPs will then both tell me I am getting 50 FPS. I turn off RB3D's counter and FRAPS jumps back to 60 FPS

For that, I feel FRAPs is best for figuring out one's true FPS in RB3D.
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Wailwulf: For me, when FPS is 100 to 120+ the planes become to hard to handle and that is when they seem to start moving to fast.

When I started RB3D, I was lucky to get 25 FPS and it seemed fairly slow, though at times it would drop to 10-12 FPS and I did notice stutter then.

With my current machine I anywhere from 50 to 80 with the average being 60 FPS, and it is very smooth, no stutters nor any twitchy/overly-responsive controls.

I use FRAPs for my FPS, the reason being for my, using RB3D's FPS counter gives me a 10 FPS hit. For example, if I am flying, RB3D FPS counter says I am doing 50 FPS, but if I use FRAPs instead, it says I am getting 60 FPS in the same situation. Well, ne of them must be off, you say, but which one? Well niether are off, both are telling the truth. How is that?

Well, if I am using FRAPS and it is telling me 60 FPS, I then turn on RB3D's FPS counter (alt+f) and RB3D's and FRAPs will then both tell me I am getting 50 FPS. I turn off RB3D's counter and FRAPS jumps back to 60 FPS

For that, I feel FRAPs is best for figuring out one's true FPS in RB3D.
Interesting so I am probably really getting around 23-28 FPS depending on my graphics settings then. I have a brand new computer (i7 dual-core laptop with nvidia 330M) but I am running Windows 7 in BootCamp (either that or I am running RB3D in WIne) - that might limit my access to drivers and the such. However, I downloaded new Direct X driver for 7 and didn't see much improvement, like 1 FPS.

While the game feels playable to me, maybe I should stay away from the more graphics intensive mods. I bought it mostly for SP, but I have started on a multiplayer version too. :)

EDIT: So for the FPS I think may be a difference between SP and MP. I just ran a solo flight for MP and it said I was getting around 60 FPS with the same settings that SP was saying I had 15-17. I will endeavor to test this out more to see if it is just a reporting difference or something real.
Post edited December 13, 2010 by crazy_dave
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crazy_dave: EDIT: So for the FPS I think may be a difference between SP and MP. I just ran a solo flight for MP and it said I was getting around 60 FPS with the same settings that SP was saying I had 15-17. I will endeavor to test this out more to see if it is just a reporting difference or something real.
Yes, you do get a bigger hit in SP, especially when a flight of enemy spawn with in range. In SP, the computer is flying all those airplanes and rendering the ones you can see whereas in MP the game is just rendering what you can see.
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crazy_dave: EDIT: So for the FPS I think may be a difference between SP and MP. I just ran a solo flight for MP and it said I was getting around 60 FPS with the same settings that SP was saying I had 15-17. I will endeavor to test this out more to see if it is just a reporting difference or something real.
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Wailwulf: Yes, you do get a bigger hit in SP, especially when a flight of enemy spawn with in range. In SP, the computer is flying all those airplanes and rendering the ones you can see whereas in MP the game is just rendering what you can see.
Makes sense, I didn't expect the hit to be that large. I had better make sure the game is playable with squads of enemy and friendly units in the air - I've just been doing the fly now setting so me + one enemies (or two at most if I don't shoot down the first guy fast enough).

EDIT: So I just did Oswald Boelke and I shoot down B.E.2s and the framerates (agreed by FRAPS) go down to 11-12 and I even I sort of notice it is no longer entirely smooth (though not as awful as I would've thought 12fps should be). I have the latest Direct X components installed for Windows 7 (though for my WINE version that isn't possible) and because I'm running Bootcamp I can't just download the latest Nvidia drivers - well I could, but unfortunately the ones I download don't recognize that I am in a widescreen laptop and they didn't seem to make much difference anyway so I removed them. Any thoughts?
Post edited December 13, 2010 by crazy_dave
Join the Dark Side and buy a PC?

Actually that might not help for I have met a few who had the same problem with Win7 PC's

Maybe check on some of the Apple forums
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Wailwulf: Join the Dark Side and buy a PC?

Actually that might not help for I have met a few who had the same problem with Win7 PC's

Maybe check on some of the Apple forums
I figured it out! It was SetSpeed after all. Somehow either through copying or the downloading of wrappers or something SetSpeed can be corrupted. For instance. I would open SetSpeed it would come up with an error msg but then come up anyway and tell me the program was running at 99%. However, it wouldn't let me change the number - got an error.

I just downloaded a new copy of RedBaron3D onto my Windows partition and the first thing I did was to set speed to 100%. When I ran it I got 90-100fps and the games was unplayable. Then I put the glidewrapper and now I am at 50-60fps with glide wrapper. So for me at least the problem is set speed! The program lied, it was not at 99% at all! This may be what happened to those other Windows 7 people. Somehow SetSpeed got corrupted and stopped working properly and made them think the game was playing at full when it really wasn't.

Multiplayer doesn't seem to be affected by setspeed hence the huge difference between mutliplayer and single player in fps.

EDIT: I think it is changing the folder name or copying the folder - either way I think SetSpeed.exe cannot find the program anymore. So one can download from GOG.com, but if you change the name or copy one should make sure one has the speed set right!
Post edited December 14, 2010 by crazy_dave