Posted October 18, 2010
Kept getting a "you're post is too long" message, so I couldn't complete the list in one thread. Kind of an irritating forum system, if I may say...
Part 1 is here.
Elements Spells Continued
Nihilatio Graviti
Lore: Magician/Magicienne
Attributes: WD/ST/ST
AP Cost: 10
Duration: One Turn
'Of all things heavy I'll be free:' Nullifies gravity
for a while in the area around the caster.
Solidirid Rainbow's Hue
Lore: Elf
Attributes: IN/AG/ST
AP Cost: 14
Duration: 10 Rounds
'Carry to my goal true.' Creates a magic rainbow bridge of up to 50 paces in length.
Healing Spells
Balm Of Roond
Lore: Elf
Attributes: CR/IN/CH
AP Cost: 7+
Duration: Permanent
'Heal this wound.' Turns astral points of the caster's into life points of the patient's.
Heal Animal
Lore: Witch/Warlock
Attributes: CR/IN/CH
AP Cost: Varies
Duration: Permanent
Works the same as balm, but only on animals.
Pure And Clear, Herbal Tea
Lore: Magician/Magicienne
Attributes: WD/WD/CH
AP Cost: Varies
Duration: Permanent
'Free From Poison Thou Shalt Be.' Removes poison from the targets system.
Rest The Body, Rest The Mind
Lore: Elf
Attributes: WD/CH/ST
AP Cost: Varies
Duration: One Sleep
'In healing sleep new strength you`ll find.' Enhances the regeneration attained during the following sleep period.
Witch's Spit
Lore: Witch/Warlock
Attributes: IN/CH/ST
AP Cost: Varies
Duration: Permanent
Used as a Balm, but with different results depending on whether it is used on poison, illness or wounds.
Illusion Spells
Camouflage
Lore: Witch/Warlock
Attributes: WD/CH/AG
AP Cost: 6
Duration: Short
The caster appears to any observer in some quite harmless guise, for example as a child or an old woman.
Chameleony Mimicry
Lore: Elf
Attributes: IN/CH/AG
AP Cost: 5
Duration: Combat End
'To my foe disguised I'll be.' This spell allows the caster to blend in with the surrounding area, becoming almost invisible, as long as he or she does not move.
Duplication Double Me
Lore: Magician/Magicienne
Attributes: WD/CH/AG
AP Cost: 8
Duration: Combat End
'Accursed the foeman's eye shall be.' The caster conjures up a ghostly double of himself (herself) which makes him or her much harder to hit in combat.
Witch's Knot
Lore: Witch/Warlock
Attributes: WD/IN/CH
AP Cost: 4
Duration: Combat End
This spell creates an illusory barrier that is impassable for any opponents.
Movement Spells
Acceleratus Speedy Steed
Lore: Elf
Attributes: WD/AG/ST
AP Cost: 7
Duration: 10 Rounds
'Fly away with lightning speed.' Doubles the caster's speed, improving his or her combat values.
Foramen Foraminor
Lore: Magician/Magicienne
Attributes: WD/WD/DX
AP Cost: Varies
Duration: One Use/Permanent
'Open up, lock and door.' Opens the lock on a chest or door.
Motoricus Motilitens
Lore: Magician/Magicienne
Attributes: WD/DX/ST
AP Cost: Varies
Duration: Special
'Lifeless item, get thee hence.' Allows the caster to move small items without touching them.
Transversalis Telporti
Lore: Magician/Magicienne
Attributes: WD/ST/ST
AP Cost: Varies
Duration: Immediate
'Get me where I want to be.' A teleport spell that can carry the caster to any place he or she knows. Difficult to learn.
Walk On Ice, Walk On Snow
Lore: Elf
Attributes: WD/AG/ST
AP Cost: Varies
Duration: Special
'Just as I walk on ground I know.' The Caster can move across any frozen surface as if it were solid ground.
Without A Trace, Without A Track
Lore: Elf
Attributes: IN/AG/ST
AP Cost: Varies
Duration: Special
'Be My Step On Sand.' Allows the caster to move without leaving any trace of his or her passing.
Transformation Spells
Arcano Psychostabilur
Lore: Magician/Magicienne
Attributes: CR/WD/CH
AP Cost: 7
Duration: One Hour
'That spell I shall resist.' Raises the spell targets magic resistance. Cannot be cast as self.
Eagle Wolf And Great White Shark
Lore: Elf
Attributes: CR/IN/AG
AP Cost: 7
Duration: One Hour
'Like an animal In the dark.' Allows the caster to take on an animal shape.
Fire's Bane
Lore: Witch/Warlock
Attributes: CR/CR/ST
AP Cost: 7
Duration: Level*Hours
Makes the caster a lot less susceptible to fire, dragon breath and the Ignifaxus spell.
Increase CR, WD etc
Lore: Varies
Attributes: WD/CH/<attribute>
AP Cost: 7
Duration: Two Hours
Increases the stated attribute value by a number of points. Cannot be cast at self.
Magic Armour
Lore: Elf
Attributes: IN/AG/ST
AP Cost: Equal to Armor Value Lowered
Duration: Five Minutes
Creates a magic armour of variable strength around the caster.
On Oceans Floor In Lake And Stream
Lore: Elf
Attributes: CR/WD/ST
AP Cost: Varies
Duration: Special
'Breathe the water as in a dream.' Allows breathing under water.
Paralyze Paralone
Lore: Magician/Magicienne
Attributes: IN/CH/ST
AP Cost: 13
Duration: Permanent
'Be still as stone.' Petrifies the spell's target for a long time.
Salother Mutother
Lore: Magician/Magicienne
Attributes: WD/IN/CH
AP Cost: (Magic Resistance of Target*3)*Astral Points used
Duration: Permanent
'Be another.' Turns the spell target permanently into a toadstool.
Visibili Vanitene
Lore: Elf
Attributes: WD/WD/AG
AP Cost: 5
Duration: Variable
'Magic turn me unseen.' Turns the entire team invisible allowing them to explore a dungeon without constant attack by various monsters.
Transmutation Spells
Abvenenum Bile And Rot
Lore: Elf
Attributes: WD/WD/DX
AP Cost: 5
Duration: Permanent
'Leave this food without a spot.' Purifies poisoned or spoiled food.
Aeolitus, Come And Veer
Lore: Elf
Attributes: WD/CH/ST
AP Cost: 5
Duration: Special
'Blow the dust and smoke from here.' Creates a small breeze.
Burn!
Lore: Magician/Magicienne
Attributes: CR/WD/ST
AP Cost: 1-20
Duration: One Use
Can be used to light flammables, for example, torches without benefit of a tinder box.
Calm The Storm And Still The Winds
Lore: Elf
Attributes: WD/CH/ST
AP Cost: Varies
Duration: Special
Creates a zone of calm around the caster, protecting him or her and any within that zone from being harmed by a gale.
Claudibus Clavistibor
Lore: Magician/Magicienne
Attributes: WD/DX/ST
AP Cost: Varies
Duration: One Hour
'Locked and bolted is my door.' Magically locks doors, chests etc. for a certain time.
Darkness
Lore: Druid/Druidess
Attributes: WD/WD/DX
AP Cost: 3
Duration: Level+3 Hours
Creates a magical darkness that is penetrable for no ones eyes but the casters on whom it is centered. In combat this spell reduces the attack chances of the caster's opponents unfortunately, it does the same for his or her companions.
Fiat Lux
Lore: Elf
Attributes: WD/WD/DX
AP Cost: 1
Duration: Level+3 Hours
This spell creates a magic source of light resting on the
casters hand and shining with the approximate brightness of a torch.
Freeze The Soft, Stop The Flow
Lore: Magician/Magicienne
Attributes: CR/WD/ST
AP Cost: 1-20
Duration: Special
Turns any fluids into Solid material.
Melt The Solid, Flow The Hard
Lore: Magician/Magicienne
Attributes: CR/WD/ST
AP Cost: 1-20
Duration: Special
Turns any lifeless materials soft and easy to shape.
Silentium Silentill
Lore: Elf
AttributWD/WD/CHes:
AP Cost: 5
Duration: One Turn
'All is still.' Suppresses all sound around the caster.
Hope everyone finds this useful!
Part 1 is here.
Elements Spells Continued
Nihilatio Graviti
Lore: Magician/Magicienne
Attributes: WD/ST/ST
AP Cost: 10
Duration: One Turn
'Of all things heavy I'll be free:' Nullifies gravity
for a while in the area around the caster.
Solidirid Rainbow's Hue
Lore: Elf
Attributes: IN/AG/ST
AP Cost: 14
Duration: 10 Rounds
'Carry to my goal true.' Creates a magic rainbow bridge of up to 50 paces in length.
Healing Spells
Balm Of Roond
Lore: Elf
Attributes: CR/IN/CH
AP Cost: 7+
Duration: Permanent
'Heal this wound.' Turns astral points of the caster's into life points of the patient's.
Heal Animal
Lore: Witch/Warlock
Attributes: CR/IN/CH
AP Cost: Varies
Duration: Permanent
Works the same as balm, but only on animals.
Pure And Clear, Herbal Tea
Lore: Magician/Magicienne
Attributes: WD/WD/CH
AP Cost: Varies
Duration: Permanent
'Free From Poison Thou Shalt Be.' Removes poison from the targets system.
Rest The Body, Rest The Mind
Lore: Elf
Attributes: WD/CH/ST
AP Cost: Varies
Duration: One Sleep
'In healing sleep new strength you`ll find.' Enhances the regeneration attained during the following sleep period.
Witch's Spit
Lore: Witch/Warlock
Attributes: IN/CH/ST
AP Cost: Varies
Duration: Permanent
Used as a Balm, but with different results depending on whether it is used on poison, illness or wounds.
Illusion Spells
Camouflage
Lore: Witch/Warlock
Attributes: WD/CH/AG
AP Cost: 6
Duration: Short
The caster appears to any observer in some quite harmless guise, for example as a child or an old woman.
Chameleony Mimicry
Lore: Elf
Attributes: IN/CH/AG
AP Cost: 5
Duration: Combat End
'To my foe disguised I'll be.' This spell allows the caster to blend in with the surrounding area, becoming almost invisible, as long as he or she does not move.
Duplication Double Me
Lore: Magician/Magicienne
Attributes: WD/CH/AG
AP Cost: 8
Duration: Combat End
'Accursed the foeman's eye shall be.' The caster conjures up a ghostly double of himself (herself) which makes him or her much harder to hit in combat.
Witch's Knot
Lore: Witch/Warlock
Attributes: WD/IN/CH
AP Cost: 4
Duration: Combat End
This spell creates an illusory barrier that is impassable for any opponents.
Movement Spells
Acceleratus Speedy Steed
Lore: Elf
Attributes: WD/AG/ST
AP Cost: 7
Duration: 10 Rounds
'Fly away with lightning speed.' Doubles the caster's speed, improving his or her combat values.
Foramen Foraminor
Lore: Magician/Magicienne
Attributes: WD/WD/DX
AP Cost: Varies
Duration: One Use/Permanent
'Open up, lock and door.' Opens the lock on a chest or door.
Motoricus Motilitens
Lore: Magician/Magicienne
Attributes: WD/DX/ST
AP Cost: Varies
Duration: Special
'Lifeless item, get thee hence.' Allows the caster to move small items without touching them.
Transversalis Telporti
Lore: Magician/Magicienne
Attributes: WD/ST/ST
AP Cost: Varies
Duration: Immediate
'Get me where I want to be.' A teleport spell that can carry the caster to any place he or she knows. Difficult to learn.
Walk On Ice, Walk On Snow
Lore: Elf
Attributes: WD/AG/ST
AP Cost: Varies
Duration: Special
'Just as I walk on ground I know.' The Caster can move across any frozen surface as if it were solid ground.
Without A Trace, Without A Track
Lore: Elf
Attributes: IN/AG/ST
AP Cost: Varies
Duration: Special
'Be My Step On Sand.' Allows the caster to move without leaving any trace of his or her passing.
Transformation Spells
Arcano Psychostabilur
Lore: Magician/Magicienne
Attributes: CR/WD/CH
AP Cost: 7
Duration: One Hour
'That spell I shall resist.' Raises the spell targets magic resistance. Cannot be cast as self.
Eagle Wolf And Great White Shark
Lore: Elf
Attributes: CR/IN/AG
AP Cost: 7
Duration: One Hour
'Like an animal In the dark.' Allows the caster to take on an animal shape.
Fire's Bane
Lore: Witch/Warlock
Attributes: CR/CR/ST
AP Cost: 7
Duration: Level*Hours
Makes the caster a lot less susceptible to fire, dragon breath and the Ignifaxus spell.
Increase CR, WD etc
Lore: Varies
Attributes: WD/CH/<attribute>
AP Cost: 7
Duration: Two Hours
Increases the stated attribute value by a number of points. Cannot be cast at self.
Magic Armour
Lore: Elf
Attributes: IN/AG/ST
AP Cost: Equal to Armor Value Lowered
Duration: Five Minutes
Creates a magic armour of variable strength around the caster.
On Oceans Floor In Lake And Stream
Lore: Elf
Attributes: CR/WD/ST
AP Cost: Varies
Duration: Special
'Breathe the water as in a dream.' Allows breathing under water.
Paralyze Paralone
Lore: Magician/Magicienne
Attributes: IN/CH/ST
AP Cost: 13
Duration: Permanent
'Be still as stone.' Petrifies the spell's target for a long time.
Salother Mutother
Lore: Magician/Magicienne
Attributes: WD/IN/CH
AP Cost: (Magic Resistance of Target*3)*Astral Points used
Duration: Permanent
'Be another.' Turns the spell target permanently into a toadstool.
Visibili Vanitene
Lore: Elf
Attributes: WD/WD/AG
AP Cost: 5
Duration: Variable
'Magic turn me unseen.' Turns the entire team invisible allowing them to explore a dungeon without constant attack by various monsters.
Transmutation Spells
Abvenenum Bile And Rot
Lore: Elf
Attributes: WD/WD/DX
AP Cost: 5
Duration: Permanent
'Leave this food without a spot.' Purifies poisoned or spoiled food.
Aeolitus, Come And Veer
Lore: Elf
Attributes: WD/CH/ST
AP Cost: 5
Duration: Special
'Blow the dust and smoke from here.' Creates a small breeze.
Burn!
Lore: Magician/Magicienne
Attributes: CR/WD/ST
AP Cost: 1-20
Duration: One Use
Can be used to light flammables, for example, torches without benefit of a tinder box.
Calm The Storm And Still The Winds
Lore: Elf
Attributes: WD/CH/ST
AP Cost: Varies
Duration: Special
Creates a zone of calm around the caster, protecting him or her and any within that zone from being harmed by a gale.
Claudibus Clavistibor
Lore: Magician/Magicienne
Attributes: WD/DX/ST
AP Cost: Varies
Duration: One Hour
'Locked and bolted is my door.' Magically locks doors, chests etc. for a certain time.
Darkness
Lore: Druid/Druidess
Attributes: WD/WD/DX
AP Cost: 3
Duration: Level+3 Hours
Creates a magical darkness that is penetrable for no ones eyes but the casters on whom it is centered. In combat this spell reduces the attack chances of the caster's opponents unfortunately, it does the same for his or her companions.
Fiat Lux
Lore: Elf
Attributes: WD/WD/DX
AP Cost: 1
Duration: Level+3 Hours
This spell creates a magic source of light resting on the
casters hand and shining with the approximate brightness of a torch.
Freeze The Soft, Stop The Flow
Lore: Magician/Magicienne
Attributes: CR/WD/ST
AP Cost: 1-20
Duration: Special
Turns any fluids into Solid material.
Melt The Solid, Flow The Hard
Lore: Magician/Magicienne
Attributes: CR/WD/ST
AP Cost: 1-20
Duration: Special
Turns any lifeless materials soft and easy to shape.
Silentium Silentill
Lore: Elf
AttributWD/WD/CHes:
AP Cost: 5
Duration: One Turn
'All is still.' Suppresses all sound around the caster.
Hope everyone finds this useful!
Post edited March 23, 2016 by gully_dwarf