Posted March 29, 2011
I've been playing with a few different scalers and since I couldn't get really satisfactory results using DOSBox' included scalers I tried something else: Recording a video and running it through a little PaintShopPro script applying a median filter (think of it as a kind of "majority vote" system where each pixel is determined by looking at a group of pixels and finding the one that's most common... mathematically that's a lot of bull, but it's roughly the net result). The result works pretty well to the point where I'd really love to play the game like that.
http://video2.tapper-ware.net.dest.at/rayman.webm
(The video should play in recent Firefox and Chrome versions, but since it requires a lot of processing power to decode, you might want to open it in a dedicated player like VLC instead... 1080p/60 is something you rarely find in the wild and it eats CPU-cycles for breakfast).
DOSBox supported games don't really look their best using the standard configuration. By changing the configuration it's possible to get better quality, but from what I can tell nothing even remotely as good as this...
Question: A lot of GOG games would benefit tremendously from better scalers, so is this something that GOG could either work on directly or through a "bug bounty"?
http://video2.tapper-ware.net.dest.at/rayman.webm
(The video should play in recent Firefox and Chrome versions, but since it requires a lot of processing power to decode, you might want to open it in a dedicated player like VLC instead... 1080p/60 is something you rarely find in the wild and it eats CPU-cycles for breakfast).
DOSBox supported games don't really look their best using the standard configuration. By changing the configuration it's possible to get better quality, but from what I can tell nothing even remotely as good as this...
Question: A lot of GOG games would benefit tremendously from better scalers, so is this something that GOG could either work on directly or through a "bug bounty"?