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Yo fellow gog pplz im curious is it better to stick with tha 1 weapon or do people find this game easier with the weapons that stay equiped such as the machine gun that follows tha bad guyz
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kaka123: Yo fellow gog pplz im curious is it better to stick with tha 1 weapon or do people find this game easier with the weapons that stay equiped such as the machine gun that follows tha bad guyz

Personally I find it better to switch between weapons, though when you first get it, using the auto tracking gun exclusively is very helpful early. However as you go further into the game or play harder difficulty settings you're going to want a stronger weapon, especially for the bosses. You will be there forever trying to take out a boss with that auto tracking gun alone, especially on the harder settings. I tend to use the twin laser cannons as much as possible because it's very strong, and alternate between that and the auto track guns when necessary.
I tend to go for switching between two weapons, twin lasers and the auto-tracking laser. The auto-tracking laser is great for Bravo and much of Tango sector, where it can one-shot most targets, but it gets overwhelmed when there are multiple enemies that require multiple shots to kill. That's where the destructive power of the twin laser shines (and for taking out ground targets), and through most of the Outer Regions I often end up using the twin laser almost exclusively (just occasional switching over to the auto-tracking laser for waves of weak enemies or to deal a bit of extra damage to flying bosses when avoiding their line of fire).
I keep the atg, pulse, and twin laser. the tracking laser is optional.
The atg shoots ground, so it's a basic requirement, but becomes somewhat obsolete in later levels. You can still use it on ground bosses.
beginner's tip: the first 2 missiles shoot slow enough that you can use both simultaneously, by weapon cycling.
really? i neva knew that or maybe i wuz too much into the game to try thankls for tha tips guyz
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Entropy: I keep the atg, pulse, and twin laser. the tracking laser is optional.
The atg shoots ground, so it's a basic requirement, but becomes somewhat obsolete in later levels. You can still use it on ground bosses.
beginner's tip: the first 2 missiles shoot slow enough that you can use both simultaneously, by weapon cycling.
Get all of the always equipped weapons. The plasma cannon and micro missiles, in addition to the default machine guns. Any damage you can inflict on the enemy is a *good* thing. The ones that hit air and ground targets will open special item bunkers just fine at any point in the game, even on second and later passes through. Just line up and fire away. (Plasma cannon only hits air targets.)
The auto track gun can engage multiple targets simultaneously, ground and air. For about the first half to two thirds of the first pass through the game, it's most excellent. Its problem in later waves is it spreads a little damage too far, leading to live enemies getting past you. Nearly useless on the second run through.
The Deathray will serve you well all through the first pass through of the game. May get a bit difficult on the last two or three bosses.
The laser turret can only engage a single target at once, but most enemies are one shot kills when you can first afford it (normal play, not cheating). Gets a bit less effective near the end of the first pass through the game and really loses steam partway through the second pass. BIG disadvantage is it's an air attack weapon only. It'll plink away at the flying bosses but totally useless VS ground bosses.
Dumbfire missiles spread their tiny carnage all over ground targets. Un-aimed, un-guided, they're like a 2.75 inch rocket pod with unlimited ammunition. They do pretty well at random ground target damage when you're not swarmed by flying enemies all the way through the first pass through. IIRC they may also hit air targets too.
Of course the Twin Lasers = The Best because they're the most powerful, and most expensive, weapon in the game. You WILL need this to survive the second pass through the game.
I play on Elite, starting with Bravo Sector, and find that the optimal upgrade path goes roughly like this:
Bravo Sector:
-Air to Air Missiles (a pickup, sell for Auto-Tracking Minigun)
-Air to Ground Missiles (a pickup, probably sell for Auto-Tracking Minigun)
-Auto-Tracking Minigun
-Mini-Missiles
-Plasma Cannon
-Dumbfire Missiles (a pickup, sell immediately since you should have the Minigun already)
The strategy in Bravo Sector is to get the Auto-Tracking Minigun ASAP, at least for an optimal run. It's just that powerful (and profitable). In fact, I rather dislike it because of how it overshadows all other pre-laser weapons. The Air-to-Ground Missiles can serve a niche role, but that's about it.
Tango Sector:
-Laser Turret (selling Auto-Tracking Minigun)
-Deathray
The Auto-Tracking Minigun quickly becomes too weak for Tango Sector, but the Laser Turret is almost as good in Tango as the Minigun was in Bravo. Sell off additional weapon pickups in order to save for a Deathray. If you've done really well, it might even be feasible to skip the Deathray and go straight for the Twin Laser - which you'll need in the Outer Reaches, as enemies get too durable for the Laser Turret to handle.
Outer Reaches:
-Twinlaser (selling Deathray and/or Laser Turret)
It's all about raw firepower when you get this far. The turrets just don't have the oomph to rack up regular kills, and most of the bosses are ground targets unreachable by the Laser Turret. If you accumulate enough cash, you could even abuse weapon switching to run a Twinlaser/Deathray combo for maximum killing power.
Remember that, in all three sectors, you only want to buy the absolute minimum amount of energy and phase shields you can get away with. Weapons are what give you return on your investment. Buying a bunch of shields before you absolutely need them is a big loss in the long run.
Note, however, that just because this is the optimal path doesn't necessarily make it the most fun. Experimenting with funky builds (rush to Dumbfires!) can be a big part of the fun.
Post edited August 25, 2010 by Corbeau
This is the upgrade path I usually take (also playing on elite):
1) First save up for the "always-equipped" weapons: the plasma cannon and micro missiles.
2) Then save up for the auto-tracking minigun. At this point you've probably already picked up the air-to-ground missiles (the green ones) for free (in Bravo sector wave 3).
Switching back and forth between the minigun and the air-to-ground missiles then works very effectively: As soon as a ground target pops up, quickly switch to the air-to-ground missles, fire one pair of missiles at that target and immediately switch back to the minigun so you can concentrate on the enemy ships again. (You can immediately switch back because you can take down most ground targets in Bravo sector with just one pair of those green missiles..)
3) Once you feel the minigun doesn't cut it anymore for you, get the laser turret instead. (You should still keep the air-to-ground missiles though, since the laser turret won't work on ground targets.)
4) Near the end of the Tango sector, you should already be able to afford the twin laser. You may have to sell some stuff to be able to buy it, but that doesn't matter much because you won't really need any other weapons once you have that twin laser.