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Hello, I know the R6 Legacy edition isn't on GOG but I was hoping someone would be able to help with with an issue I am having. Overall, the game runs great but it keeps crashing back to the desktop during the switch from in-game to the menu. This happens for both single player and multiplayer where after a couple of successful loads, I get kicked out to the desktop. I am currently running this on Windows 11 Education, Ryzen 3900X, geforce 3070 with 32gb ram.

I looked over the Rommel file and I noticed these two errors, if anybody has any idea what I can do. please let me know! Thanks

Error #1

Direct3DRendererGuts::CreateBuffers() failed during Direct3DRendererGuts::CreateBuffers() - Cannot create primary surface
in file C:\Develop\common\New Renderer\Direct3D\Direct3DRendererGuts.cpp at line 548
Renderer::CreateEnvironment() failed during Direct3DRendererGuts::CreateBuffers() in file C:\Develop\common\New Renderer\Direct3D\Direct3DRendererGuts.cpp at line 692
Error = "DDERR_INVALIDPIXELFORMAT"
DISPLAY::Reset: We are sorry, but we are unable to initialize the renderer at 1920x1080x16
Renderer::CreateEnvironment() failed during Could not create DirectDraw in Direct3DRendererGuts::CreateDirectDraw() in file C:\Develop\common\New Renderer\Direct3D\Direct3DRendererGuts.cpp at line 328
Error = "Unrecognized error value."
DISPLAY::Reset: We are sorry, but we are unable to initialize the renderer at 640x480x16 either

Error #2

Renderer::CreateEnvironment() failed during Could not create DirectDraw in Direct3DRendererGuts::CreateDirectDraw() in file C:\Develop\common\New Renderer\Direct3D\Direct3DRendererGuts.cpp at line 328
Error = "Unrecognized error value."
DISPLAY::Reset: We are sorry, but we are unable to initialize the renderer at 1920x1080x16
Renderer::CreateEnvironment() failed during Could not create DirectDraw in Direct3DRendererGuts::CreateDirectDraw() in file C:\Develop\common\New Renderer\Direct3D\Direct3DRendererGuts.cpp at line 328
Error = "Unrecognized error value."
DISPLAY::Reset: We are sorry, but we are unable to initialize the renderer at 640x480x16 either
Post edited April 03, 2023 by AgentMCGamer