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This has to be a bug, right?

I'm playing through the tutorials and on the hostage rescue 1 tutorial I always get instakilled by the first enemy that sees me, in less than a second

It happens so fast that a lot of times I can't even begin to control my other teammates before they also perish, it usually goes like this:

1.- I go very slowly (As in no running) and peeking corners

2.- In one corner there's an enemy that immediately kills me

3.- If my squad is with me, they run to where I am because they heard a shot and they get killed in an instant too, I get literally no time to react or to play as another squad member because they all die in less than a second

There's even a time where starting that tutorial I pick the lock and before the door fully opens my squad gets instakilled, that's no fun

Playing through the campaign is even worse because a lot of times I don't even get killed by peeking corners, I get killed because an AI enemy happened to be behind me (and again, I have literally 0 time to react)

I thought it was an FPS issue (my PC is quite modern and powerful), but even capping my FPS to 30 the issue is still there

Is that intentional? Am I missing something? I know there's flashbangs but if I can't even know if there's an enemy behind me before gettung instakilled, how would that be useful?
Post edited April 04, 2024 by AxlSt00pid
avatar
AxlSt00pid: This has to be a bug, right?

I'm playing through the tutorials and on the hostage rescue 1 tutorial I always get instakilled by the first enemy that sees me, in less than a second

It happens so fast that a lot of times I can't even begin to control my other teammates before they also perish, it usually goes like this:

1.- I go very slowly (As in no running) and peeking corners

2.- In one corner there's an enemy that immediately kills me

3.- If my squad is with me, they run to where I am because they heard a shot and they get killed in an instant too, I get literally no time to react or to play as another squad member because they all die in less than a second

There's even a time where starting that tutorial I pick the lock and before the door fully opens my squad gets instakilled, that's no fun

Playing through the campaign is even worse because a lot of times I don't even get killed by peeking corners, I get killed because an AI enemy happened to be behind me (and again, I have literally 0 time to react)

I thought it was an FPS issue (my PC is quite modern and powerful), but even capping my FPS to 30 the issue is still there

Is that intentional? Am I missing something? I know there's flashbangs but if I can't even know if there's an enemy behind me before gettung instakilled, how would that be useful?
I find using the Heartbeat sensor helps, select it (or set your Team ROE To recon if I remember and anyone in your team with it equipped will use it) and bring up the map screen and you can see enemies on the map.

That said, AI in 1998 wasn't smart so the developers (Honestly an issue with most of the old Clancy games) just made them A: attack fast and B: Usually aim for the head which armor doesn't protect against.

There's a reason the in-game auto-aim defaults to on, so I leave it on and make heavy use of the heart beat sensor to see where bad guys are,