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Now that I think about it, that's another cool thing about Heroine's Quest: you can learn alchemy and create your own healing potions. You could never do that in any QFG game. It's so cool to be able to do that in Heroine's Quest, even if it is difficult to get the exact color right.
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cbingham: The hero's name is "Ego?" I did not know that
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Zachski: It's more of a development term for the player character, kinda like how "Chara" is in some games (like Undertale). However, there are two points in the series where this gets acknowledged for a joke.

1. Throwing mud (e.g. Fooler's Earth) at Ad Avis while playing as the Thief results in a Princess Bride joke with the hero's textbox calling him "Ego Montoya"

2. The Awful Waffle Walker's entire existence. A tired staff member requested an animation cycle for "Ego Walking", but typed one too many g's and ended up with "Eggo Walking". And thus QFG3's most infamous joke was born.
How do you make it to the end of the game still holding the fooler's earth? Don't you have to use it to defeat the air elemental?
Post edited February 01, 2017 by cbingham
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cbingham: Now that I think about it, that's another cool thing about Heroine's Quest: you can learn alchemy and create your own healing potions. You could never do that in any QFG game. It's so cool to be able to do that in Heroine's Quest, even if it is difficult to get the exact color right.
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Zachski: It's more of a development term for the player character, kinda like how "Chara" is in some games (like Undertale). However, there are two points in the series where this gets acknowledged for a joke.

1. Throwing mud (e.g. Fooler's Earth) at Ad Avis while playing as the Thief results in a Princess Bride joke with the hero's textbox calling him "Ego Montoya"

2. The Awful Waffle Walker's entire existence. A tired staff member requested an animation cycle for "Ego Walking", but typed one too many g's and ended up with "Eggo Walking". And thus QFG3's most infamous joke was born.
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cbingham: How do you make it to the end of the game still holding the fooler's earth? Don't you have to use it to defeat the air elemental?
You'll still have some Fooler's Earth after the Air Elemental. I don't even know if it's possible to use it all.

It can also be any pot of dirt, if you can somehow get another one.
QFG1 - Hardest class for casual play, but I believe the one with the most options. Hard to level up their skills effectively, though. Also, the hardest to speedrun... ::shivers::
QFG2 - Fun and much more consistent.
QFG3 - I hope you like RNG, because you'll be married to it multiple times in the Wizard route.
QFG4 - I love the route, because you get to see the faeries. It can be frustrating at the end if you are trying to find them, though. You need EVERY extra spell (Hide, Resist, Frostbite, Glide, Aura) to trigger the final faerie scenes to learn the Ritual of Release. :/ That part wasn't explained well.
QFG5 - Fun fun fun. Also, you can kill the final dragon in seconds, because Frostbite is totally broken.
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Zachski: You'll still have some Fooler's Earth after the Air Elemental. I don't even know if it's possible to use it all.
It is. I forget how many handfuls of dirt are in a pot (it's been a LONG time since I had that much trouble with the air elemental), but it is a finite number.
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Zachski: You'll still have some Fooler's Earth after the Air Elemental. I don't even know if it's possible to use it all.
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Paviel: It is. I forget how many handfuls of dirt are in a pot (it's been a LONG time since I had that much trouble with the air elemental), but it is a finite number.
ahhh, fair enough. I usually never use more than one piece of earth since you can climb your magic rope or levitate and wait for the air elemental to fly under you to drop some earth in.