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From what I understand, Luck affects everything you do in a small way.

-600 Luck probably doesn't mean much, tbh.

I've played around with that glitch years ago. I remember that when having something like... 200 strength, you'd kill enemies in one hit, 200 vitality your HP would glitch out visually, and I don't remember much beyond that.

I'll test your question about the health right now, actually.

Okay, what happens is, the next time you take an action (like picking rocks up), you get a "Death from Overwork" death message.

Which is impressive as the only other way I know how to achieve this is to climb Magic Mountain with low health and no stamina.
Post edited August 30, 2016 by Zachski
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Zachski: From what I understand, Luck affects everything you do in a small way.
In almost every game that says this, it basically does nothing.
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Zachski: From what I understand, Luck affects everything you do in a small way.
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GeistSR: In almost every game that says this, it basically does nothing.
It also depends on the game in the series.

In the first game, in particular, I've noticed it affecting encounter rates for monsters.

The Quest for Glory Omnipedia entry for the skill lists a few others, also:
- Success rate of various Thief skills (once certain skills are high enough, Luck isn't necessary anymore)
- Slightly effects the price ceilings while haggling (QFG2 & 3)
- Slightly effects the accuracy of throws at the Wheel of Fortune
- Effects the chance that you will win a bet placed on a match you do not watch

It does mention that there could be others, as well.
I wonder if it also influences how much money enemies drop?
It's not just QfG, Elder Scrolls used to do the same thing. Low luck has no perceptible effect, and high luck doesn't matter when your other attributes are already high, plus they grow more quickly than luck can.
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Zachski: I'll test your question about the health right now, actually.

Okay, what happens is, the next time you take an action (like picking rocks up), you get a "Death from Overwork" death message.

Which is impressive as the only other way I know how to achieve this is to climb Magic Mountain with low health and no stamina.
Thanks for the testing.

I am wondering: Is it possible to get into a fight with zero health? If so, is it possible to win said fight (or do you die right away before you even take damage)?
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dtgreene: I am wondering: Is it possible to get into a fight with zero health? If so, is it possible to win said fight (or do you die right away before you even take damage)?
In QfG2 you could get into battle with 0 stamina, but if you fight a ghoul (that drains stamina instead of health) you will lose the fight immediately. Not sure if the same holds true with health, but I'd guess that if you somehow enter a battle with 0 or less health, you'll automatically lose it.
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dtgreene: Thanks for the testing.

I am wondering: Is it possible to get into a fight with zero health? If so, is it possible to win said fight (or do you die right away before you even take damage)?
There is a glitch in QFG1VGA that I've trigger quite a few times. In the Kobold's Cave, if you're moving towards the chest and casting Open at the same time, your character keeps moving into the range of the explosion but won't die from it even at zero or even negative health. If does make your walking rather... strange. It pretty much just skips a ton of the character movement animations, and makes you look like you are ice-skating everywhere.

But yes, if you get into a fight, you die instantly.
Post edited September 10, 2016 by mrprmiller
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GeistSR: It's not just QfG, Elder Scrolls used to do the same thing. Low luck has no perceptible effect, and high luck doesn't matter when your other attributes are already high, plus they grow more quickly than luck can.
Actually, in Morrowind it helps you avoid spells and hits (besides other things), so it's an important effect some people might want to have.

[url=http://en.uesp.net/wiki/Morrowind:Luck]http://en.uesp.net/wiki/Morrowind:Luck[/url]

[url=http://en.uesp.net/wiki/Oblivion:Luck]http://en.uesp.net/wiki/Oblivion:Luck[/url]
It takes a preposterous amount to really do anything, as evidenced by a gimmick character you can encounter.

[url=http://en.uesp.net/wiki/Tribunal:The_Natural]http://en.uesp.net/wiki/Tribunal:The_Natural[/url]

A character who is nonetheless rendered impotent if you simply boost your agility by a modest degree.