jrickel96: Right now I'm just trying to get in to give him the dinosaur horn. I have to keep dropping it and try to figure out what I've missed to trigger it and let the game allow me to go in and give it to him. I can get in there with the horn, but it won't let me give it to him.
Already spoken to Kreesha about dispelling her. Laibon has already tossed me out and told me to get a horn if I want to marry the Leopardwomen.
billyhtchcoc: Have you actually dispelled the enchantment? I wasn't able to take Initiation until after I'd dispelled the glamour and knew about it.
If you've done that, I assume that you've also practiced on both the bridge and the spear area with Uhura, correct?
I'm learning that this hut is the *worst* for story progression stoppage.
Yeah, I had done all that. I recall what a pain visiting the Laibon's hut when trying to accomplish things was 20 years ago when I first played QFG3 after I got it for Christmas.
The problem was the dialogue. After the Laibon tells you about the bride price and bringing him the dinosaur horn he will kick you out. If you run and get a horn after that, you won't be able to go back in because there's a segment where you can only ask about leopardmen and marriage. During this questioning, you can only greet. There is no option to say goodbye.
If you don't have the horn, these two dialogues will rotate but you will never be able to get in and give him the horn if your next dialogue with him would be concerning marriage and leopardmen. You have to have the conversation and not return until you get the horn.
It seems like a programming flaw from an age gone by. I at least have the wits to figure it out now. The Laibon hut problem used to frustrate me when I was a teenager.
But QFG3 is definitely finicky on its timing issues. It used to be such a problem on faster computers before DOSBox as well due to timing issues with the processor (though the worst was always SQ4).
Now onto QFG4 once more. That's long been my favorite.