It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
I've never tried to figure out the rules for this event, and the results of your choices, just treating it as a fun bit of flavor. But on my most recent playthrough, as a Paladin that started as a pure fighter, I was surprised to discover that it taught me magic! While I didn't learn any spells, it increased my magic from 0 to 5, giving me mana as well.

I had a save from just before the event, so I did it again with the same choices, taking before/after screenshots of my character sheet. As you can see, I gained 3 int, paladin, and honor points, plus 5 magic.

I then went searching for an analysis of what all of the options do, but couldn't find one anywhere. Does anyone know what they all do? Can they teach you other new skills as well?

FWIW, my choices were:
Sword -- Ask the pharaoh his reasons for war and try to convince him of peace
Ring -- Refuse the treasure, but offer to let the dragon live if it never kills again
Ring -- Take the silver ring
Attachments:
Post edited November 03, 2012 by benkc
This question / problem has been solved by JMichimage
After a bit more pondering, I reloaded the earlier save, and went and got some paladin points another way. It turns out that it was getting paladin points (specifically, enough to heal) that gave me 5 magic. I double-checked, and Heal doesn't use mana, only vitality.

Is this normal behavior? Has the game always done this? What's the point?
avatar
benkc: Is this normal behavior? Has the game always done this? What's the point?
A Paladin has some spells, which are put in the "Spells" interface menu. A character without magic doesn't have access to "Spells". To solve that problem, in QfG3 and QfG4, a Paladin is required to have magic to be able to use his abilities. Silly, but that's how it always was, and usually a pain when you have to fight Wraiths in QfG4, since your magic skill is quite often too low.
Weird. Thanks!
There are essentially four possible judgments, depending on your choices:

You're in tune with yourself (successful judgment).
You're in tune with yourself, and defined yourself by what you did not choose rather than by what you did choose (successful judgment).
You're in conflict with yourself (benignly unsuccessful).
You're a putz (failed completely).

The last occurs if you choose obviously nonsensical or downright rotten responses. The second one occurs if you receive and respond to several questions that involve choosing one of several things and decline to take any of those options. (IE: which candle, which fate).
To be in tune with yourself, all you need to do is choose at least one item that matches your class. For fighters and paladins, this is the sword; for wizards, it's the pentacle; for thieves, it's the key.

Also, the possible answers are arranged according to personality as well. Each question has five answers, of which the first is the most straightforward and conscientious, the second is the most considerate and compassionate, the third is the most devious and cunning (but still good), the fourth is the most intelligent and wise, and the fifth is outright villainous.

I think, hypothetically, a paladin could be in tune with himself (selecting the sword at least once), choose the devious and cunning answers, and still be judged worthy. I wouldn't know; I've only done it as a wizard, and been judged worthy regardless of outcome (as long as I didn't select a villainous answer).

About the "What you did not do" judgments: Those occur if you select three answers from three different categories: for example, if you choose the straightforward answer to the first question, the compassionate answer to the second question, and the devious answer to the third question. This would show that you are not intelligent and wise... but you're still judged worthy. Even lack of compassion can be a good thing, as it shows that you are not swayed by emotions.

So there are basically two parts of the judgment: whether you are in tune with yourself or not, and which personality you most fit: Straightforward, Compassionate, Devious, Intelligent, Not straightforward, Not compassionate, Not devious, or Not intelligent. I don't think that any of those personalities gives more points based on class, though I don't know for sure.
Post edited November 09, 2012 by Paviel
avatar
Paviel: To be in tune with yourself, all you need to do is choose at least one item that matches your class. For fighters and paladins, this is the sword; for wizards, it's the pentacle; for thieves, it's the key.

Also, the possible answers are arranged according to personality as well. Each question has five answers, of which the first is the most straightforward and conscientious, the second is the most considerate and compassionate, the third is the most devious and cunning (but still good), the fourth is the most intelligent and wise, and the fifth is outright villainous.

I think, hypothetically, a paladin could be in tune with himself (selecting the sword at least once), choose the devious and cunning answers, and still be judged worthy. I wouldn't know; I've only done it as a wizard, and been judged worthy regardless of outcome (as long as I didn't select a villainous answer).

About the "What you did not do" judgments: Those occur if you select three answers from three different categories: for example, if you choose the straightforward answer to the first question, the compassionate answer to the second question, and the devious answer to the third question. This would show that you are not intelligent and wise... but you're still judged worthy. Even lack of compassion can be a good thing, as it shows that you are not swayed by emotions.

So there are basically two parts of the judgment: whether you are in tune with yourself or not, and which personality you most fit: Straightforward, Compassionate, Devious, Intelligent, Not straightforward, Not compassionate, Not devious, or Not intelligent. I don't think that any of those personalities gives more points based on class, though I don't know for sure.
For Paladins, the Heart or the Ankh serve as class choices. You don't need to even touch a sword option as long you choose Heart or Ankh as first choice, or Ankh as third choice. It will still give a normal successful judgment. It has always been that way.

Regarding the topic :

The 5 Magic stat is an unfortunate programming workaround (apparently) to give the Paladin healing in QFG3 without having to create a new "Stamina based spells" interface just for the Paladin. I think that even creating a Paladin on import in QFG4 will eventually yield you that 5 Magic stat once your Honor is high enough to get healing. It is unfortunate because even 1 point of Magic registers you in many cases in the following games as a Wizard, which plainly sucks. The worst cases I can think of is Magda giving you the Aura spell instead of the amulet, performing the Ritual of Release on the Staff when you don't know the spell in QFG4, and certain characters calling you a Wizard in QFG5.
I stand corrected.

And the Infinite sign is also a class choice for Wizards.

I've heard that if your Magic stat is low enough when you export from QFG4, you'll get no Magic stat at all in QFG5. I know that the absolute minimum skill level in QFG5 is 100, so I assume that if you don't practice your spells, in QFG3 or 4, you should lose your Magic stat when you import the character into QFG5.
Post edited November 13, 2012 by Paviel