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Paczyk: Hi guys,

Unfortunately due to complicated legal issues we needed to remove the ogg music from the game. Instead we've added disk images into the build so that the DosBox version stays intact (as DosBox can mount CD images by itself). As for the Windows version, if you happen to have the game's CD you can just insert it and play the game with music.

I'm terribly sorry for the inconvenience, but the world of legal agreements written 20 years ago can be ... a complicated one.

Anyway, hope you enjoy the game!
I don't think you should remove the constant from the game for those who already bought it. You are altering the version they downloaded.
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dwyloc: ...
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tfishell: This is for the Windows version? I'm cautious about wanting to buy this, to encourage GOG to solve this legal issue and "earn" a whopping $10 from me ;), but maybe this is worth it.
Yes that's with the quakegl windows version.

The DOSBOX version which is cross platform all ready has the music working.

quakespasm is also cross platform http://quakespasm.sourceforge.net/download.htm and works with the music ripped from the dos versions included CD Images.
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CrazyDiscoBall: It would have been nice to warn people about this problem relating to the music in the game's description in the store page, sort of how Steam issues a notice when certain products will not work on 32-bit systems. I am a little bit disappointed with my purchase of this title because of this issue.
The music is still included unlike with the steam version, you just need to jump through some hoops to enable it with the old quakegl.exe as a result of legal issues.

GOG are apparently not allowed to include the music files in ogg non CD audio format.

I am not sure if they could legally include a script and oggvorbis encoder program as a separate optional download, that would mount the cd images and then rip the music to the right format and save the files into the required music folder.
Post edited August 27, 2015 by dwyloc

Post edited October 22, 2018 by Fairfox
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dwyloc: OK it look like gog have renamed winmm.dll to _winmm.dll

So if you want to re-enable playing back the music from .ogg files it would seem that you need to do the following.
Thank you so much for this! Worked for me. How can I add the expansion music as well? they are named just like the main campaign music e.g. track02, track03... So how should I rename them to get it working as well?
Post edited August 27, 2015 by _F_o_x_
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dwyloc: OK it look like gog have renamed winmm.dll to _winmm.dll

So if you want to re-enable playing back the music from .ogg files it would seem that you need to do the following.

1. Mount the CDIMAGE game.gog with daemon tools or cd emulation software of choice.
2. rip tracks2 - track11 with CDEx (or other ripping software of choice) as ogg the "music" folder inside your gog quake folder as Track02.ogg - Track11.ogg
3. rename _winmm.dll to winmm.dll
4. run qlquake as normal from the icon and enjoy the music.

A little further tweaking will be and ripping the music from the expansion images will be required to get them playing the correct music but that should not be to hard.

The same ogg music files also work with quakespasm and it will automatically play the right music if you follow the instructions in Quakespasm-Music.txt

Its good to finally have a legal way to purchase Quake with the expansions and get all the music :-)

If people are still stuck I am sure if would not be that hard to create a .bat file that automatically rips the music from the iso images and saves it in the right place, now we know the required steps to make things work. But I don't have time to look at that at the moment.
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Fairfox: I'm an eeeejit. I was going to post that I essentially already tried this (albeit using the Outlaws version of the dll; I didn't realise it was included but renamed for Quake!) and that it didn't work x 2, and then... I noticed my files were renamed wrongly. 002.ogg instead of 02, for example. Renamed and works.

Sigh-sigh.

Still.. if the music goes into the, erm... 'MUSIC' folder instead of id1, rogue, etc, then how are we meant to get the correct music working for each mission pack? After all, there can be only one 02.ogg, for example, thus whichever one used will play regardless of the game or pack. I'm guessing that's why even the original installer had issues with incorrect music for the packs; GOG themselves didn't/couldn't fix it.
Using the named folders as you describe above works with quakespasm as I said.

I think to get the the old glquake to use the right music would would need to do the following:

1. create 3 different music folders one for the base game and one for each of the expansions, the rip the music into the different folders

2. either rename the music folder you want each time to music manually before running quake or create a bat file do the renames and run quake after doing the renaming the correct music folder so it plays the correct music.

Personally I think I am just going to use quakesasm as it seems like the easiest way to get the correct music and hardware 3D.

to run base quake and start the demos run quakespasm.exe -fitz
to run Scourge of Armagon with demos run quakespasm.exe -fitz -game hipnotic
to run Dissolution of Eternity with demos run -fitz -game rogue
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Paczyk: Hi guys,

Unfortunately due to complicated legal issues we needed to remove the ogg music from the game. Instead we've added disk images into the build so that the DosBox version stays intact (as DosBox can mount CD images by itself). As for the Windows version, if you happen to have the game's CD you can just insert it and play the game with music.

I'm terribly sorry for the inconvenience, but the world of legal agreements written 20 years ago can be ... a complicated one.

Anyway, hope you enjoy the game!
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Magmarock: I don't think you should remove the constant from the game for those who already bought it. You are altering the version they downloaded.
It's the reason I bought it since I don't want to screw around with things to get it to work. It's the same reason I'm gonna try to get a refund. >_<
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Fairfox: I'm an eeeejit. I was going to post that I essentially already tried this (albeit using the Outlaws version of the dll; I didn't realise it was included but renamed for Quake!) and that it didn't work x 2, and then... I noticed my files were renamed wrongly. 002.ogg instead of 02, for example. Renamed and works.

Sigh-sigh.

Still.. if the music goes into the, erm... 'MUSIC' folder instead of id1, rogue, etc, then how are we meant to get the correct music working for each mission pack? After all, there can be only one 02.ogg, for example, thus whichever one used will play regardless of the game or pack. I'm guessing that's why even the original installer had issues with incorrect music for the packs; GOG themselves didn't/couldn't fix it.
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dwyloc: Using the named folders as you describe above works with quakespasm as I said.

I think to get the the old glquake to use the right music would would need to do the following:

1. create 3 different music folders one for the base game and one for each of the expansions, the rip the music into the different folders

2. either rename the music folder you want each time to music manually before running quake or create a bat file do the renames and run quake after doing the renaming the correct music folder so it plays the correct music.

Personally I think I am just going to use quakesasm as it seems like the easiest way to get the correct music and hardware 3D.

to run base quake and start the demos run quakespasm.exe -fitz
to run Scourge of Armagon with demos run quakespasm.exe -fitz -game hipnotic
to run Dissolution of Eternity with demos run -fitz -game rogue
Sounds like a plan! I'd probably try the bat approach but I'm not really technical enough to know what to write in order for it to auto-rename.

Having not yet installed Quakespasm do the music tracks have to be named track002 (etc), or can it be track02? Or vice-versa, of course. I guess I'm asking is if it's fixed, or as long as the numbers go up incrementally will it play in order?
Post edited August 27, 2015 by Fairfox
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Magmarock: I don't think you should remove the constant from the game for those who already bought it. You are altering the version they downloaded.
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omega64: It's the reason I bought it since I don't want to screw around with things to get it to work. It's the same reason I'm gonna try to get a refund. >_<
I say just push for the rollback first. If you get a rollback you won't need to go through with a refund. As much as I love GOG I don't want anyone taking things away from games that I purchased. There's a lot of games I bought from here which are no longer sold, they don't remove those from my library so why should they remove features as well.
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omega64: It's the reason I bought it since I don't want to screw around with things to get it to work. It's the same reason I'm gonna try to get a refund. >_<
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Magmarock: I say just push for the rollback first. If you get a rollback you won't need to go through with a refund. As much as I love GOG I don't want anyone taking things away from games that I purchased. There's a lot of games I bought from here which are no longer sold, they don't remove those from my library so why should they remove features as well.
It wasn't there when I installed, not sure if it was there when I bought it. It really is a load of crap from GOG though.
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dwyloc: Using the named folders as you describe above works with quakespasm as I said.

I think to get the the old glquake to use the right music would would need to do the following:

1. create 3 different music folders one for the base game and one for each of the expansions, the rip the music into the different folders

2. either rename the music folder you want each time to music manually before running quake or create a bat file do the renames and run quake after doing the renaming the correct music folder so it plays the correct music.

Personally I think I am just going to use quakesasm as it seems like the easiest way to get the correct music and hardware 3D.

to run base quake and start the demos run quakespasm.exe -fitz
to run Scourge of Armagon with demos run quakespasm.exe -fitz -game hipnotic
to run Dissolution of Eternity with demos run -fitz -game rogue
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Fairfox: Sounds like a plan! I'd probably try the bat approach but I'm not really technical enough to know what to write in order for it to auto-rename.

Having not yet installed Quakespasm do the music tracks have to be named track002 (etc), or can it be track02? Or vice-versa, of course. I guess I'm asking is if it's fixed, or as long as the numbers go up incrementally will it play in order?
The naming is the same as glquake so track02.ogg etc, all the details are in the readme included with quakespasm.

If I get a chance over the weekend I will see if I can create a .bat file to do the renaming, that is if someone else does not beat me to it.

As creating 3 simple bat file with 3 lines of code in each would do the job.
1. rename the desired music folder to "music"
2. run quakeql with options for resolution and with or without expansion.
3. rename music folder back again ready for next run of the game.
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Magmarock: I say just push for the rollback first. If you get a rollback you won't need to go through with a refund. As much as I love GOG I don't want anyone taking things away from games that I purchased. There's a lot of games I bought from here which are no longer sold, they don't remove those from my library so why should they remove features as well.
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omega64: It wasn't there when I installed, not sure if it was there when I bought it. It really is a load of crap from GOG though.
It was there when I bought it but then they took it out. Luckily I still have the older installer.
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omega64: It wasn't there when I installed, not sure if it was there when I bought it. It really is a load of crap from GOG though.
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Magmarock: It was there when I bought it but then they took it out. Luckily I still have the older installer.
Remember when GOG said even if they took things out in the future people who already bought it would keep them. I guess they just meant extras like wallpapers. :P
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Magmarock: It was there when I bought it but then they took it out. Luckily I still have the older installer.
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omega64: Remember when GOG said even if they took things out in the future people who already bought it would keep them. I guess they just meant extras like wallpapers. :P
I'm hopping they'll bring it back when I ask for the rollback.
You can set the core=dynamic, and a fixed cycles of 200000 in the Dosbox versions .conf, and play smoothly at 640x480 (with a decent CPU mind you). Thus you get all the soundtracks, and the software mode has features that id's own GL port disables (like fullbrights and dynamic lighting).

Just a thought.
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omega64: Remember when GOG said even if they took things out in the future people who already bought it would keep them. I guess they just meant extras like wallpapers. :P
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Magmarock: I'm hopping they'll bring it back when I ask for the rollback.
If they do please tell me. ;)