It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
1.0.0.1 felt like I was ice skating. Closed the game and it was reverted automatically to 1.0.0.0.

Would really like to request 1440p resolution please.

Colors seemed off fior some weird reason. [fixed - i missed with the threshold; brought it to 0 and it fixed everything]

Feels like my game is running at 24 fps.

Windows 10 Pro
i7 8700k with 16gb ddr4
Nvidia 1080 ti
Post edited October 19, 2018 by vipeness
If you activate Magic Light right after throwing a purple dagger you start the game with, the sound freaks out. You can reproduce this 100% of the time quite easily.
having trouble with e5m5 killing and then booting me back to the start menu.
Some new bugs I found:
On E2M11 some objects appear to be floating: these alarm lights (both of them) https://imgur.com/ZrjcgkL
And these thingies after destruction https://imgur.com/VXk8is2
E3 walls suffer badly from the bug I reported - after shooting at them (with flak cannon) they sometimes glitch out https://imgur.com/g5kKGLC https://imgur.com/UCvkz4y
Also some weird wall blocks on E3 that dont look good https://imgur.com/YLgWTrj
Flamethrower flame comes out from under the gun, not from the barrel. Its hard to catch on screenshots, but its very obvious during gameplay.
Post edited October 19, 2018 by donlakonchinno
* I get 50-70% of my GTX 980 used (excessive for a 1080p pixel art game) and the game still feels stuttery even in the 1080 resolution. FPS counter shows 60fps but it definitely doesn't feel like it. CPU is i7 8700k. I run most modern games on High at 1440p with a rock solid 60 fps (GTA V, DOOM 2016, Batman Arkham Knight). Having this run hotter than those games at a lower resolution is pretty bad.

* Can't select any resolution greater than 1080p, even when editing the registry manually. On a 1440p monitor, 1080p fullscreen looks blurry and terrible
Hi Guys,

Thank you for your reports, I really appreciate your feedback! With your help I am able to make this game even better for you.

I'll work on the following reports ASAP:

- Togglable Weapon bob
- Togglable Head bob
- Resolutions higher than 1080p
- Recalling elevators back down
- Peformance issues
- Character movement
- Minor graphical bugs
- e5m5 bug
- Magic light/dagger bug
- Secret switch in e1m6 bug
- better controller support

Some fixes are going to be applied faster, while some need more time to implement. However I'll start with the most important ones.

Best Regards,
Jakub
avatar
BuckshotSoftware: - Peformance issues
Regarding performance, I ran some monitoring and I think I found why with game running at 60 FPS it feels choppy and not smooth. I played a few levels running the game at stable 60 FPS, but the frametimes are off. Optimal frametime for smooth sailing 60 FPS is 16.66 ms, which game doesn't achieve. In fact, frametime floats between 17.1 (lowest) to as high as 22 ms, with average being somewhere around 19-20 ms.
Image is two lines representing FPS counter (top) and Frametime counter (bottom) https://imgur.com/tP0bB0E
cannot run the game.
Crash

Unity Player [version: Unity 5.6.2f1_a2913c821e27]

pw_x64.exe caused an Access Violation (0xc0000005)
in module pw_x64.exe at 0033:a98a16c7.

Error occurred at 2018-10-19_121638.
D:\GOG\Project Warlock\pw_x64.exe, run by morgi.
40% memory in use.
8147 MB physical memory [4873 MB free].
16293 MB paging file [10952 MB free].
134217728 MB user address space [134213203 MB free].
Read from location 0000000e caused an access violation.


cannot past file.
Weapon change interface stays on screen until you stop using the light magic. Also ammo pickups don't apply until after you stop using light magic.

I also managed to get out of bounds on E2M1. Working on capturing that now.
If you use the Light Magic right as your character is trying to chamber another shutgun bullet the sound freaks out until you let go of the Light Magic.
Post edited October 19, 2018 by TheNethy
This is a video of the out of bounds on E2M1.

drive.google.com/open?id=1w80aye22CqLxojmuleC18UIntm_E2EP0
Post edited October 19, 2018 by racx_00
Rocket launcher with supersonic upgrade sometimes won't shoot rockets where you aim them at. Hard to capture with screenshots, but here you can see that the trail from rocket goes into direction different from rocket launcher is aimed in. https://imgur.com/lpvd0nX https://imgur.com/CFNIToX
Many maps of E4s first two stages (Blocks and Fallen City) feature floating drawers, I didn't get pictures, but there's lots of them.
Sometimes when moving over remains of an enemy sprites will overlap the weapon/hands sprites https://imgur.com/LvVUVaI https://imgur.com/AXjqFJk
Floating radar dish on E4M8 https://imgur.com/6SbsqkX
Overlapping walls at the start of E4M9 https://imgur.com/7mhsYf9
When strafing away from minigun fire the bullets will appear turned at a strange angle https://imgur.com/S7cK1pJ
Post edited October 19, 2018 by donlakonchinno
avatar
BuckshotSoftware: Hi Guys,

Thank you for your reports, I really appreciate your feedback! With your help I am able to make this game even better for you.

I'll work on the following reports ASAP:

- Togglable Weapon bob
- Togglable Head bob
- Resolutions higher than 1080p
- Recalling elevators back down
- Peformance issues
- Character movement
- Minor graphical bugs
- e5m5 bug
- Magic light/dagger bug
- Secret switch in e1m6 bug
- better controller support

Some fixes are going to be applied faster, while some need more time to implement. However I'll start with the most important ones.

Best Regards,
Jakub
Just want to say that it's cool to see a developer compiling and planning changes like this, it's nice to see feedback taken into account. We all appreciate it.
E3M5 Temple Gateway:

Found a bug when you activate a button on the wall, it says I found a secret and I get xp. I can keep pushing the button for unlimited xp. Fun for first time, but probably not working as intended.

Attached screenshot of location.

Edit: this seems to happen whenever a button on the wall unlocks a secret. The same happened in E3M6.
Attachments:
Post edited October 19, 2018 by 24jelmer
Dynamite and bolt ammo both seem to reset completely when you unlock a new world; your ammo is set to 0, and the ammo cap is reset to the starting value (which is the worst part; at 10 capacity i should be having 14 dynamites, not 5).

Also, minor thing, but the visual ammo counter doesn't update immediately if you pick up ammo while using Magic Light, it only does so when you drop the spell. The internal counter does update, so it hasn't actually caused any issues, it just bothers me a little bit. :v