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Zjeraar: I too came across some (graphical) issues:

1) When the inventory is open and the options menu is selected, the right half of the menu is shown behind the inventory.

2) A line of text for Crispin's dialogue is prefixed with '510' when looking at the rag stuffed in Goliath's nose (and the fingertip hasn't been used yet)

3) Horatio will walk through the train when positioning him near the front of it and then clicking the engine.

4) One button for a commentary is almost completely hidden behind some artwork in the lobby in the council tower. There might even be more buttons here that you can't click at all?

5) When choosing DX for the graphics in the options menu, this graphics glitch (circled) will appear when melting down the door.

6) When using the plasma torch on the door leading to MetroMind's mainframe, it will also result in exposing the electrical cable (even though you still have to use your torch on the cable to expose it 'again')

The number in the screenshot title references the number that I prefixed the bug with. I didn't think a picture for number six was needed. I'm not sure how many of these glitches can be addressed by certain (graphics) settings on my end.
This is super helpful. Thanks for the detailed documentation.
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WormwoodStudios: This is super helpful. Thanks for the detailed documentation.
I meant "Horatio's dialogue" where I said "Crispin's dialogue" for bug number 2.

Amazing how you're still here participating in the forums and even addressing issues. I have seldom seen such amount of care and dedication by a developer years after their game went live.

I'm curious if you'll be able to confirm the glitches.
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WormwoodStudios: This is super helpful. Thanks for the detailed documentation.
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Zjeraar: I meant "Horatio's dialogue" where I said "Crispin's dialogue" for bug number 2.

Amazing how you're still here participating in the forums and even addressing issues. I have seldom seen such amount of care and dedication by a developer years after their game went live.

I'm curious if you'll be able to confirm the glitches.
As long as there are customers to be served, I hope we keep providing customer service. :)

Some of these glitches have already been fixed for the iOS version, so they've definitely been confirmed. I'm not sure when/if we'll put out another Primordia patch -- we've got a handful of small fixes, but it's debatable whether it's worth forcing everyone on Steam to patch, generating new translation patches, etc., just for things at this level.
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WormwoodStudios: I'm not sure when/if we'll put out another Primordia patch -- we've got a handful of small fixes, but it's debatable whether it's worth forcing everyone on Steam to patch, generating new translation patches, etc., just for things at this level.
Then don't patch on Steam, just on GOG, where we are not forced.
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WormwoodStudios: I'm not sure when/if we'll put out another Primordia patch -- we've got a handful of small fixes, but it's debatable whether it's worth forcing everyone on Steam to patch, generating new translation patches, etc., just for things at this level.
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ERISS: Then don't patch on Steam, just on GOG, where we are not forced.
Wadjet Eye Game insists that all patches run through them, go through WEG QA process, and are released on all platforms. Last time I uploaded a patch to GOG without going through WEG, I got an earful. :/

The result is that any kind of ordinary maintenance patch process is pretty hard for us to do. WEG has no real interest in patching a four-year-old game, and the (volunteer) testers aren't that interested in testing it, since they've all played it a hundred times.

Annoying, I know, but such is life.