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I'm actually thinking of giving up on the game. I don't get missions from governors or rewards for capturing buccaneers and there hasn't been an infamous pirate for ages and ages. I'm hoping that I can just change a character in some file for each of these. Who'd like me to keep playing?
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Sarariman: I'm actually thinking of giving up on the game. I don't get missions from governors or rewards for capturing buccaneers and there hasn't been an infamous pirate for ages and ages. I'm hoping that I can just change a character in some file for each of these. Who'd like me to keep playing?
The game goes in phases.

It's pretty common to have no "quests" to do. There are only so many buccaneers, and they are offered kind of in line with your ability to take them on. If you are decent at combat, it's easy to be ahead of the curve with nothing to do.

The economic model leaves lots to be desired. It would be nice if you could make a living building plantations, but you can't. Until you have maxed out your fleets, there is rarely any point to building anything, and then you are only doing so to prevent boredom from setting in. You just have to settle for diddly-squat, hoping to make enough on the spread to pay your expenses. In my experience, you generally don't. Your trade routes have to subsidize your production.

This is the phase of the game where you squeeze every penny, setting up automated trade routes based on the specifics of which towns have how many of each production facility. And you have to constantly adjust the routes, because, so far as I can tell, running out of money has no effect at all on the AI, and heaven help you if you've built something in a town where the AI undercuts base expenses.Which will eventually happen. So start a new game. Defeat a fleet of barques with a pinnace or two.

From time to time, I can grow population fast enough to keep production profitable, but I have no idea what i did.
Is that thread about PR1 or PR2?

In case you talk of PR1, I would recommend you to play PR2. It does nearly all things better - and after its release I never touched PR1 again.
I've been playing for aeons and for most of that time, there have been no governors' missions, so I'm sure it's a bug. It's interesting that you can't make money from building production facilities as I thought that was the way to go. I have half a dozen each for rum and tobacco, the highest-margin items if you exclude wine, which is imported.

I couldn't do trade routes because I usually have no money. Constantly adjusting them would be a major drag.

I wonder if the best thing to do is start a new game and hope the governors' missions/infamous pirates/rewards for buccaneers thing doesn't happen again, but I'm a Ruler of the Seas 26 with a load of battleships, so I'd lose a ton of progress.

This is about PR1. I read some stuff about PR2 and didn't like the sound of it at all, e.g. you only have one ship during combat.
Post edited August 17, 2014 by Sarariman
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Sarariman: you only have one ship during combat.
Well, it adds some spice in naval battle, does it? :) AFAIK you can get your damaged ship from battle and replace it with fresh one.
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Sarariman: you only have one ship during combat.
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Rodor: Well, it adds some spice in naval battle, does it? :) AFAIK you can get your damaged ship from battle and replace it with fresh one.
That's correct - and in fact I find easier to control one ship with my entire attention then several i can't control. I sometimes really wish they had implemented sea battles turn based...
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Sakkraner: I sometimes really wish they had implemented sea battles turn based...
Oh yes. To hell with "realism", who needs it? :) I prefer turn-based mechanism everywhere it is possible. I'm such kind of a lazy slow gamer, you know - a couple of sandwiches, a cup of tea and no frantic "click-fest", please :)
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Rodor: Well, it adds some spice in naval battle, does it? :) AFAIK you can get your damaged ship from battle and replace it with fresh one.
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Sakkraner: That's correct - and in fact I find easier to control one ship with my entire attention then several i can't control. I sometimes really wish they had implemented sea battles turn based...
Maybe I should try PR2. I generally only use one ship anyway.
Post edited August 25, 2014 by Thorfinn