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Hi,
Launching the game on Arch linux I have no sound.
Relevant part of terminal output is probably:

ALSA lib dlmisc.c:252:(snd1_dlobj_cache_get) Cannot open shared library /usr/lib/i386-linux-gnu/alsa-lib/libasound_module_pcm_pulse.so
ALSA lib dlmisc.c:252:(snd1_dlobj_cache_get) Cannot open shared library /usr/lib/i386-linux-gnu/alsa-lib/libasound_module_pcm_pulse.so

Thanks for any help you could provide.
This question / problem has been solved by mk47atimage
avatar
hickop: Hi,
Launching the game on Arch linux I have no sound.
Relevant part of terminal output is probably:

ALSA lib dlmisc.c:252:(snd1_dlobj_cache_get) Cannot open shared library /usr/lib/i386-linux-gnu/alsa-lib/libasound_module_pcm_pulse.so
ALSA lib dlmisc.c:252:(snd1_dlobj_cache_get) Cannot open shared library /usr/lib/i386-linux-gnu/alsa-lib/libasound_module_pcm_pulse.so

Thanks for any help you could provide.
There are different ways to solve this:
1. You could use the distro version of wine. One way to do this is to edit the scripts in the PlanescapeTormet/wine_standalone folder.
2. libasound_module_pcm_pulse.so is part of tje lib32-alsa-plugins package, but it is installed in /usr/lib32/alsa-lib/. You could create a symlink.

Edit: I forgot to ask: Do you use pulseaudio? If you don't use it, the second option will not do anything.


(Edit2: Fixed the folder name.)
Post edited April 17, 2016 by mk47at
avatar
hickop: Hi,
Launching the game on Arch linux I have no sound.
Relevant part of terminal output is probably:

ALSA lib dlmisc.c:252:(snd1_dlobj_cache_get) Cannot open shared library /usr/lib/i386-linux-gnu/alsa-lib/libasound_module_pcm_pulse.so
ALSA lib dlmisc.c:252:(snd1_dlobj_cache_get) Cannot open shared library /usr/lib/i386-linux-gnu/alsa-lib/libasound_module_pcm_pulse.so

Thanks for any help you could provide.
avatar
mk47at: There are different ways to solve this:
1. You could use the distro version of wine. One way to do this is to edit the scripts in the PlanescapeTormet/wine_external folder.
2. libasound_module_pcm_pulse.so is part of tje lib32-alsa-plugins package, but it is installed in /usr/lib32/alsa-lib/. You could create a symlink.

Edit: I forgot to ask: Do you use pulseaudio? If you don't use it, the second option will not do anything.
I'm using pulseaudio but I did go with your number 1 solution, folder was wine_standalone and I modified files like this:

wine and wine-virtual:
Replace "$CURRENT/bin/wine" with "/usr/bin/wine"

wine.shlib:
wine_export() {
export LD_LIBRARY_PATH="/usr/lib/:/usr/lib32/"
echo "LD_LIBRARY_PATH="$LD_LIBRARY_PATH
export WINEDLLPATH="/usr/lib/wine"
echo "WINEDLLPATH="$WINEDLLPATH
export WINEDEBUG="+xrandr"
echo "WINEDEBUG="$WINEDEBUG
export WINELOADER="/usr/bin/wine"
echo "WINELOADER="$WINELOADER
export WINEDLLOVERRIDES="mscoree,mshtml="
echo "WINEDLLOVERRIDES="$WINEDLLOVERRIDES
}

Thanks for solution.
You're welcome. I'm glad that it solved you problem.

Btw it's wine_standalone on my system as well.
Hey,

I just downloaded the game, got no sound aswell (Arch Linux, KDE) and it seems none of the directories mentioned here are up to date anymore.

Anyone know what I could do to get sound working with current Arch and PST in its current form? (I say this because "wine_standalone" doesn't exist anymore)