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Atlantico: When I posted in this thread, it was on the first page and pretty high up too and it will continue to be for a year to come not doubt!!
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alcaray: OK!
You do realize this post was made over a year ago, right? Why would you reply just to say "OK?" That doesn't contribute anything to this discussion.

:P
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alcaray: OK!
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Atlantico: You do realize this post was made over a year ago, right? Why would you reply just to say "OK?" That doesn't contribute anything to this discussion.

:P
*Clears throat*
OK!
The Pirates GOld has some stand alone scenarios about actual famous Pirate raids that is not in the 2004 remake.
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dudalb: The Pirates GOld has some stand alone scenarios about actual famous Pirate raids that is not in the 2004 remake.
Ok
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juvat: Pirates!Gold Plus (1993)
My very-very vague memory missing from the 2004 Firaxis re-make:

1- Named scoundrels you come across on the sea's that player can defeat in ship battle. Upon defeat the scoundrel can be held for ransom or released if they give some information. The scoundrel is released for ransom at the next, usually spanish, port when you speak to the governor. If you turn down the offer of release and keep him, next governor visit, the ransom is usually larger. If released they'll show up again in game for a repeat battle. A nifty way of building up your fleet because the scoundrels usually have some nice war ships. Also a way to shorten your career because those guys aren't push-overs in gunnery or sword play. Does not exist in the 2004 Firaxis version.

2- The Silver Train. An excellent way to increase your gold. These are land battles. Subject silver train location is listed in the tavern rumor mills, governors daughters and any other ship you defeat in battle. Silver Train does not exist in the 2004 Firaxis version.

3- When sailing close to a city, not the little villages or settlements, you have the option of firing on the fort. During ship to shore battles, if you have 3 ships in your fleet, you can maneuver and fire with all 3 ships one at a time. If you defeat the fort and sail in you have 3 types of scenarios: The town guard flee's leaving you to the town's treasures- you can change the towns country at this time if the population and guard were significantly weakend and your forces are still numerous; The town guard are still peed-off and survivors from the ship to shore barage are of significant enough numbers that you will either have a land battle or fight the town guard captain in a sword dual- if you prevail the land battle or sword dual if the population and guard were significantly weakend and your forces are still numerous. In the Firaxis 2004 you can enter a land battle with a city if you march on it from land.

4- Navigation with the sunlabe(?). Does not exist in the 2004 Firaxis version.
This. And there´s one important difference to be mentioned which for me is a crucial difference (apart from the much better graphics and atmosphere of the 2004 remake, obviously): Capturing ships was far more exciting in the original 1987-version (and I´m almost sure also in the Gold-version). Most captured ships would net you a few 100 or maybe 1000-2000 gold, just like the 2004-remake; however, in the remake that´s about it, the maximum prize gold is always within the same lowish range. In the original (and gold?) version, you can get lucky and capture a merchantman with 6000 or 8000 gold, for example, and if you are in the right area at the right time and find the treasure fleet, you maybe can capture a treasure galleon with 20k or 30k at once - which feels extremely satisfactory! That is not possible in the remake, where it´s always the same lame 3000 or aybe 6000 or so as maximum, even for treasure galleons... So, in the remake it makes little sense to try and capture the treasure fleet at high seas, youd have to catch it wihtin a city to get the riches. And yeah, moreover the silver train is sorely missing as well in the remake... - if it just wouldn´t look (in spite of cartoonish look) and sound and feel so much better, like "caribbean"...