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I found the Pinball Dreams Manual Online and thought I'd post it here as the manual is nowhere to be found when you buy the Pinball Gold Pack (of which Pinball Dreams includes) so see below for more info on how to play. Although note this only covers the original four maps but still it's better than nothing.

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To load a table use F-keys 1 to 4:

F1 - IGNITION TABLE (easiest)
F2 - STEEL WHEEL TABLE
F3 - BEAT-BOX TABLE
F4 - NIGHTMARE TABLE (hardest)

The space-bar toggles the hi-score table.


GAME CONTROLS
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F1 - F8 - No. of players (maximum 8 players)
(F1 = 1 player, F8 = 8 players)


MOUSE
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Drag downards - Pull back spring (for shooting ball)
Left mousebutton - let go of spring (shoot ball)
Arrow-Down - Pull back spring (release to shoot ball)
P - Pause (any keypress restarts)
ESC - Quit table (after pausing)
ESC - Quit current game (when ball is in chute)
Right SHIFT/ALT/AMIGA - flip right flipper cycle lit/unit lights clockwise
Left SHIFT/ALT/AMIGA - flip left flipper cycle lit/unit lights anti-cloc.
SPACE BAR - Tilt the table
M - Toggle Music on/off

If at the end of a game you have made a high-score, simply type in your
name (3 letters allowed) when prompted. The delete key can be used to
correct mistakes. If you want to save high-scores to disk make sure that
disk 2 is always write-enabled. If you don't want to save high-scores
press the left mousebutton when asked to write enable the disk.


GENERAL INFORMATION
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The JACKPOT is a score counter which is built up by all participating
players together during the game. It is reset each time a JACKPOT is
awarded to a player.
Many of the lights on the tables have letters written on them which enable
special features as follows:

XB - Extra Ball
DB - Double Bonus
SB - Score Bonus
HB - Hold Bonus
xxxK - Score xxx thousands

A flashing light is often a hint as to where you can raise your score and
collect the bonuses.


THE TABLES
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TABLE 1 "INGNITION"

"WARP" ROLL OVERS - Light all letters to collect 2, 3, 4, 6 + 8 times
bonus multiplier, then 1 MILLION points each time
afterwards.
"LIGHT" TARGETS - Light all letters to enable EXTRA BALL, 5 and 10
MILLION points in turn. The bonus will then swap
between 5 and 10 MILLION points everytime after-
wards. If PLANET WARP is enabled at the same time
you are awarded a bonus PLANET WARP.
TOP-LEFT PASSAGE - Collect and raise the current RAMP VALUE. The RAMP
VALUE will step down one step every 20 seconds.
Also awards PLANET WARP, 5 and 10 MILLION points
when enabled.
RIGHT PASSAGE - Scores one BOOST (10,000 points) and lights the
next SUN letter. Also scores DOUBLE BONUS and HOLD
BONUS when enabled.
BALL TRAP - Collect and cycle the current points value and
collect EXTRA BALL, JACKPOT and SCORE BONUS when
enabled.
"RED" TARGETS - Add an IGNITION letter when all 3 are lit.
"IGNITION" LETTERS - Collect when all letters lit.
PLANET WARP - Awards a DOUBLE SCORE BONUS when you reach Pluto.
"SUN" LETTERS - Enable HOLD BONUS, SCORE BONUS and DOUBLE BONUS
in turn when all lit. SCORE and DOUBLE BONUS are
repeated every time after this.



TABLE 2 "STEEL WHEEL"

"ARROW" ROLL-OVERS - Collecting are flashing arrows scores 1, 2, 3, 5,
10 and 20 MILLION points in turn. Lighting all
arrow scores 2, 3, 4, 5, 6 and 7 times bonus
multiplier in turn and 1 MILLION points each time
afterwards.
"STEAM" DROP TARGETS - When all lit the ticket price for the left ramp is
increased.
RIGHT DROP TARGETS - When all lit these enable text "green" score in
the RIGHT BALL-TRAP.Also enables HOLD BONUS, SCORE
BONUS, DOUBLE BONUS and JACKPOT in turn.
RIGHT BALL-TRAP - Collect the lowest flashing "green" score and
score EXTRA CARRIER when lit.
TOP BALL-TRAP - Spin the WHEEL if enabled.Awards 1 MILLION points,
EXTRA BALL, 2 MILLION points, JACKPOT, 3 MILLION
points or raises the TICKET PRICE randomly. Also
scores HOLD BONUS, SCORE BONUS and DOUBLE BONUS
when lit.
LEFT RAMP - Collect TICKET VALUE.
CENTER RAMP - Collect TRAIN VALUE.
LEFT RAMP+CENTER RAMP - Score 1 MILLION points when completed alternately
within 5 seconds.
TOP PASSAGE - Enables EXTRA CARRIER and the WHEEL, and collects
JACKPOT or EXTRA BALL when enabled.
EXTRA CARRIER - Raises TRAIN VALUE in four steps.


TABLE 3 "BEAT-BOX"

"DOLLAR" TARGETS - Light all to enable EUROPE TOUR,USA TOUR and WORLD
TOUR in turn.
"STAR" ROLL-OVERS - Score 2, 3, 4, 6, 8 and 10 times bonus multiplier
when al lit and scre DOUBLE BONUS each time after-
wards.
BALL TRAP - Collect SCORE BONUS , DOUBLE BONUS, HOLD BONUS,
EXTRA BALL, JACKPOT and MEGAHIT when enabled.
LEFT TUNNEL - Light all arrows to enable LP/CD/MC and enable
HOLD BONUS, DOUBLE BONUS and SCORE BONUS in turn.
CENTER TUNNEL - Enable SINGLE. Lighting all arrows cycles MAXI and
VIDEO each time afterwards.
RIGHT TUNNEL - Light all arrows to enable MOVIE.
RIGHT RAMP - Collect SINGLE, VIDEO, MAXI, LP/CD/MC and MOVIE.
Also raises USA and EUROPE CHARTS when enabled.
Collecting all items during one play enables EXTRA
BALL bonus.
LEFT RAMP - Collect EUROPE/USA/WORLD TOUR bonuses when enabled
Collecting WORLD TOUR enables JACKPOT.
MID TARGET - Enable EUROPE CHARTS.
RIGHT TARGET - Enable USA CHARTS.
NUBER ONE - Reaching number 1 in USA or EUROPE CHARTS awards 5
MILLION points.



TABLE 4 "NIGHTMARE"

"DIE" ROLL-OVERS - Light the letters to score 2, 4, 6, 8 and 10 time
bonus multiplier in turn. Scoring 6,8 and 10 times
bonus multiplier enables DOUBLE BONUS. Scoring 10
times bonus multiplier enables EXTRA BALL.
"RIP" TARGETS - Light al letters to add GRAVEYARD leter and enable
MYSTERY SPIN.
LEFT BALL-TRAP - Collect MYSTERY SPIN: either 100,000 points, HOLD
BONUS, 3 MILLION points, 10 MILLION points, RETURN
LANES LIT (Return-lanes activates HURRY-UP and
EXTRA BALL), EXTRA BALL, CATCH UP (Double ur score
or add the highest score reached to your own) or
JACKPOT.
TOP-RIGHT BALL-TRAP - Collect lowest flashing "red" score and DOUBLE
BONUS when enabled.
TOP BALL-TRAP - Shoot the bal here 3 times to enable BALL LOCK and
MULTI-JACKPOT. Also collects SCORE BONUS, EXTRA
BALL, JACKPOT and SUPER-JACKPOT when enabled.
BALL-LOCK - Lock your current ball in either BALL-TRAP to add
JACKPOT MULTIPLIER then shoot your new ball into
TOP BALL TRAP to collect MULTI-JACKPOT.
JACKPOT & MULTIJACKPOT - Enables SUPER JACKPOT for 7 seconds.
LEFT/RIGHT RAMPS - Shoot the ball onto a flashing ramp to advance the
timer and reach MIDNIGHT. Shooting the ball into
each ramp in turn within 8 seconds awars 1 MILLION
points.
MIDNIGHT - Reaching MIDNIGHT enables HURRY-UP and awards 5
MILLION points each time you put a bal onto a ramp
(in a 30 second period).
HURRY-UP - Enabling HURRY-UP awards the displayed decreasing
score.
RIGHT PASSAGE - Collect the current BONUS value and trigger HURRY-
UP when enabled. Shooting the ball all the way
around the passages within 5 seconds awards 1 MIL.
points and raises current bonus value.